From Pen 2 Bit: Computers in Architectural Design - PowerPoint PPT Presentation

About This Presentation
Title:

From Pen 2 Bit: Computers in Architectural Design

Description:

Avoided drawings but only 1/1 scale models of particular details. Scenography introduced in Hellenistic periods (creating illusions of depth for the 4cen. ... – PowerPoint PPT presentation

Number of Views:68
Avg rating:3.0/5.0
Slides: 27
Provided by: vassilisb
Category:

less

Transcript and Presenter's Notes

Title: From Pen 2 Bit: Computers in Architectural Design


1
From Pen 2 Bit Computers in Architectural Design
  • Vassilis Bourdakis
  • Dept. of Planning and Regional Development
  • University of Thessaly
  • Greece

vas_at_prd.uth.gr
2
Overview
  • istory
  • nalogue
  • igital Processes Basic principles
  • nalysis
  • esign
  • nalysis
  • mplementation
  • onclusions

3
History Spatial Representation Techniques 1
  • Plans in black ink on papyrus sheets 2000BC Near
    and Far East, Mesopotamia and Egypt
  • Greek temples were built on sets of proven
    portable rules. Avoided drawings but only 1/1
    scale models of particular details
  • Scenography introduced in Hellenistic periods
    (creating illusions of depth for the 4cen. BC
    Greek theatre stages
  • Romans did use drawings and elevations
  • Proper plans, sections and elevations were used
    in Western Europe after the rediscovery of
    Euclidean geometry in 1100AD

4
Spatial Representation Techniques 2
  • Medieval period architects would examine suitable
    buildings, trace them and modify them to produce
    their designs in card sheets later on destroyed
    or recycled
  • Perspective drawing developed in Renaissance
  • Orthographic (first angle projection) drawings an
    essential element in the creation of Industrial
    Revolution (by French physicist and military
    engineer Gaspard Monge)
  • Formalisation of architectural education and
    profession (fine-line drafting skills, technical
    drawing)
  • Twentieth century art movements fully abandoned
    linear perspective and representational
    techniques in favour of abstraction,
    experimentation, etc.

5
Analogue to Digital Processes Basic Principles
  • Permanency of analogue vs. volatility of digital
    media
  • The architectural concept of line (physical,
    representational, digital)
  • Moving from the line as an element to a database
    representational object
  • Information Communication

6
Volatility of Digital Media
  • Materiality of a line paper drawing
  • It is physically there
  • Accessible
  • Foldable
  • Transportable
  • Editable
  • Non-physical existence of a digital drawing,
    unless printed and distributed
  • Triviality
  • Dependency on electricity and
  • Necessitates a computer, monitor, projector
    system to materialise and be communicable

7
The architectural concept of line
  • Architectural design as a series of uncertainty
    reduction iterations where a line can be a tool
    to
  • Conceptualise a plan
  • Organise Space
  • Functional structuring of elements/spaces
  • Compare alternatives
  • A line is
  • Re-definable according to needs, conditions, even
    mood and time of day
  • Flexible in its meaning and qualities (start,
    end, thickness, elevation, etc)
  • A line is not
  • A strict mathematical equation
  • Clinical, finite
  • Structured
  • Absolute

8
Line database representational object
  • Line-Element of a drawing, painting, generic
    graphical representation is uni-dimensional and
    can only conceptually include additional meanings
  • Digital objects rarely have a uni-dimensional
    representation in a drawingthe underlying data
    structure may incorporate a series of other
    datasets making for an interlinked
    multidimensional setup the missing link between
    design and production/construction (bill of
    quantities in construction phases, cost
    calculations, project management, etc)

9
Analogies of A 2 D
  • One discreet entity / element may imply, infer
    differently according to context and may also be
    analysed accordingly
  • Conceptual meaning
  • A sketched line may imply a wall, a separation, a
    visual occlusion, etc
  • A CAD line drawn may incorporate information
    relating it to other subassemblies, entities,
    conditions
  • Utilisation

10
Criticism on digital design tools
  • From the graphic opportunity afforded by the CAD
    system and exploited by Deconstructionist
    designers who simply punch ROTATE and STRETCH on
    their computers to project forced-decorative
    geometric expressions of complexity and
    contradiction that weirdly exploit a deference
    toward the forms of classic Modern architecture
    while really profaning its principles
  • R. Venturi, p.7

11
AnalysisDesigning in Architecture
  • Architects and Computers
  • Use of Computers
  • Digital Design Tools
  • 2D vs. 3D modelling
  • Modelling Time (4D)

