Engineering Psychology PSY 378S - PowerPoint PPT Presentation

1 / 54
About This Presentation
Title:

Engineering Psychology PSY 378S

Description:

In a simple reaction time (RT) situation, there is no uncertainty what the ... RT(aud) RT(vis) 2) Stimulus Intensity. More intense stimuli lead to shorter RTs ... – PowerPoint PPT presentation

Number of Views:40
Avg rating:3.0/5.0
Slides: 55
Provided by: justinh
Category:

less

Transcript and Presenter's Notes

Title: Engineering Psychology PSY 378S


1
Engineering PsychologyPSY 378S
  • University of Toronto
  • Spring 2004
  • L12 Action Selection and RT

2
Outline Lecture 1
  • Response Time
  • Hick-Hyman Law
  • Speed-Accuracy Tradeoff
  • Speed-Accuracy Operating Characteristic
  • Processing Stages
  • ltBREAKgt

3
Outline Lecture 2
  • Stimulus-Response Compatibility
  • Static and Dynamic Compatibilities
  • Modality Compatibility
  • ltGO HOME!gt

4
Simple and Choice Reaction Time
  • In a simple reaction time (RT) situation, there
    is no uncertainty what the signal is, and there
    is no uncertainty how to respond
  • Like the sprinter in the starting blocks
  • In a choice reaction time task, there can be more
    than one signal, and more than one type of
    response
  • Each response corresponds to a signal

5
Factors Affecting Simple Reaction Time
  • 1) Stimulus Modality
  • RT(aud) lt RT(vis)
  • 2) Stimulus Intensity
  • More intense stimuli lead to shorter RTs
  • Can be modeled using SDT (aggregation of neural
    evidence over time)
  • Can raise or lower criterion (e.g., false start
    for sprinter)

6
Factors Affecting SimpleReaction Time
  • Temporal Uncertainty
  • Greater uncertainty increases RT
  • Greater warning interval increases RT
    (uncertainty in internal timing mechanism)
  • But not too short
  • Van der Horst (1988) traffic lights found that
    short yellow light led to hi red light violation
  • Increasing yellow light duration by 1 s led to
    reduced red light violation
  • Expectancy
  • Lowers RT

7
Factors Affecting Choice RT
  • Factors affecting simple RT also affect choice
  • In a choice response time situation, the subject
    is transmitting information from stimulus to
    response in the information theory sense
  • Hymans (1953) experiment S observes set of
    lights responds with particular response when
    particular light flashes
  • Hick-Hyman Law (H-H Law)
  • Choice RT increases linearly with stimulus
    information
  • RT a bHs

8
Hick-Hyman Law
RT a bHs
N Number of Alternatives
9
Hick-Hyman Law
  • Slope b is about 170 ms/bitamount of extra time
    resulting from each added bit of stimulus
    information to be processed
  • Can derive information transmission rate
    (bandwidth) by 1/b 0.00588 bits/ms 5.88
    bits/s
  • Intercept a (around 180 ms) represents time to
    encode the stimulus and execute the response)
    factors unrelated to the stimulus information

RT a bHs
10
Hick-Hyman Law
  • Doesnt matter how the amount of information in
    the stimuli is varied
  • What are three factors affecting the amount of
    information?
  • Number of alternatives, probability, context
  • Higher probability events lower total amount of
    stimulus information
  • Mean RTs (averaging across lower and higher
    probability events) shortened
  •  When probability or sequential constraints
    (context) varied to affect amount of information,
    H-H Law still holds

11
Hick-Hyman Law
E1 Number of Alternatives E2 Probabilities E3
Payoffs
12
Hick-Hyman Law
  • Hick-Hyman Law tested many times with different
    kinds of stimuli and responses, and is generally
    accurate
  • However, there are many other factors that affect
    RTs

13
Problems for Hick-Hyman Law
  • RT not just a function of number of bits
  • Six variables that affect RT but not easily
    quantified using information theory
  • Stimulus discriminability
  • Repetition effect
  • Response factors
  • Practice
  • Executive control
  • S-R compatibility
  • See text for details

