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Using Animated Classroom Scenarios in Teacher Education

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Title: Using Animated Classroom Scenarios in Teacher Education


1
Using Animated Classroom Scenarios in Teacher
Education
  • Daniel Chazan, University of Maryland,
  • substituting for Patricio Herbst, University of
    Michigan

2
The logic of the project
3
Step 3 What weve created
  • Animations, comic strips, slideshows
  • Animated figures, not video
  • Invented dialogue (often based on real classroom
    interaction), sometimes 1 voice

4
Created for Purposes of Research
  • Based on models of situations (2) Solving
    equations, Introducing a theorem.
  • Include breaches of models, intended as probes
    into the rationality of practice (1).
  • Include some repairs of these breaches, or leave
    those repairs to viewers.

5
Representing key classroom mathematical
situations
  • Introductory Algebra and Geometry
  • Solving equations
  • Proving propositions
  • Developing theorems
  • Doing word problems

6
Teachers responses (4) A window into the
rationality of practice
  • When groups of algebra and geometry teachers
    convene around these representations
  • Tell each other alternative stories what could
    have been done or what might have happened.
  • Evaluate actions of teachers and students and
    argue about why it would or would not happen
  • Confirmation/Disconfirmation of our Models (5)

7
What are they? Representations of classroom
mathematical work
  • Mathematical work is a fundamentally human
    experience, occurs in time, in language, in
    action.
  • Our animations are representations of
    mathematical work, mathematical practices, as
    they could happen in classroom.

8
An active, not static representation of
mathematics
  • This is a circle

This is a circle
This is also a circle
The intersection of a cone with a
planeperpendicular to the cones height
This is a circle
9
Stories, not factual records of a class, but
represent classroom practice
  • Not demonstrations of idealized teaching
    practices, but
  • Elements of a virtual space of conceivable
    stories
  • Support viewers
  • projection of their own classroom experiences,
    and
  • elaboration of their own alternatives

10
An unanticipated side-effect Interest in a
different use
  • The probes created for a research project have
    generated interest as tools for teacher
    education.
  • For the last two summers, we have run week-long
    workshops for teacher educators interested in
    using the materials.

11
Considering Teacher Education Uses
  • What algebraic understandings and mathematical
    knowledge for teaching do we wish future teachers
    might gain in college?
  • Lets examine one short animation!

12
A stimulus for conversation
  • An imagined classroom
  • With active students
  • Asking mathematical questions
  • About typical procedures for solving algebra
    equations
  • Not exemplary teacher practice, but
    representative of what might happen

13
Blues questions
Questions for today
  • What did Red do?
  • Why would you do that? Im not even sure what
    that means!
  • If we subtracted 5 from both sides, we would
    subtract 5 from just the 5 and the 65. But here,
    didnt Red divide everything by 5?
  • Im convinced Red got the correct solution in
    this case, but does that way always work?
  • Are these important (juicy) mathematical
    questions?
  • Choose a question, describe a response you would
    like a teacher to make to this question?
  • What would a teacher need to know to make this
    response? How would they learn to do this?

14
A Geometry Animation
15
Mathematical practices in the story
  • Looking at special cases
  • Seeking conditions under which a particular
    conclusion holds
  • Seeking conclusions that hold under particular
    conditions.
  • Productive informality and imprecision
  • Changing the problem
  • Proving a lemma

16
Using the story to develop MKT, an example
  • The teacher does not attach labels to these
    practices.
  • Future teachers can be challenged to identify
    mathematical practices in the story.

17
Value as resources to teach mathematics
  • Animated students sometimes ask questions that a
    real student withholds, and that triggers
    teachers mathematical thinking
  • They materialize for a teacher what another
    class did thus supporting a culture of
    mathematical argument

18
Value for professional development
  • Less overhead, easier to follow.
  • Not critiquing a real teacher.
  • Discussion of problematic moments and creation of
    alternatives in these classroom situations
  • Can orient teachers to the timely, tactical,
    subject-matter related decisions a teacher makes
    when managing classroom interaction

19
Value when teaching methods to prospective
teachers
  • Showcase ways in which a teacher might manage a
    task of teaching
  • For example, the teaching of a new theorem with a
    problem
  • With appropriate supports it can make such a task
    amenable to analysis and design

20
Support projecting oneself into the situation
  • There isnt a right answer about what happened.
  • Can ask people to invent what came before.
    Alternatives have same ontological status.
  • Can ask people to act out classroom interaction,
    (e.g. reading comics).
  • Can bring out teacher conceptions.

21
Further developments in exploring these virtual
spaces
  • Creating guides for using animations in
    pre-service education and professional
    development.
  • Support for editing and showing animations for
    teacher education.
  • Turning video of practice into animations.
  • Support for teacher-created animations, e.g. an
    animated lesson plan.
  • Creating on-line animation supported surveys.

22
Sample related research questions
  • What theory of individual differences suggests
    resources for telling stories, while maintaining
    projection?
  • Does materializing non-standard mathematical
    practices allow them to travel?
  • Psychometrics of animation-supported surveys.
  • How can large-scale surveys done individually
    give insight to the rationality of practice?
  • Might rich media representations of teaching be a
    resource in sharing the wisdom of practice (e.g.,
    in new electronic teachers guides)?

23
If you want to browse the animations!
24
Register!
25
Browse and annotate!
26
Contact us
  • pgherbst-at-umich.edu
  • dchazan-at-umd.edu
  • grip.umich.edu
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