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HWG 1

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Title: HWG 1


1
Pervasive Computing Facilitating Everyday
Environments
  • Hans-W. Gellersen
  • Lancaster University
  • Department of Computing
  • Ubiquitous Computing Research

2
1. Facilitating Everyday Environments
  • Pervasive Computing / Ambient Intelligence
  • Mass deployment of computing in everyday life
  • At the periphery of peoples attention
  • New Devices
  • Information appliances, continuous service,
    contextualized
  • Augmented Artefacts
  • Leverage existing artefacts/structures
  • Embed new services in the background of everyday
    activity

3
Facilitating Everyday Environments
  • Design Perspective
  • Focus on foreground activity / interaction with
    accustomed physical environments
  • Introduce computing in the background
  • Utilize the rich affordances of physical
    artefacts and structures
  • Dont break with accustomed uses and familiar
    concepts
  • Technical Perspective
  • Computers as secondary artefacts
    (embedded/situated)
  • Sensing/context to tie computers to the primary
    artefacts
  • The primary artefacts are the user interface
  • Networking to enable coherent smart environments
  • Proximate networking, high density, very dynamic

4
Facilitating Everyday Environments
  • Technology Research Challenges
  • Embedded platforms for augmentation of artefacts
  • Architectures for ad hoc composition of networked
    artefacts
  • Current Related Projects at Lancaster
  • Smart-Its (EC, Disappearing Computer Programme)
    A Platform for Digital Augmentation of Everyday
    Artefacts
  • PinPlay (EC, Future and Emerging Technologies)
    A Networking Concept for Objects attached to
    Surfaces
  • Load-Sensing Surfaces (EPSRC, Equator IRC)
    Lightweight infrastructure for tracking of
    objects and activity

5
2. Smart-Its
  • Concept
  • Post-hoc augmentation of artefacts
  • Integration of sensing and perceptual computing
    to track artefact state/context
  • Integration of wireless communication for
    artefacts to share context, and to interface
    existing networks/systems
  • Technology Design
  • Modular embedded device

6
Smart-Its
  • Toward tighter integration of things with
    information

Information
Files
Databases
Objects
ActiveArtefcats
ManualRegistr.
Barcode scannen
RFID Tags
Things
Active Artefacts Dynamic state Self-controlled
presence
Barcodes Explicit Registration
RF Identification Implicit, unintentional
7
Smart-Its
  • Smart-Its Background
  • Mediacup Project, 1999-2001
  • Demonstrator for Active Artefacts Model
  • Mediacup Implementation
  • Cup with embedded sensors, processor, wireless
    comm. and wireless charging
  • Autonomous computation of user-level context
    (filled up, gone cold, ...) from sensor data
  • Continuous digital presence
  • gt95 reliable context prediction in everyday use

8
Smart-Its
  • 1G Device Implementation
  • PIC Microcontroller, RFM 868 MHz, Light, Audio,
    Accel., Temp. Sensors
  • About 4x4x1 cm
  • 150 Devices in use
  • Revised design 4x1.5x0.5cm
  • Application Research
  • Ubiquitous computing prototyping
  • Context proximity applications
  • Aware Goods in enterprisemanagement
    (collaboration with SAP)

9
3. PinPlay
  • Concept
  • The wall as network bus for the things attached
  • A new type of network to connect everyday objects
    on common surfaces such as boards and walls
  • Use of familiar mechanism pinning objects to
    the wall pinning nodes to the
    network
  • Components
  • Surface Common surface augmented with conductive
    material to create a large-scale two-dimensional
    network medium
  • Connectors pushpin-like physical connector for
    socket-less attachment of objects to the network
    medium
  • Objects any type of device/object with embedded
    computing
  • Network protocols not pre-determined, however
    has to support PinPlay behaviour

10
PinPlay
  • A PinPlay Noticeboard
  • Fully functioning prototype for proof of concept

11
PinPlay Noticeboard
  • PinPlay Surface
  • Corkboard augmented with two conductive sheets
  • Ground layer on top, data/power layer hidden,
    cork as insulator
  • Low cost, off-the-shelf,deployable at
    large-scale
  • PinPlay Connectors
  • Simple connector board with pushpin for two
    separate connection points

12
PinPlay Noticeboard
  • PinPlay Objects
  • 1-wire bus, Dallas MicroLAN
  • 16300 bits/s
  • PinPlay Objects
  • Smart Notification Pin iButton and switchable
    LED
  • Time-in-a-can iButton memory, internal calendar
    and clock

Switch
Switch
Time-in-a-Can
Time-in-a-Can
13
PinPlay Pinboard Scenario
  • User interaction
  • insert or remove pin
  • network detects change
  • protocol to determine pin with highest
    priority
  • Network control
  • External laptop connected as 1-wire network
    node
  • runs network controller
  • used to pre-set pins with priority and
    deadlines

14
PinPlay
  • Technology Research
  • Network surface development
  • Simple and robust protocol design, zero
    maintenance
  • Scalability and density (initial target 25
    nodes/sqm)
  • Application Research
  • Augmented noticeboards and other interactive
    surfaces
  • Embedded home control buses
  • Networking and free placement of controls (light
    switches, appliance controls etc.)
  • Communication bus for wall-attached artefacts
  • Clocks, calendars, sensors, digital picture
    frames,

15
4. Load-Sensing Surfaces
  • Concept
  • No physical thing can escape gravitation
  • Use load-sensing as interface between the
    physical and the virtual
  • Augment common surfaces (floor, tables, shelves)
    this is where gravitation pulls objects to
  • Principle
  • Augment surface at the corners
  • Force applied (e.g. by weight of an object, or
    explicit pressure) is detected as load depending
    onposition of the pressure point
  • i.e. surface detects weight/pressure and position

16
Load-Sensing Surfaces
  • Weight Lab
  • Various augmented surfaces
  • Floor 240 x 180cm, up to 800kg load
  • Larger table up to 200kg
  • Coffee table up to 8kg, highly sensitive
  • Shelves and trays

Floor with embeddedS-load cell
17
Load-Sensing Surfaces
Sensor board with wireless communication
Augmented tables
18
Load-Sensing Surface
  • Context Acquisition
  • Weight of objects
  • Detection depends on sensor range (i.e. small
    weights not detectable on heavy-load surface)
  • Application object identification (classes/
    instances)
  • Position of objects
  • cm-level accuracy
  • Table can be pre-loaded
  • Multiple objects can be positionedif placed
    non-simultaneously

19
Load-Sensing Surface
  • Context Acquistion
  • Beyond weight and position events derived from
    signal analysis over short time

New object
knocked over
Object put down
removed
20
Load-SensingSurfaces
  • Context Acquistion
  • Tracking of people/objects
  • Prediction ofactivities

21
Load-Sensing Surface
  • Surfaces as Interaction Device

22
Load-Sensing Surface
  • Surfaces as Interaction Device

moveleft
moveleft
touch and move right
cup
book
click andrelease
click
click
23
Load-Sensing Surface
  • Surfaces as Interaction Device

24
5. Summary
  • Facilitating Everyday Environments
  • Build on familiarity and meaning of existing
    artefacts / structures
  • Introduce digital added value in the background
  • Smart-Its
  • Toward platforms for augmentation of everyday
    artefacts
  • Close coupling between physical entity and
    information processing
  • Pin Play, Load-sensing surfaces
  • Examples for network/tracking infrastructure
    integrated with everyday use
  • Low-tech, unobtrusive design
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