14
Speed-Accuracy Tradeoff
  • Speed-Accuracy Tradeoff People tend to make more
    errors when they respond more rapidly if they
    take longer they tend to be more accurate
  • A reciprocity between speed and error

15
Speed-Accuracy Tradeoff
  • Constant bandwidth not quite accurate
  • Rather there is one level of the S-A tradeoff
    that produces optimal performance
  • Information transmission tends to be optimal at
    moderate speed-accuracy sets

16
Pushing People along the Tradeoff
  • When you push people to be extremely accurate,
    reaction time increases a lot for little increase
    in accuracydiminishing returns
  • Effects of instructional manipulations (Howell
    Kreidler, 1963, 1964) depend on task difficulty
  • To get most efficient performance
  • For easy task, best to emphasize bandwidth
  • For hard task, best to emphasize speed

17
SAOC (Speed-Accuracy Operating Characteristic)
  • Typically plotted as logP(correct)/P(error) vs.
    RT
  • Accuracy scale typically plotted in log units
  • Tends to linearize the functions

18
SAOC (Speed-Accuracy Operating Characteristic)
19
SAOC (Speed-Accuracy Operating Characteristic)
  • Northwest is best southeast is least good vs.
    poor performance
  • analogous to d in SDT

20
SAOC (Speed-Accuracy Operating Characteristic)
  • Going from southwest to northeastmoving along
    the SAOCrepresents different speed-accuracy
    tradeoff settings
  • analogous to ? in SDT

21
SAOC (Speed-Accuracy Operating Characteristic)
  • How could we change peoples settingscould use
    payoffs, instructional strategies
  • A and B might represent two pieces of
    equipmenttwo kinds of keyboards (Dvorak vs.
    QWERTY for example)

http//www.mwbrooks.com/dvorak/
22
SAOC (Speed-Accuracy Operating Characteristic)
  • Here A is better than B across the range of
    speed-accuracy settings

23
SAOC (Speed-Accuracy Operating Characteristic)
  • If however, slopes are different then must
    consider relative importance of speed vs.
    accuracy

A
24
Auditory vs. Visual
  • Other factors shift performance along the SAOC
  • Auditory processing tends to lead to more rapid,
    error-prone performance (quick and dirty) than
    does visual processing

Visual
Auditory
25
Stress
  • High stress situations tend to move us to quick
    and dirty responding
  • Regulations in the nuclear industry require
    workers to wait a certain amount of time before
    responding as a result

Lo Stress
Hi Stress
26
Stages in Reaction Time
  • Most information processing model generally
    assume that total RT equals sum of duration of
    number of component stages
  • Do particular variables affect particular stages?
  • Two general approaches
  • Subtractive Method
  • Additive Factors Technique

27
Subtractive Method
  • Donders (1869)
  • Delete operation from one condition
  • Compared simple vs. choice RT (assumed former has
    no response selection stage)
  • So difference in RT between two conditions should
    represent time for response selection stage
  • Problem How do you know that changing task
    doesnt affect duration of first stage(s)?
  • In choice RT, may perceive stimulus differently
  • Think of the way youd encode the stimulus when
    you only have to respond to one

28
Additive Factors Technique
  • Sternberg (1969, 1975)
  • Manipulate two variables in factorial design
  • If the two affect a common processing stage, will
    produce statistical interaction
  • If they affect different processing stages, will
    produce two main effects

29
Additive Factors Technique
Target Letter X
Target Letter X
X
O
X
O
R
T
Disc Lo
N4
X
Y
X
O
R
T
Mask
O
X


Switch responses L/R
Task press appropriate button when see target
letter among distractors
30
Additive Factors Technique
31
Problems with Additive Factors
  • Assumption that stages proceed strictly in series
    is wrong (McClelland, 1979 Meyer Kieras,
    1997a, 1997b)
  • Coles et al. (1988) showed that process of
    preparation for response can proceed will
    stimulus still being perceived
  • Can produce underadditive effects (delay caused
    by increasing difficulty of one factor actually
    smaller at the more difficult level of the other
    factor)

