Chapter 4: Creating Textures - PowerPoint PPT Presentation

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Chapter 4: Creating Textures

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Phong: Distinct specular highlights. Phong E: Greater controls for softer highlights ... Ramp: Control color changes across the shader ... – PowerPoint PPT presentation

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Title: Chapter 4: Creating Textures


1
Maya 8 at a Glance
  • Chapter 4 Creating Textures

2
Shaders
  • Lambert No highlights
  • Phong Distinct specular highlights
  • Phong E Greater controls for softer highlights
  • Blinn Versatile and soft highlights
  • Anisotropic Directional highlights, such as
    hair or metal

2
3
Shaders
  • Ramp Control color changes across the shader
  • Layered Allows multiple layers to be stacked
    and combined

3
4
Common Attributes of Shaders
  • Color
  • Transparency
  • Ambient Color
  • Incandescence
  • Bump Mapping
  • Diffuse
  • Translucence

4
5
The Hypershade
  • The Hypershade is the place where you create and
    edit shaders

5
6
Textures
  • Textures are images that can be mapped to almost
    any surface material
  • They can be bitmap images or can be created
    procedurally
  • Bitmap textures can be created in an external
    program, such as Photoshop, or inside Maya using
    3D Paint
  • Procedural textures are created using
    mathematical formulae internal to Maya

6
7
Procedural Textures
  • 2D Procedural Textures
  • Bulge
  • Checker
  • Cloth
  • Fractal
  • Grid
  • Noise
  • Ramp

7
8
Procedural Textures
  • 3D Procedural Textures
  • Brownian
  • Cloud
  • Leather
  • Granite
  • Marble
  • Rock
  • Solid Fractal
  • Wood

8
9
Bump and Displacement
  • Bump Maps
  • Give a surface a sense of roughness and depth
  • Only affects the way light interacts with the
    surface
  • Does not modify the geometry, so edges are still
    smoth
  • Displacement Maps
  • Actually changes the surface of the geometry
  • Requires more processing and rendering power

9
10
UVs and Texture Placement
  • UV mapping overlays a texture onto a flattened
    model (done in the UV Texture Editor)
  • 2D textures are mapped using a place2dTexture
    node
  • 3D textures are mapped using a place3DTexture
    node

10
11
Photoshop Integration
  • Maya supports importing and exporting the
    photoshop PSD format
  • Both Maya and Photoshop can use layers to
    combine multiple bitmaps into a single file
  • Shading networks are created in the Hypershade
    based on the layers of attributes in the PSD file

11
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