Title: From Pen 2 Bit: Computers in Architectural Design
1From Pen 2 Bit Computers in Architectural Design
- Vassilis Bourdakis
- Dept. of Planning and Regional Development
- University of Thessaly
- Greece
vas_at_prd.uth.gr
2Overview
- istory
- nalogue
- igital Processes Basic principles
-
- nalysis
- esign
- nalysis
- mplementation
-
- onclusions
3History Spatial Representation Techniques 1
- Plans in black ink on papyrus sheets 2000BC Near
and Far East, Mesopotamia and Egypt - Greek temples were built on sets of proven
portable rules. Avoided drawings but only 1/1
scale models of particular details - Scenography introduced in Hellenistic periods
(creating illusions of depth for the 4cen. BC
Greek theatre stages - Romans did use drawings and elevations
- Proper plans, sections and elevations were used
in Western Europe after the rediscovery of
Euclidean geometry in 1100AD
4Spatial Representation Techniques 2
- Medieval period architects would examine suitable
buildings, trace them and modify them to produce
their designs in card sheets later on destroyed
or recycled - Perspective drawing developed in Renaissance
- Orthographic (first angle projection) drawings an
essential element in the creation of Industrial
Revolution (by French physicist and military
engineer Gaspard Monge) - Formalisation of architectural education and
profession (fine-line drafting skills, technical
drawing) - Twentieth century art movements fully abandoned
linear perspective and representational
techniques in favour of abstraction,
experimentation, etc.
5Analogue to Digital Processes Basic Principles
- Permanency of analogue vs. volatility of digital
media - The architectural concept of line (physical,
representational, digital) - Moving from the line as an element to a database
representational object - Information Communication
6Volatility of Digital Media
- Materiality of a line paper drawing
- It is physically there
- Accessible
- Foldable
- Transportable
- Editable
- Non-physical existence of a digital drawing,
unless printed and distributed - Triviality
- Dependency on electricity and
- Necessitates a computer, monitor, projector
system to materialise and be communicable
7The architectural concept of line
- Architectural design as a series of uncertainty
reduction iterations where a line can be a tool
to - Conceptualise a plan
- Organise Space
- Functional structuring of elements/spaces
- Compare alternatives
- A line is
- Re-definable according to needs, conditions, even
mood and time of day - Flexible in its meaning and qualities (start,
end, thickness, elevation, etc) - A line is not
- A strict mathematical equation
- Clinical, finite
- Structured
- Absolute
8Line database representational object
- Line-Element of a drawing, painting, generic
graphical representation is uni-dimensional and
can only conceptually include additional meanings
- Digital objects rarely have a uni-dimensional
representation in a drawingthe underlying data
structure may incorporate a series of other
datasets making for an interlinked
multidimensional setup the missing link between
design and production/construction (bill of
quantities in construction phases, cost
calculations, project management, etc)
9Analogies of A 2 D
- One discreet entity / element may imply, infer
differently according to context and may also be
analysed accordingly - Conceptual meaning
- A sketched line may imply a wall, a separation, a
visual occlusion, etc - A CAD line drawn may incorporate information
relating it to other subassemblies, entities,
conditions - Utilisation
10Criticism on digital design tools
- From the graphic opportunity afforded by the CAD
system and exploited by Deconstructionist
designers who simply punch ROTATE and STRETCH on
their computers to project forced-decorative
geometric expressions of complexity and
contradiction that weirdly exploit a deference
toward the forms of classic Modern architecture
while really profaning its principles - R. Venturi, p.7
11AnalysisDesigning in Architecture
- Architects and Computers
- Use of Computers
- Digital Design Tools
- 2D vs. 3D modelling
- Modelling Time (4D)
12Architects and computers
- Education (where, when, acceptable technologies,
preconceptions of teaching staff, etc) - Age group (directly linked to education, small
variations based on the speed of adoption of new
technologies in various institutions) - Gender (less of an issue in younger ages)
13Architects use of computers
- Classification based on adeptness
- General Knowledge
- Minor editing, printing, etc
- 2D drawing capabilities
- 3D/4D modelling knowledge
- Design Tool
14Digital Design Tools
- What can the computer do for an architect
- Simulation of the typical design process?
- Compared to the computer games industry,
architectural design tools are where Space
Invaders was in the 1970. No comparison to
current day gaming industry. - Among the reasons are
- Small market share
- Users unaware of the potential
- Architectural design process difficult to
- Comprehend
- Simulate
- Prototype and
- Re-enact
152D vs. 3D computer modelling
- Certain structural subassemblies can be best
analysed and designed in 3D - Lighting, shading
- Heating and Ventilation
- Volumetric occlusions
- Staircases, roofs, etc
- However the 2D design conventions are much easier
and more elaborate to work with - Designers often work in 3D just because it is
possible and not because it is advantageous - Due to the immaturity and inabilities of the 3D
modelling tools, creativity is crippled leading
to - Exhausted, annoyed architects, failing to
materialise their ideas - Poor designs but within the capabilities of the
software
164D modelling The variable of Time
- Digital design tools facilitate the integration
of time in the design process - A powerful concept not fully exploited by
architects - Time as a variable in relation to a
representation of an assembly, process, or
function
17Analysis Implementation Codes
- Capabilities of Digital Design Tools
- Communicating Construction Drawings
- Construction Codes Adherence
- Paper replacements
18Capabilities of Digital Design Tools
- Abundance of CAD design tools organised in two
main groups - Structured/holistic dealing with
- Spatial Design
- Creation of production drawings (for planning
offices, subcontractors, other team engineers,
etc) - Flexible/partial capable of
- Elaborating form production in 3D
- Morphing, editing, etc
- Limited regarding the production of 2D
constructional drawings
19Communicating Construction Drawings
- The dominance of computers in design and
construction is still matched with low-tech means
of communicating the work on site via paper - Augmented Reality methods are discussed for over
a decade with no concrete viable solutions in the
market - GPS (Global Positioning Systems) have also been
considered, but again cost, accuracy and physical
constraints prevail
20Construction Code Adherence
- Taking the step to digital design for
construction, there is a need to re-think the
codes, re-evaluate them and update them to a
digital-friendly format - Issues that need to be tackled are
- New codes compatibility with the existing
codes - Education of the relevant trades
- Accessibility to contractors and labour
- Abstract representations of the constructional
elements relevant to each trade - Use of colour
- 3D sketching, wire-frame views
- Time variable to map the sequence of works
21Paper replacements
- The paper replacement in the forms of e-paper as
researched by Xerox, IBM and others, needs more
time to mature and satisfy the following needs - Cheap to produce in reasonably large sizes
(A2-A3) - Foldable
- Waterproof
- Support colour
- High resolution
- Markable
- Interactive
- Online with supervisor and designer for feedback
and reports - Hence, paper seems to be the medium that will be
building the world for the next decade
22Conclusions
- Digital Media
- New directions opening up into
- Researching Space
- Designing Space
- Implementing Space
- Work in both Real and Virtual Environments
- Widening the market share for architects
- Alternative research and application directions
23Conclusions 2
- Digital Era in Architectural Design is
- Advantageous in
- Processes
- Clarity
- Flexibility
- Still Problematic in
- Implementation/construction
- Communication
24Conclusions 3
- Fighting Misconceptions
- Get the approval of the status quo
- Accepted as a tool and not a hindrance to
architectural design and production of space - Architectural-minded software tools are in urgent
need (generic tools are not satisfactory)
25(No Transcript)
26(No Transcript)