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The Role of the ArtistDesigner

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Tabor and Crampton Smith. Agree on a balance of art ... Goal is to create utility and communicate with the user ... Designing the interaction between ... – PowerPoint PPT presentation

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Title: The Role of the ArtistDesigner


1
The Role of the Artist-Designer
  • Chapter 3, Winograd

2
The Artist-Designer
  • Tabor and Crampton Smith
  • Agree on a balance of art and technology
  • Focus on how people and design communicate
  • Interaction Design, not Software Design

3
Artist-Designer
  • Not just decorative function
  • Goal is to create utility and communicate with
    the user
  • Symbols and meanings
  • Implicit versus explicit communication

4
Interaction Design
  • Designing the interaction between user and system
  • There is no separation between appearance and
    function
  • The interface is the product.

5
The chapter argues (page 40)
  • User interpretation dictates effectiveness
  • Interpretation is context-sensitive
  • Functionality is NOT separate or more important
    than appearance
  • Design is NOT beautifying existing systems
  • Detecting/Creating/Controlling cultural and
    emotional meanings is necessary
  • Artist-designers should be involved from the
    beginning

6
The Artist-Designer
  • Classical training
  • Invention
  • Empathy
  • Evaluation
  • Representation

7
Content and Form
  • are inseparable.
  • Subway map example
  • How the message is conveyed is as important as
    the message itself
  • Templates and guidelines are ok
  • But are not sufficient enough to simply be
    applied to any circumstance
  • Form does not always follow function
  • Ex. Beach house

8
Interaction Design
  • Understanding
  • Abstracting
  • Structuring
  • Representing
  • Detailing

9
Case Studies
  • Accounts Project Interaction design after
    engineering design is complete
  • Problems
  • Optimizing code afterwards
  • Incorrect modeling of the problem

10
Case Studies
  • The Suitcase Project Interaction design before
    the model is constructed
  • Ex. Integration versus Standalone solutions
  • Think about what the user does with the
    information, how do they need it represented?

11
Case Studies
  • The Fashion Project Interaction design when the
    users needs are first discovered
  • Follow the 5 steps mentioned, with cycling to
    rework and redefine

12
Interaction Design
  • What does the software do? What is its purpose
    for people?
  • Detailed design of the look-and-feel
  • Design of the product model and it representation
    in user terms
  • Deals with human experience and subjective
    response
  • Thus, not an exact science
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