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Lego

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Title: Lego


1
Lego
  • Lego Technics
  • Lego Dacta Control Lab
  • Lego Dacta Robo Lab
  • Lego Mindstorms
  • Lego Droids

2
Walking Dinosaur
3
Lego DACTA Control Lab
  • In addition to the familiar building sets seen on
    toy store shelves, the LEGO company produces
    building sets for a range of machines for use in
    science and technology education.
  • At the low end of the product line are the LEGO
    Technic sets
  • At the high end is the LEGO DACTA Control Lab
    that allows construction of computer (PC)
    controlled machines.

4
Lego DACTA Control Lab
  • Examples are
  • a greenhouse that automatically regulates its
    temperature using a ventilation system,
  • a robotic arm, a vending machine,
  • a PC plotter, and
  • an automobile on a dynamometer (see Fig. 1).

5
Fig. 1. LEGO DACTA controller and automated model.
6
Lego DACTA Control Lab
  • Sophisticated simulations of real-world systems
    have also been created such as an auto
    manufacturing line (http//www.gang.umass.edu/user
    /shen/lego/index.html) and various kinds of
    robots (http//www.pycckuu.umd.edu/robots/index.ht
    ml).

7

Fischertechnik
  • The Fischertechnik corporation produces a product
    similar to the LEGOs that have also been used in
    teaching environments (http//www.cs.utah.edu/cs4
    51/).

8
The LEGO DACTA Control Lab
  • The Control Lab set includes
  • the usual LEGO blocks,
  • pieces from the Technic sets for building
    machines (gears, pneumatics, pulleys, etc.)
  • computer controllable devices.
  • These devices include
  • lamps,
  • motors,
  • sound elements,
  • touch sensors,
  • temperature sensors,
  • light sensors and
  • angle sensors.

9
The LEGO DACTA Control Lab
  • The devices are connected to a controller, which
    in turn interfaces with a serial port on a
    personal computer to permit software control of
    the devices.
  • The controller is capable of controlling eight
    input devices and eight output devices.
  • Communication between the PC and the controller
    is via a protocol developed by LEGO.
  • Figure 1 (shown previously) illustrates a LEGO
    model connected to the controller.

10
  • Software is used to coordinate the actions of the
    LEGO devices (motors, sensors, etc.) in
    sophisticated models, such as the automobile on a
    dynamometer, shown in Figure 1.
  • LEGO ships the Control Lab with a unique version
    of the Logo programming language for writing the
    control software (Martin, 1993).
  • Although Logo is satisfactory for illustrating
    programming concepts, more sophisticated users
    may wish to use other programming languages for
    control purposes, as for instance Visual C or
    Visual Basic.

11
Davis Creek ElementaryIntelligent House Projects
1998-99
  • Davis Creek Elementary's fifth grade class has
    been working on the LEGO Dacta Control Lab
    Intelligent House Project.
  • The students use LEGO Dacta Control Lab software
    to build and program the fan, burgler alarm,
    garage door, satellite dish, keylock, and photo
    gate door entry.
  • The students worked in pairs doing one of the set
    projects and ended by doing a design of their own
    with programming.
  • The pictures below are a sampling of the
    Intelligent House Projects the eighteen fifth
    graders did the month of October.
  • Under the pictures are examples of some of the
    programs written by fifth grade students.

12
Home Automation
13
Doggy Burglar Alarm
  • to doggy waituntil and (light5 gt 48) (light5
    lt 52) talkto "lampa on tone 80 5 tone 90 4
    talkto "motorb setright onfor 9 talkto "motorb
    setleft onfor 9 talkto "lampa off end

14
Different Design 9-25-98 We used the sensor to
make noise. When you slide different colors and
textures past the sensor the program made
different noises.
to garage waituntil light5 lt 90 tone 50 3
tto "motorb setleft onfor 10 wait 70 tone 80
1 wait 1 tone 50 1 waituntil light5 lt 90 tto
"motorb setright onfor 10 tone 80 10 end
  • to lc waituntil light5 lt 90 tone 50 30
    waituntil light5 lt 60 tone 80 30 end
  • to noise repeat 100 make "n light5 tone n
    1 end

15
Haunted House Ride
  • to pop tto "bones up setpower 4 onfor
    3.2 wait 6 tto "bones down onfor 3 end
  • to 2pop waituntil touch4 pop wait 6
    pop end

to move launch waituntil light5 gt 43
tto "lamph flash 10 2 tto "motore setright
onfor 40 2pop wait 3 tto "motore setleft onfor
40 flash 0 0 stopall end to lighton
forever ifelse light5 gt 42 tto "lamph on tto
"lamph off end
16
Easter Bunny
17
What did we learn?
  • Robotics can bring new excitement to computer
    classes and design classes.
  • Students love robots
  • It is difficult to build curriculum without kits
  • Several kits are available, from very simple
    (preschool) to very complex (University graduate
    education level).

