Title: Engineering Psychology PSY 378S
1Engineering PsychologyPSY 378S
- University of Toronto
- Spring 2004
- L12 Action Selection and RT
2Outline Lecture 1
- Response Time
- Hick-Hyman Law
- Speed-Accuracy Tradeoff
- Speed-Accuracy Operating Characteristic
- Processing Stages
- ltBREAKgt
3Outline Lecture 2
- Stimulus-Response Compatibility
- Static and Dynamic Compatibilities
- Modality Compatibility
- ltGO HOME!gt
4Simple and Choice Reaction Time
- In a simple reaction time (RT) situation, there
is no uncertainty what the signal is, and there
is no uncertainty how to respond - Like the sprinter in the starting blocks
- In a choice reaction time task, there can be more
than one signal, and more than one type of
response - Each response corresponds to a signal
5Factors Affecting Simple Reaction Time
- 1) Stimulus Modality
- RT(aud) lt RT(vis)
- 2) Stimulus Intensity
- More intense stimuli lead to shorter RTs
- Can be modeled using SDT (aggregation of neural
evidence over time) - Can raise or lower criterion (e.g., false start
for sprinter)
6Factors Affecting SimpleReaction Time
- Temporal Uncertainty
- Greater uncertainty increases RT
- Greater warning interval increases RT
(uncertainty in internal timing mechanism) - But not too short
- Van der Horst (1988) traffic lights found that
short yellow light led to hi red light violation - Increasing yellow light duration by 1 s led to
reduced red light violation - Expectancy
- Lowers RT
7Factors Affecting Choice RT
- Factors affecting simple RT also affect choice
- In a choice response time situation, the subject
is transmitting information from stimulus to
response in the information theory sense - Hymans (1953) experiment S observes set of
lights responds with particular response when
particular light flashes - Hick-Hyman Law (H-H Law)
- Choice RT increases linearly with stimulus
information - RT a bHs
8Hick-Hyman Law
RT a bHs
N Number of Alternatives
9Hick-Hyman Law
- Slope b is about 170 ms/bitamount of extra time
resulting from each added bit of stimulus
information to be processed - Can derive information transmission rate
(bandwidth) by 1/b 0.00588 bits/ms 5.88
bits/s - Intercept a (around 180 ms) represents time to
encode the stimulus and execute the response)
factors unrelated to the stimulus information
RT a bHs
10Hick-Hyman Law
- Doesnt matter how the amount of information in
the stimuli is varied - What are three factors affecting the amount of
information? - Number of alternatives, probability, context
- Higher probability events lower total amount of
stimulus information - Mean RTs (averaging across lower and higher
probability events) shortened - Â When probability or sequential constraints
(context) varied to affect amount of information,
H-H Law still holds
11Hick-Hyman Law
E1 Number of Alternatives E2 Probabilities E3
Payoffs
12Hick-Hyman Law
- Hick-Hyman Law tested many times with different
kinds of stimuli and responses, and is generally
accurate - However, there are many other factors that affect
RTs
13Problems for Hick-Hyman Law
- RT not just a function of number of bits
- Six variables that affect RT but not easily
quantified using information theory - Stimulus discriminability
- Repetition effect
- Response factors
- Practice
- Executive control
- S-R compatibility
- See text for details
14Speed-Accuracy Tradeoff
- Speed-Accuracy Tradeoff People tend to make more
errors when they respond more rapidly if they
take longer they tend to be more accurate - A reciprocity between speed and error
15Speed-Accuracy Tradeoff
- Constant bandwidth not quite accurate
- Rather there is one level of the S-A tradeoff
that produces optimal performance - Information transmission tends to be optimal at
moderate speed-accuracy sets
16Pushing People along the Tradeoff
- When you push people to be extremely accurate,
reaction time increases a lot for little increase
in accuracydiminishing returns - Effects of instructional manipulations (Howell
Kreidler, 1963, 1964) depend on task difficulty - To get most efficient performance
- For easy task, best to emphasize bandwidth
- For hard task, best to emphasize speed
17SAOC (Speed-Accuracy Operating Characteristic)
- Typically plotted as logP(correct)/P(error) vs.
RT - Accuracy scale typically plotted in log units
- Tends to linearize the functions
18SAOC (Speed-Accuracy Operating Characteristic)
19SAOC (Speed-Accuracy Operating Characteristic)
- Northwest is best southeast is least good vs.
poor performance - analogous to d in SDT
20SAOC (Speed-Accuracy Operating Characteristic)
- Going from southwest to northeastmoving along
the SAOCrepresents different speed-accuracy
tradeoff settings - analogous to ? in SDT
21SAOC (Speed-Accuracy Operating Characteristic)
- How could we change peoples settingscould use
payoffs, instructional strategies - A and B might represent two pieces of
equipmenttwo kinds of keyboards (Dvorak vs.
QWERTY for example)
http//www.mwbrooks.com/dvorak/
22SAOC (Speed-Accuracy Operating Characteristic)
- Here A is better than B across the range of
speed-accuracy settings
23SAOC (Speed-Accuracy Operating Characteristic)
- If however, slopes are different then must
consider relative importance of speed vs.
accuracy
A
24Auditory vs. Visual
- Other factors shift performance along the SAOC
- Auditory processing tends to lead to more rapid,
error-prone performance (quick and dirty) than
does visual processing
Visual
Auditory
25Stress
- High stress situations tend to move us to quick
and dirty responding - Regulations in the nuclear industry require
workers to wait a certain amount of time before
responding as a result
Lo Stress
Hi Stress
26Stages in Reaction Time
- Most information processing model generally
assume that total RT equals sum of duration of
number of component stages - Do particular variables affect particular stages?
