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Combat Model with Finnish Terrain Parameters

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Results of a combat need to be predicted when planning campaigns in war. Several different alternative scenarios ... Raster map layer with resolution 25mx25m. ... – PowerPoint PPT presentation

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Title: Combat Model with Finnish Terrain Parameters


1
Combat Model with Finnish Terrain Parameters
  • Ms. Eiri Valanto
  • Prof. Ari Jolma
  • Prof. Kirsi Virrantaus
  • 14.6.2005
  • Institute of Cartography and Geoinformatics
  • Department of Surveying
  • Helsinki University of Technology

2
Background
  • Results of a combat need to be predicted when
    planning campaigns in war.
  • Several different alternative scenarios should be
    compared, based on the information from the
    situation picture.
  • Computer simulation is used to apply models.
  • Mathematical models exist for simulation but in
    Finnish terrain the effect of land-cover and
    terrain is underestimated models do not allow
    detailed information about terrain.
  • This research and development project is funded
    by the Finnish Defence Forces, in 2004-2005.

3
Project goals
  • To define and prototype a GI-based prediction and
    simulation tool that a military user can utilize
    to predict outcome of a battle.
  • A combat model has been developed by K. Jaakola
    (as diploma thesis) and is now refined at the
    Finnish Defence Forces.
  • Recent research is going on.
  • to provide terrain parameters needed in the
    model.
  • to define algorithms for computing the
    parameters.
  • to define necessary spatial analyses to be used
    as user tools in the application.
  • to define the application with geographical user
    interface.

4
Research Problems
  • The main task to do is
  • to develope a geosimulation application for
    combat.
  • Problems to be solved
  • to define the combat model (done), and the
    terrain parameters as well as algorithms to
    compute them
  • to model the company as an intelligent object
    which can move in the terrain according to the
    circumstances
  • to take spatial data into account in companys
    movements, combat simulation, and displaying the
    situation to the user
  • to provide a user-interface that the one can use
    for simulation of different scenarios

5
Prediction and simulation tool
  • Requirements include
  • Possibility to control troops on a map and give
    missions to troops
  • Simulation of the battle by applying the combat
    model
  • Reasonable simulation time
  • Possibility to view the results of the battle

6
Prototype architecture
7
Terrain
  • Models are too general for Finnish fine-featured
    terrain.
  • Impact of terrain is taken into the combat model
    as parameters that describe the terrain in the
    area of the company in question.
  • Existing data sets including topographic map,
    soil maps, vegetation, topographic database
    information, and cross country mobility are used
  • in computing the parameters as well as
  • in the simulation of the movement and
  • user interface

8
Cross Country Mobility
  • An existing analysis application useful as such,
    gives the result data layer for further use
  • Shows the possibility of a specified vehicle to
    advance in the terrain.
  • Analysis is based mainly on soil map data
  • Other data used are sets modeling amount of
    vegetation, depth of snow and frost, and
    steepness of slope.
  • Raster map layer with resolution 25mx25m.
  • Problem is reliability due to uncertainty of the
    source data.

9
Speed
  • Needed by combat model to tell how long it takes
    for the reserves to get to some location in the
    terrain.
  • This can be calculated from the previous cross
    country mobility by finding the shortest path.
  • The algorithm for shortest path can be found as a
    ready function in ArcGIS but the problem might be
    the efficiency of computation.

10
Cover
  • Cover against enemy fire.
  • Probability that the fragments are halted by
    obstacles.
  • Vegetation, buildings, forms of the terrain and
    specially the opennes are taken into account in
    cover analysis.
  • Main problem is the lack of detailed source data.
  • Rocks and bushes would be needed for a more
    realistic model.
  • The algorithm for computation will be defined in
    this project.

11
Visibility
  • Visibility cannot be received as a ready computed
    layer must be computed for a specific situation.
  • Needs to be computed in runtime and thus the
    efficiency of the algorithm is important.
  • Computing line of sight is efficient and is used
    for simulation.
  • Additionally the user is provided with a
    possibility to view viewshed which requires more
    computation time.
  • Problem is that ready made functions primarily
    take elevation into account and more data sets
    are required.

12
User tools
  • To help the user to decide suitable actions and
    destinations some analysis-based user tools are
    provided.
  • Visibility.
  • Impact area which is the intersection of
    visibility and weapons range.
  • Route options and accessibility are also possible
    choices for user tools.

13
Graphical User Interface
14
Preprocessing tool
  • Provides user with analyses
  • The user can
  • set troops locations and create them
  • Give missions with destination and action
  • Possible actions are defend, attack and march
  • Give additional parameters like
  • starting time
  • weather conditions

15
Postprocessing Tool
  • Functions are used after the simulation to view
    events occured during simulation.
  • Possible functions are
  • viewing strengths of companies
  • routes of companies and
  • action times.
  • Only minimal functionality is implemented in the
    prototype.

16
Simulation
  • Simulation calculates the run of the battle.
  • Combat model estimates battalion level battle by
    calculating companies battles outcomes.
  • Simulation runs in 1 minute steps.

17
Company as an Agent
  • The basic unit in simulation is the company.
  • Company is an independent unit when moving in the
    terrain.
  • Terrain parameters are calculated for each
    companys neighborhood area.
  • Companys structure is modelled as 5 platoons.
  • Their relative distance and location can vary.

18
Simulation logic
  • Simulation starts with all companies in their
    initial locations and missions given.
  • Simulation calculates companies routes and moves
    them.
  • Check if there are confronting companies.
  • If there are companies that see each other combat
    model is called to calculate losses.

19
Simulation logic
20
Results until this
  • Simulation tool prototype has been designed and
    is being implemented.
  • Terrain parameters have been defined for the
    combat model.
  • It is possible to take terrain into account in
    combat model simulation but getting detailed
    enough source data is still a problem.
  • At the moment the prototype is being implemented
    by Java and ArcEngine environment

21
Further research
  • Company movement is solved as shortest path
    search on cross country mobility. In further
    research
  • More geographic and environment data and details
    should be added.
  • Better algorithms could be considered for
    describing the companys behavior.
  • Instead cost surface based algorithm more
    heuristic algorithm could be developed.
  • Terrain analyses are now simple
  • Cover algorithm can be developed.
  • Visibility source data and algorithm can be
    improved.
  • Weather, season and time of the day can be taken
    into account in order to add more realism.
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