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Smooth Spline Surfaces over Irregular Topology

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Title: Smooth Spline Surfaces over Irregular Topology


1
Smooth Spline Surfaces over Irregular Topology
  • Hui-xia Xu
  • Wednesday, Apr. 4, 2007

2
Background
  • limitation
  • an inability of coping with surfaces of irregular
    topology, i.e., requiring the control meshes to
    form a regular quadrilateral structure

3
Improved Methods
  • To overcome this limitation, a number of methods
    have been proposed. Roughly speaking, these
    methods are categorized into two groups
  • Subdivision surfaces
  • Spline surfaces

4
Subdivision Surfaces
5
Subdivision Surfaces---main idea
iteratively applying
resultant mesh converging to smooth surface
polygon mesh
refinement procedure
6
Subdivision Surfaces---magnum opus
  • Catmull-Clark surfaces
  • E Catmull and J Clark. Recursively generated
    B-spline surfaces on arbitrary topological
    meshes, Computer Aided Design 10(1978) 350-355.
  • Doo-Sabin surfaces
  • D Doo and M Sabin. Behaviour of recursive
    division surfaces near extraordinary points,
    Computer Aided Design 10 (1978) 356-360.

7
About Subdivision Surfaces
  • advantage
  • simplicity and intuitive corner cutting
    interpretation
  • shortage
  • The subdivision surfaces do not admit a closed
    analytical expression

8
Spline Surfaces
9
Method 1
  • the technology of manifolds
  • C Grimm and J Huges. Modeling surfaces of
    arbitrary topology using manifolds, Proceedings
    of SIGGRAPH (1995) 359-368
  • J Cotrina Navau and N Pla Garcia. Modeling
    surfaces from meshes of arbitrary topology,
    Computer Aided Geometric Design 17(2000) 643-671

10
Method 2
  • isolate irregular points
  • C Loop and T DeRose. Generalised B-spline
    surfaces of arbitrary topology, Proceedings of
    SIGGRAPH (1990) 347-356
  • J Peters. Biquartic C1-surface splines over
    irregular meshes, Computer-Aided Design 12(1995)
    895-903
  • J J Zheng et al. Smooth spline surface generation
    over meshes of irregular topology, Visual
    Computer(2005) 858-864
  • J J Zheng et al. C2 continuous spline surfaces
    over Catmull-Clark meshes, Lecture Notes in
    Computer Science 3482(2005) 1003-1012
  • J J Zheng and J J Zhang. Interactive deformation
    of irregular surface models, Lecture Notes in
    Computer Science 2330(2002) 239-248
  • etc.

11
Smooth Spline Surface Generation over Meshes of
Irregular Topology
  • J J Zheng , J J Zhang, H J Zhou and L G Shen
  • Visual Computer 21(2005), 858-864

12
What to Do
  • In this paper, an efficient method generates a
    generalized bi-quadratic B-spline surface and
    achieves C1 smoothness.

13
Zheng-Ball Patch
  • A Zheng-Ball patch is a generation of a Sabin
    patch that is valid for 3- or 5-sided areas. For
    more details, the following can be referred
  • J J Zheng and A A Ball. Control point surface
    over non-four sided areas, Computer Aided
    Geometric Design 14(1997)807-820.
  • M A Sabin. Non-rectangular surfaces suitable for
    inclusion in a B-spline surface, Hagen, T. (ed.)
    Eurographics (1983) 57-69.