- Two general approaches
- Subtractive Method
- Additive Factors Technique
27Subtractive Method
- Donders (1869)
- Delete operation from one condition
- Compared simple vs. choice RT (assumed former has
no response selection stage) - So difference in RT between two conditions should
represent time for response selection stage - Problem How do you know that changing task
doesnt affect duration of first stage(s)? - In choice RT, may perceive stimulus differently
- Think of the way youd encode the stimulus when
you only have to respond to one
28Additive Factors Technique
- Sternberg (1969, 1975)
- Manipulate two variables in factorial design
- If the two affect a common processing stage, will
produce statistical interaction - If they affect different processing stages, will
produce two main effects
29Additive Factors Technique
Target Letter X
Target Letter X
X
O
X
O
R
T
Disc Lo
N4
X
Y
X
O
R
T
Mask
O
X
Switch responses L/R
Task press appropriate button when see target
letter among distractors
30Additive Factors Technique
31Problems with Additive Factors
- Assumption that stages proceed strictly in series
is wrong (McClelland, 1979 Meyer Kieras,
1997a, 1997b) - Coles et al. (1988) showed that process of
preparation for response can proceed will
stimulus still being perceived - Can produce underadditive effects (delay caused
by increasing difficulty of one factor actually
smaller at the more difficult level of the other
factor)
32Additive Factors Apps
- Nonetheless, additive factors useful
- How is speed of information processing influenced
by different environmental and individual factors - E.g., aging, drug and poison effects, mental
workload - Workers exposed to mercury in industrial
environments (Smith Langolf, 1981) - Interaction between memory load and amount of
mercury poisoning in bloodstream - Implied that toxins effect was localized at
memory retrieval stage
33Break
34Stimulus-Response Compatibility
- Compatibility between displayed information and
method of response or control - Static sense Compatibility between a display
location and the location of the response - Dynamic sense Compatibility between display
movement and movement involved in the response
35Locational Compatibility
- We have natural tendency to move or orient
towards source of stimulation in
environmentinfants will orient to new pictures,
new faces - So why not put the control and the display in the
same location? colocation principle - A touch screen takes this idea to the limit
- Elevator buttons
- Cant always do that so, put controls right next
to displays (as close as possible)
36Stovetops Revisited
- More compatibile mappings between stimulus
display and response means fewer mental
operations, transformations from display to
response - Norman called natural mappings
37Cheating Colocation
- Can make controls and burners a single object,
and colocate
38Principle of Congruence
- When cant follow the colocation principle, can
get away with congruence - Spatial array of controls is congruent with the
spatial array of objects being controlled
39Fitts and Seeger Expt
- Tested predictions of congruence principle
- Best performance for each stimulus array obtained
from the spatially congruent response array
40Compatibility Advantage Holds Up With Training
41Congruence and Stovetops
- The spatial array of controls is congruent with
the spatial array of burners
42Principle of Congruence
- Stimulus display garage doors (left and right)
- Response buttons (left and right)
Door 2
Door 1
Door 2
Door 1
To House
43Rules
- If congruence cannot be achieved, can use simple
rule to map stimuli and responses - Fitts and Deininger (1954) Used a circular
array of 8 lights and 8 controls - Used 3 mappings congruent, L/R reversed, and
random - Congruent better than reversed but reversed
better than random - Simple rule could be used to do the reversal!
44Design Solution Cant
- Put a slight cant or angling of one array in a
direction congruent with the other - If the cant is as great as 45 degrees RT can be
just as fast as a parallel arrangement
45Movement Compatibility
- Compatibility in the dynamic sense
- Compatibility between display movement and
movement involved in the response - Typically movement of the control should
correspond to the movement in the display
46Movement Compatibility
- Sometimes this cant be done for practical
reasons, however - There are common ways to show an increase move a
control up, to the right, forward, or clockwise - These types of common conventions are called
population stereotypes
47Movement Proximity
- Place moving control close to moving display
- Principle of movement proximity
Better than
48Movement Proximity
- Can run into problem when moving control is
placed close to the moving display - In (b) movement proximity violates movement
compatibility
49Movement Proximity
- But we can arrange things so that movement
proximity corresponds to movement compatibility
(c)
50Organizing S-R Compatibility
S-R Compatibility
Dynamic
Static
Colocation (Locational Compatibility)
Movement Proximity
Movement Compatibility
Congruence
51Modality Compatibility
- S-R compatibility can be affected by stimulus and
response modality as well as by spatial
correspondence - If stimulus is a light, faster choice RT for a
manual response than for a voice response - If stimulus is a heard digit, faster with naming
response than with a spatial pointing response
52Modality Compatibility
Stimulus
Light (Visual)
Heard Digit (Auditory)
?
Manual (Spatial)
Response
?
Voice (Verbal)
53Break
54General Summary
- Stimulus-Response Compatibility
- Static and Dynamic Compatibilities
- Modality Compatibility Switches Grouping and
Mapping
- Response Time
- Hick-Hyman Law
- Speed-Accuracy Tradeoff
- Speed-Accuracy Operating Characteristic
- Processing Stages