12
Architects and computers
  • Education (where, when, acceptable technologies,
    preconceptions of teaching staff, etc)
  • Age group (directly linked to education, small
    variations based on the speed of adoption of new
    technologies in various institutions)
  • Gender (less of an issue in younger ages)

13
Architects use of computers
  • Classification based on adeptness
  • General Knowledge
  • Minor editing, printing, etc
  • 2D drawing capabilities
  • 3D/4D modelling knowledge
  • Design Tool

14
Digital Design Tools
  • What can the computer do for an architect
  • Simulation of the typical design process?
  • Compared to the computer games industry,
    architectural design tools are where Space
    Invaders was in the 1970. No comparison to
    current day gaming industry.
  • Among the reasons are
  • Small market share
  • Users unaware of the potential
  • Architectural design process difficult to
  • Comprehend
  • Simulate
  • Prototype and
  • Re-enact

15
2D vs. 3D computer modelling
  • Certain structural subassemblies can be best
    analysed and designed in 3D
  • Lighting, shading
  • Heating and Ventilation
  • Volumetric occlusions
  • Staircases, roofs, etc
  • However the 2D design conventions are much easier
    and more elaborate to work with
  • Designers often work in 3D just because it is
    possible and not because it is advantageous
  • Due to the immaturity and inabilities of the 3D
    modelling tools, creativity is crippled leading
    to
  • Exhausted, annoyed architects, failing to
    materialise their ideas
  • Poor designs but within the capabilities of the
    software

16
4D modelling The variable of Time
  • Digital design tools facilitate the integration
    of time in the design process
  • A powerful concept not fully exploited by
    architects
  • Time as a variable in relation to a
    representation of an assembly, process, or
    function

17
Analysis Implementation Codes
  • Capabilities of Digital Design Tools
  • Communicating Construction Drawings
  • Construction Codes Adherence
  • Paper replacements

18
Capabilities of Digital Design Tools
  • Abundance of CAD design tools organised in two
    main groups
  • Structured/holistic dealing with
  • Spatial Design
  • Creation of production drawings (for planning
    offices, subcontractors, other team engineers,
    etc)
  • Flexible/partial capable of
  • Elaborating form production in 3D
  • Morphing, editing, etc
  • Limited regarding the production of 2D
    constructional drawings

19
Communicating Construction Drawings
  • The dominance of computers in design and
    construction is still matched with low-tech means
    of communicating the work on site via paper
  • Augmented Reality methods are discussed for over
    a decade with no concrete viable solutions in the
    market
  • GPS (Global Positioning Systems) have also been
    considered, but again cost, accuracy and physical
    constraints prevail

20
Construction Code Adherence
  • Taking the step to digital design for
    construction, there is a need to re-think the
    codes, re-evaluate them and update them to a
    digital-friendly format
  • Issues that need to be tackled are
  • New codes compatibility with the existing
    codes
  • Education of the relevant trades
  • Accessibility to contractors and labour
  • Abstract representations of the constructional
    elements relevant to each trade
  • Use of colour
  • 3D sketching, wire-frame views
  • Time variable to map the sequence of works

21
Paper replacements
  • The paper replacement in the forms of e-paper as
    researched by Xerox, IBM and others, needs more
    time to mature and satisfy the following needs
  • Cheap to produce in reasonably large sizes
    (A2-A3)
  • Foldable
  • Waterproof
  • Support colour
  • High resolution
  • Markable
  • Interactive
  • Online with supervisor and designer for feedback
    and reports
  • Hence, paper seems to be the medium that will be
    building the world for the next decade

22
Conclusions
  • Digital Media
  • New directions opening up into
  • Researching Space
  • Designing Space
  • Implementing Space
  • Work in both Real and Virtual Environments
  • Widening the market share for architects
  • Alternative research and application directions

23
Conclusions 2
  • Digital Era in Architectural Design is
  • Advantageous in
  • Processes
  • Clarity
  • Flexibility
  • Still Problematic in
  • Implementation/construction
  • Communication

24
Conclusions 3
  • Fighting Misconceptions
  • Get the approval of the status quo
  • Accepted as a tool and not a hindrance to
    architectural design and production of space
  • Architectural-minded software tools are in urgent
    need (generic tools are not satisfactory)

25
(No Transcript)
26
(No Transcript)
Write a Comment
User Comments (0)
About PowerShow.com