14
Zheng-Ball Patch
  • An n-sided Zheng-Ball patch of degree m is
    defined by the following

This patch model is able to smoothly blend the
surrounding regular patches
15
Zheng-Ball Patch
  • the n-ple subscripts,
  • n parameters of which only
    two are independent
  • denotes the control points in ,as
    shown in Fig 1.
  • the associated basis functions

16
Fig 1. Control points for a six-sided quadratic
Zheng-Ball patch
17
Spline Surface Generation---irregular closed
mesh
  • Generate a new refined mesh
  • carry out a single Catmull-Clark subdivision over
    the user-defined irregular mesh
  • Construct a C1 smooth spline surface
  • regular vertex---a bi-quadratic Bézier patch
  • Otherwise---a quadratic Zheng-Ball patch

18
Related Terms
  • Valence
  • The valence of a point is the number of its
    incident edges.
  • Regular vertex
  • If its valence is 4, the vertex is said to be
    regular.
  • Regular face
  • A face is said to be regular if none of its
    vertices are irregular vertices.

19
Catmull-Clark Surfaces---subdivision rules
  • Generation of geometric points
  • Construction of topology

20
Geometric Points
  • new face points
  • averaging of the surrounding vertices of the
    corresponding surface
  • new edge points
  • averaging of the two vertices on the
    corresponding edge and the new face points on the
    two faces adjacent to the edge
  • new vertex points
  • averaging of the corresponding vertices and
    surrounding vertices

21
Topology
  • connect each new face point to the new edge
    points surrounding it
  • Connect each new vertex point to the new edge
    points surrounding it

22
Mesh Subdivision
Fig 2. Applying Catmull-Clark subdivision once to
vertex V with valence n
23
Mesh Subdivision
  • new faces four-sided
  • The valence of a new edge point is 4
  • The valence of the new vertex point v remains n
  • The valence of a new face point is the number of
    edges of the corresponding face of the initial
    mesh

24
Patch Generation
  • For a regular vertex, a bi-quadratic Bézier patch
    is used
  • For an extraordinary vertex, an n-sided quadratic
    Zheng-Ball patch will be generated

25
Overall C1 Continuity
Fig 3. Two adjacent patches joined with C1
continuity
26
Geometric Model
Fig 4. Closed irregular mesh and the resulting
geometric model
27
Spline Surface Generation---irregular open mesh
  • Step 1 subdividing the mesh to make all faces
    four-sided
  • Step 2 constructing a surface patch
    corresponding to each vertex
  • The main task is to deal with the mesh boundaries

28
Subdivision Rules for Mesh Boundaries
29
Boundary mesh subdivision for 2- and 3-valent
vertices
  • face point Centroid of the i-th face incident to
    V
  • edge point averaging of the two endpoints in the
    associated edge
  • vertex point equivalent to n-valent vertex V of
    the initial mesh

30
Illustration
Fig 5. Subdivision around a boundary vertex v
(n3)
31
Boundary mesh subdivision for valencegt3
  • For each vertex V of valencegt3, n new vertices Wi
    (i1,2, ,n) are created by

32
Convex Boundary Vertex
Fig 6. Left Convex boundary vertex V0 of valence
4. Right New boundary vertices V0 , W1 and W4
of valence 2 or 3
33
Concave Boundary Vertex
Fig 7. Left Concave inner boundary vertex V of
valence 4. Right New boundary vertices W1 and
W4 of valence 3
34
Boundary Patches
35
Some Definitions
  • Boundary vertex vertex on the boundary of the
    new mesh
  • Boundary face at lease one of its vertices is a
    boundary vertex
  • Intermediate vertex not a boundary vertex, but
    at least one of its surrounding faces is a
    boundary face
  • Inner vertex none of the faces surrounding is a
    boundary face

36
Generation Rules--- intermediate vertex
  • d is a central control point
  • d2i is a corner point if its valence is 2
  • d2i-1 is a mid-edge control point if its valence
    is 3
  • ½(di di1 ) is a corner control point if the
    valences of di and di1 are 3.
  • ½(d2i-1 d) and ½(d2i1 d) are the two
    mid-edge control points if fi is not a boundary
    face.
  • The centroid of face fi is a corner point if fi
    is not a boundary face.

