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Important Names and Aspects of Artificial Intelligence

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Title: Important Names and Aspects of Artificial Intelligence


1
Important Names and Aspects of Artificial
Intelligence
  • Created by Brett Traylor

2
Herbert Simon
  • Interested in Cognitive Psychology with
    particular emphasis on computer use to emulate
    human thinking processes
  • developed the first AI software with Allen Newell
    called Logic Theorist (1955)
  • Logic Theorist was constructed under the premise
    that the computer can solve problems by searching
    through a mass of programmed possibilities or
    theorems and subsequently seek to find a proof.
    As is the case with logicians, Logic Theorist did
    not always guarantee a solution.
  • Theorems derived from Whitehead and Russell's
    work entitled Principia Mathematica
  • In 1957, the invention of the General Problem
    Solver enabled the computer to learn from
    examples.
  • Research, in part, revolved around trying to
    understand how problem solvers can discover more
    effective problem representations.
  • All research involves comparison of computer
    simulations of human behavior with actual human
    behavior observed in lab experiments (comparison
    of the two with respect to performance of the
    same task).

3
John McCarthy
  • Established first AI Laboratory in 1957
  • Created AI programming language called LISP
  • LISP allows computing to be done with symbolic
    expressions instead of numbers
  • Symbolic expressions are represented by list
    structure in the memory of computers
  • Information is represented in external media
    mostly by multi-level lists
  • LISP is truly remarkable in that it has been in
    existence for over 20 years
  • Many futile attempts to replace LISP

4
Moores Law
  • Founder of Intel
  • Moores Law posits that the amount of data that a
    microchip can store doubles annually.
  • Over the last 20 years, Moores projection has
    become prophetic as we have witnessed the reduced
    cost and increased performance of computers.
  • The advancement of deep submicron manufacturing
    technology implies that Moores Law should bear
    validity indefinitely.
  • Information handling capacity in computers has
    evolved approximately ten million times faster
    than did our nervous system. The power doubled
    every two years in the 1950s, 1960s, and 1970s,
    doubled every 18 months in the 1980s (Moores
    Law), and is now doubling each year.

5
Neural Networks
  • Work under the assumption that computers can
    mimick the operation of the human brain
  • Approach to understanding the human brain
  • Attempt to recreate the environment of the human
    brain
  • First artificial neuron constructed by Warren
    McCulloch and Walter Pits (1943)
  • Network is composed of a large number of highly
    interconnected processing elements
    (BrainneuronsNeural Networksnodes) working in
    parallel to solve a specific problem
  • Neural networks learn by example
  • Unlike conventional computers, Neural networks
    cannot be programmed to perform a specific task
  • Like the neurons of the brain, nodes have many
    inputs having different weightings and one output
    which depends on the inputs. Both biological
    neurons and artificial neurons can either fire
    or not fire
  • Now used successfully in speech, language, and
    image recognition
  • Neural networks are faster and more adaptive than
    expert systems.
  • While expert systems have been programmed with
    specific outputs for sets of inputs, neural
    networks have the power to generate outputs from
    inputs that are similar to those seen before but
    that are not exactly the same. (Ex Medical
    Diagnoses)

6
AI in Games
  • Perhaps the oldest facility for AI
  • Good example of strong AI
  • Most popular
  • Chess
  • Checkers
  • Othello
  • Half-Life

7
Sources
  • http//peace.saumag.edu/faculty/kardas/courses/CS/
    Student20Pages/AI/ComputersAI99
  • Herbert A. Simon-- http//www.psy.cmu.edu/psy/facu
    lty/hsimon/hsimon.html
  • LISP http//www-formal.stanford.edu/jmc/lisp20th.
    html
  • Moores Law http//jeffsutherland.org/objwld98/fu
    ture.html
  • Neural Networks http//www.doc.ic.ac.uk/nd/surpr
    ise_96/journal/vol1/ds12/article1.html
  • Neural Networks http//www.fortunecity.com/skyscr
    aper/millenit/262/neural.html
  • Computer Games-- http//www.ai-center.com/projects
    /excalibur/documentation/intro/aigames.html
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