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QUANTIFICATION

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Qualitative methods are helpful for analyzing and understanding interface design ... Bifurcated. Macintosh menu versus Windows menu. DISCUSSION ... – PowerPoint PPT presentation

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Title: QUANTIFICATION


1
QUANTIFICATION
  • Brian C. King
  • February 13, 2003
  • MIS 515

2
QUALITATIVE vs. QUANTITATIVE
  • Qualitative methods are helpful for analyzing and
    understanding interface design
  • Quantitative methods are helpful in understanding
    human interactions with machines
  • Numerical and empirically testable methods

3
GOMS
  • Goals, Objects, methods, selection rules
  • Keystroke-level model is the simplest
  • Rarely used in formal analysis because the
    concepts have been integrated into interface
    design intuitively

4
INTERFACE TIMING
  • People perform tasks at different speeds
  • Tasks are composed of elementary gestures
  • Typical times, rather than individual times, work
    well for comparative analysis

5
CONVENTIONS
K 0.2 sec Keying The time it takes to tap a
key on the keyboard P 1.1 sec Pointing The
time it takes a user to point to a position on
a display H 0.4 sec Homing The time it takes
a users hand to move from the keyboard to the
GID or from the GID to the keyboard M 1.35
sec Mentally preparing The time it takes a user
to prepare mentally for the next
step R Responding The time a user must wait
for a computer to respond to input
6
CALCULATIONS
  • Break down a task into simple gestures using GOMS
    components
  • Harder to identify an M than an H, P, or K
  • Additional terms
  • String A sequence of characters
  • Delimiter A marks the beginning or end of a
    string
  • Argument Information supplied to a command

7
PLACING MENTAL OPERATORS
  • Rule 0 Initial insertion of candidate Ms
  • Insert Ms in front of all Ks
  • Rule 1 Deletion of anticipated Ms
  • Assumes some M actions are included in other
    actions
  • Rule 2 Deletion of Ms within cognitive units
  • Use only one M for a contiguous sequence of
    characters

8
PLACING MENTAL OPERATORS
  • Rule 3 Deletion of Ms before consecutive
    terminators
  • Use only one M as a terminator of related actions
  • Rule 4 Deletion of Ms that are terminators of
    commands
  • Eliminate Ms that are part of a constant string
  • Rule 5 Deletion of overlapped Ms
  • Eliminate Ms while waiting for a response

9
MEASUREMENT
  • Information theoretic efficiency
  • What comes out divided by what goes in
  • Represented by Information Efficiency E
  • Defined as the minimum amount of information
    necessary to complete a task divided by the
    amount of information that has to be supplied by
    the user

10
MEASUREMENT
  • E1 no work is required and no work is done
  • E0 user is required to provide unnecessary
    information
  • Information is measured in bits way too much
    math that makes my head hurt
  • If you understood the examples, please explain
    them to me
  • Character efficiency is much nicer (like E)

11
MEASUREMENT
  • Fitts Law the smaller and further away an
    object is, the longer it takes to get to it
  • Hicks Law the more choices you have, the longer
    it takes you to make a decision
  • DUH!!!!!!!!!!

12
EXAMPLES
  • Temperature Converter has three versions
  • Radio buttons
  • Sliders
  • Bifurcated
  • Macintosh menu versus Windows menu

13
DISCUSSION
  • Interesting in theory but are they used in
    practice?
  • If you design intuitively and with the general
    concepts in mind do you really need to measure
    down to milliseconds etc?
  • What common software does not follow these
    concepts?
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