37
Generation Rules--- intermediate vertex
Fig 8. Intermediate vertex d (valence 5). Control
points (?) for the patch corresponding to it
38
Geometric Model
Fig 9. Two models generated from open meshes by
proposed method
39
Conclusions
Fig 10. Sphere produced with Loops method (left
) and with the proposed method (right )
40
Interactive Deformation of Irregular Surface
Models
  • J J Zheng and J J Zhang
  • LNCS 2330(2002), 239-248

41
Background
  • Interactive deformation of surface models is an
    important research topic in surface modeling.
  • However, the presence of irregular surface
    patches has posed a difficulty in surface
    deformation.

42
Background
  • Interactive deformation involves possibly the
    following user-controlled deformation operations
  • moving control points of a patch
  • specifying geometric constraints for a patch
  • deforming a patch by exerting virtual forces
  • By far the most difficult task is to all these
    operations without violating their connection
    smoothness

43
Outline of the Proposed Research
  • This paper will concentrate on two issues
  • modeling of irregular surface patches
  • Zheng-Ball model
  • the connection between different patches
  • formulate an explicit formula to degree elevation
    and to insert a necessary number of extra control
    points

44
Zheng-Ball Patch
  • This patch model can have any number of sides and
    is able to smoothly blend the surrounding regular
    patches
  • This surface model is control-point based and to
    a large extent similar to Bézier surfaces

45
Zheng-Ball Patch
Fig 11. 3-sided cubic Zheng-Ball Patch with its
control points
46
Explicit Formula of Degree Elevation
(m3)
explicit
formula
47
Explicit Formula of Degree Elevation
  • The functions are defined by
  • The functions are defined by

48
After Degree Elevation
Fig 12. Quartic patches with control points after
degree elevation. The circles represent the
control points contributing to the C0 condition,
the black dots represent the control points
contributing G1 condition, and the square in the
middle represents the free central control point
49
Central Control Point
  • The central control point has provided an extra
    degree of freedom.
  • Moving this control point will deform the shape
    of the blending patch intuitively, without
    violating the continuity conditions

50
Energy function
  • For an arbitrary patch , an energy function
    is defined by
  • where Vi, Ki and Fi are the control point
    vector,
  • stiffness matrix and force vector,
    respectively.

51
Global Energy Function
  • The new global energy functional is given by
  • where

52
Deformation Function
  • The continuity constraints are defined by the
    following linear matrix equation

Minimising the global energy function subject to
the continuity constraints leads to the
production of a deformed model consisting of both
regular and irregular patches !
53
Remarks
  • Typical G1 continuity constraints for the two
    patches
  • and can be expressed by the
    following

54
Remarks
Fig 13. Two cubic patches share a common boundary
55
Illustration
Fig 14. Model with 3- and 5-sided patches (green
patches). (Middle and Right) Deformed models.
There are eight triangular patches on the outer
corners of the model, and eight pentagonal
patches on the inner corners of the model.
56
Algorithm for Interactive Deforming
  • If physical forces are applied to the surface,
    the following linear system is generated by
    minimising the quadratic form
  • Subjuect to linear constraints

57
Algorithm for Interactive Deforming
Fig 16. Algorithm if interactive deformation
58
Algorithm for Interactive Deforming
  • lgtk. There are free variable left in linear
    constraints. So linear system can be solved.
  • lltk. There is no free variable left in linear
    constraints. So linear system is not solvable.
  • In the latter case, extra degrees of freedom are
    needed to solve linear system.

59
Smooth Models
Fig 17. A smooth model with 3- and 5-sided cubic
surface patches (left). Deformed model after
twice degree elevation (right). Arrows indicate
the forces applied on the surface points.
60
Conclusions
  • Proposed a surface deformation technique
  • no assumption is made for the degrees of freedom
  • all surface patches can be deformed in the
    unified form
  • during deformation process, the smoothness
    conditions between patches will be maintained
  • Derived an explicit formula for degree elevation
    of irregular patches

61
Thank you!
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