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Overview of LongTerm Memory

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Title: Overview of LongTerm Memory


1
Overview of Long-Term Memory
  • laura leventhal

2
Reference
  • Chapter 14

3
Learning and LTM
  • The major task of learning new material is to
    integrate it into the existing structure of
    information that is already in LTM.
  • Rehearsal is useful to retaining information in
    STM and Working Memory
  • LTM requires rehearsal and integration
  • Integrated information in LTM is KNOWLEDGE

4
Features of LTM
  • LTM is permanent memory (as opposed to STM or
    working memory)
  • LTM has essentially infinite capacity. It is an
    open question whether people ever truly forget
    information that is stored in LTM.
  • LTM has slower access compared to STM
  • 1/10th of a second vs. 70 ms

5
Features of LTM (2)
  • Information gets into LTM from STM, via rehearsal
    Getting information out of LTM is called
    retrieval. Information can be in two ways,
    recall or recognition.
  • In recall, information to be retrieved from LTM
    must first be found and then recalled. In
    recognition, an informational cue is provided and
    the information retrieved is matched against the
    presented cue.
  • Designer Lesson
  • Generally recall is more difficult than
    recognition. You will probably remember that in
    our discussion of interaction styles, we
    mentioned that menus may be easier for novices to
    use as compared to command line interactions.
    Why - with menus, all options are presented
    explicitly, so selecting a menu option involves
    recognition. When using command line
    interactions, generating a command involves
    recall.

6
Information can be accessed in different ways
  • LTM stores different sorts of information
  • Information can be retrieved or accessed in
    different ways
  • For example
  • people have excellent recognition memory ("I
    always remember a face", deja vu) -but may do
    less with at retrieving linguistic label (name)

7
Types of knowledge in LTM
  • Information in LTM is organized into two types of
    knowledge declarative knowledge and procedural
    knowledge.
  • Declarative knowledge or knowledge of facts
    indicates "knowing what". An example of
    declarative knowledge is knowing the answer to
    the following question "what is the capital of
    Ohio?" Declarative knowledge is easy to
    communicate
  • Procedural knowledge is knowing how to do". In
    general, procedural knowledge may be more
    difficult to communicate.
  • Designer LessonIn some of our recent work, we
    have used dual presentations of text and visuals
    to convey procedural information. In particular,
    virtual reality presentations seem to be quite
    effective in presenting this type of information.

8
Representation of Knowledge
  • Knowledge is organized 1 hierarchically
    (represents categories), 2 temporally
    (represents sequences) and in 3 networks
    (represents complex connections).
  • Both the information and its organization changes
    over time. We observe that the organization of
    information in LTM supports our memories of
    episodic events to experiences in temporal
    order.
  • An expert has developed a complex, multi-level
    body of knowledge in their domain of expertise,
    stored in LTM.

9
Representation of Knowledge (2)
  • Some knowledge is semantic or about meaning.
    Semantic knowledge is knowledge of general
    concepts, independent of a specific situations.
    For example, an expert programmer understands the
    concept of array regardless of the programming
    language.
  • Some knowledge is syntactic or about surface
    structure. Syntactic knowledge is also stored in
    LTM, but it is more detailed than semantic
    knowledge and is less (cognitively) structured.
    Knowing the format of the C while structure is
    an example of syntactic knowledge. Syntactic
    knowledge is more easily forgotten than semantic
    knowledge.
  • Semantic knowledge is acquired through demanding
    and meaningful problem-solving.
  • Syntactic knowledge is acquired by rote. The
    acquisition of new syntactic information may
    interfere with previously-learned syntactic
    knowledge or vice versa. Hence, programmers
    often have much difficulty learning a second
    programming language.
  • There are vast individual differences in the
    quality and capabilities of building
    informational structures in LTM. Also children
    and adults differ. Adults have an existing
    informational structure. Their challenge is to
    integrate new concepts into the existing
    structure. .Children on the other hand are
    building their DB so much of what they do is
    concept learning and formation.
  • Designer Lesson Even within a narrow group,
    ability to integrate new concepts will vary
    tremendously.

10
Learning - construction of knowledge
  • Learning is a key focus of cognitive psychology
    and has been the subject of many studies and
    experiments.
  • Here is a short summary about learning.
  • Learning is the process of building knowledge
    this may involve the formation of concepts.
  • Learning is complex.
  • Learners are not passive absorbers of
    information.
  • Learning involves the integration of new
    information and experiences with our existing
    structures.
  • What we learn may be wrong.
  • We learn by rehearsal, doing, vivid experiences
    and through analogies.

11
Learning - Designer Lessons
  • Research in HCI has suggested that people learn
    to use computer systems most effectively if
    learning is active..
  • Consider having users engage in actual interface
    tasks not long bouts of manual reading. Active
    learning may also be enhanced if user makes
    errors and receives useful feedback.
  • Set goals where action sequence is obvious.
  • Use analogies

12
Skill Acquisition
  • Some CHI activities involve skill acquisition or
    use of skill rather than complex knowledge. There
    are many laws of human factors that one can use
    in design. These generally apply to sensory-motor
    skills rather than knowledge.
  • For example, the power law of skill acquisition
    suggests that our improvement is fast at first
    then much slower. When you learn to do something,
    like use a mouse, you improve quickly at first..
    Subsequent improvements take longer. The more
    that you practice, the faster that you get
    though.
  • The power law states that task time on the nth
    trialTn T1n-.4 where n is a constant for task

13
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