32
Additive Factors Apps
  • Nonetheless, additive factors useful
  • How is speed of information processing influenced
    by different environmental and individual factors
  • E.g., aging, drug and poison effects, mental
    workload
  • Workers exposed to mercury in industrial
    environments (Smith Langolf, 1981)
  • Interaction between memory load and amount of
    mercury poisoning in bloodstream
  • Implied that toxins effect was localized at
    memory retrieval stage

33
Break
34
Stimulus-Response Compatibility
  • Compatibility between displayed information and
    method of response or control
  • Static sense Compatibility between a display
    location and the location of the response
  • Dynamic sense Compatibility between display
    movement and movement involved in the response

35
Locational Compatibility
  • We have natural tendency to move or orient
    towards source of stimulation in
    environmentinfants will orient to new pictures,
    new faces
  • So why not put the control and the display in the
    same location? colocation principle
  • A touch screen takes this idea to the limit
  • Elevator buttons
  • Cant always do that so, put controls right next
    to displays (as close as possible)

36
Stovetops Revisited
  • More compatibile mappings between stimulus
    display and response means fewer mental
    operations, transformations from display to
    response
  • Norman called natural mappings

37
Cheating Colocation
  • Can make controls and burners a single object,
    and colocate

38
Principle of Congruence
  • When cant follow the colocation principle, can
    get away with congruence
  • Spatial array of controls is congruent with the
    spatial array of objects being controlled

39
Fitts and Seeger Expt
  • Tested predictions of congruence principle
  • Best performance for each stimulus array obtained
    from the spatially congruent response array

40
Compatibility Advantage Holds Up With Training
41
Congruence and Stovetops
  • The spatial array of controls is congruent with
    the spatial array of burners

42
Principle of Congruence
  • Stimulus display garage doors (left and right)
  • Response buttons (left and right)

Door 2
Door 1
Door 2
Door 1
To House
43
Rules
  • If congruence cannot be achieved, can use simple
    rule to map stimuli and responses
  • Fitts and Deininger (1954) Used a circular
    array of 8 lights and 8 controls
  • Used 3 mappings congruent, L/R reversed, and
    random
  • Congruent better than reversed but reversed
    better than random
  • Simple rule could be used to do the reversal!

44
Design Solution Cant
  • Put a slight cant or angling of one array in a
    direction congruent with the other
  • If the cant is as great as 45 degrees RT can be
    just as fast as a parallel arrangement

45
Movement Compatibility
  • Compatibility in the dynamic sense
  • Compatibility between display movement and
    movement involved in the response
  • Typically movement of the control should
    correspond to the movement in the display

46
Movement Compatibility
  • Sometimes this cant be done for practical
    reasons, however
  • There are common ways to show an increase move a
    control up, to the right, forward, or clockwise
  • These types of common conventions are called
    population stereotypes

47
Movement Proximity
  • Place moving control close to moving display
  • Principle of movement proximity

Better than
48
Movement Proximity
  • Can run into problem when moving control is
    placed close to the moving display
  • In (b) movement proximity violates movement
    compatibility

49
Movement Proximity
  • But we can arrange things so that movement
    proximity corresponds to movement compatibility
    (c)

50
Organizing S-R Compatibility
S-R Compatibility
Dynamic
Static
Colocation (Locational Compatibility)
Movement Proximity
Movement Compatibility
Congruence
51
Modality Compatibility
  • S-R compatibility can be affected by stimulus and
    response modality as well as by spatial
    correspondence
  • If stimulus is a light, faster choice RT for a
    manual response than for a voice response
  • If stimulus is a heard digit, faster with naming
    response than with a spatial pointing response

52
Modality Compatibility
Stimulus
Light (Visual)
Heard Digit (Auditory)
?
Manual (Spatial)
Response
?
Voice (Verbal)
53
Break
54
General Summary
  • Stimulus-Response Compatibility
  • Static and Dynamic Compatibilities
  • Modality Compatibility Switches Grouping and
    Mapping
  • Response Time
  • Hick-Hyman Law
  • Speed-Accuracy Tradeoff
  • Speed-Accuracy Operating Characteristic
  • Processing Stages
Write a Comment
User Comments (0)
About PowerShow.com