18
What did we learn?
  • Robix allows to build various robots.
  • It allows to have deeper curriculum than Lego but
    less ready material is available
  • It allows access to the guts of software and
    electronics
  • Having one kit for a school is enough, you can
    purchase additional servos for smaller price on
    WWW and build the rest in class.

19
What Did We Learn?
  • There is a variety of methods how robotics can be
    taught in high school
  • The choice should depend on
  • teachers preferences
  • student interest and quality
  • cost
  • does the school have a mechanical/wood/electrical
    workshop?
  • Normal classes/special projects

20
Robotic Armby Alex (11) and John Michael (11)
  • This project will take the bricks, sort them out
    by color using a light sensor, then it will use
    the robotic arm to grab the bricks and put them
    in the right bins according to their color.
  • The bricks must be loaded horizontally into the
    chute or else they will not be able to move.
  • It might not determine the colors correctly
    because of an above average intensity light
    source disturbing the light sensor which scans
    the blocks.
  • Do not worry if one of the blocks stops out of
    view of the light sensor, the backup routine will
    relocate it right below the sensor.

21
Input/Output Interface
22
DashBoard
23
DashBoard
  • Right after you load this project, you will see
    the Input/Output Interface as shown above.
  • Click on the Pages menu, then click on Program.
    You will see lots of buttons and a picture as
    shown above.
  • If your robotic arm is not positioned directly
    above the pickup trough, position it there by
    clicking on either the Right adjustment or Left
    adjustment buttons (Right adjustment moves the
    arm counter-clockwise and Left adjustment moves
    it clockwise).
  • If the arm is holding something or is not fully
    open, press the red Drop button. After you're
    done positioning it, press the Calibrate button.
  • To start the project, either click the Start
    button or depress the external touch sensor.
  • If you see that it's not functioning properly,
    click the Emergency Stop button.

24
Procedures for project
  • start of assembly line routines
  • to setupfornextuse after it's done with all the
    bricks, set it up for next use manright
    waituntil angle5 gt -1 movoff end
  • to manleft moves the robotic arm clockwise tto
    "motora setleft setpower 5 on end
  • to movoff stops the movement of the robotic arm
    tto "motora off end

25
Procedures for project
  • to manright moves the robotic arm
    counter-clockwise tto "motora setright setpower
    5 on end
  • to pickup makes the robotic arm grab tto
    "motorb setright setpower 6 onfor 6 end
  • to letgo makes the robotic arm release tto
    "motorb setleft setpower 6 onfor 6 end

26
Procedures for project
  • to determine uses the light sensor to scan
    what's under it if and light7 gt 7 light7 lt 13
    make "ptype 2 2 blue if and light7 gt 14
    light7 lt 24 make "ptype 1 1 yellow if and
    light7 gt -1 light7 lt 2 make "ptype 0 0 other
    or nothing end
  • to bluebin makes arm go to the blue bin and
    release brick manleft waituntil angle5 lt -50
    movoff letgo end

27
Procedures for project
  • to btas makes arm go to assembly line and pick
    up brick manright waituntil angle5 gt -1
    movoff pickup end
  • to yelobin makes arm go to wellow bin and
    release brick manleft waituntil angle5 lt -61
    movoff letgo end

28
Procedures for project
  • to preset moves the very first block below the
    light sensor tto "motorc setright onfor 60 end
  • to advance moves the following blocks below the
    light sensor tto "motorc setright onfor 40 end
  • to backup emergency routine if block isn't in
    view of light sensor tto "motorc setleft onfor
    15 back up for 1.5 sec. determine do a rescan
    if it's still not good if ptype 0 tto
    "motorc setright onfor 15 forward for 1.5 sec.
    determine then rescan end

29
Procedures for project
  • to initautomaticsequence the main routine
    resetrotation 5 preset determine if ptype 0
    backup advance if ptype 1 btas yelobin
    if ptype 2 btas bluebin determine if
    ptype 0 backup advance if ptype 1 btas
    yelobin if ptype 2 btas bluebin determine
    if ptype 0 backup advance if ptype 1
    btas yelobin if ptype 2 btas bluebin
    determine if ptype 0 backup advance if
    ptype 1 btas yelobin if ptype 2 btas
    bluebin setupfornextuse end

30
Your tasks
  • Be sure that you obtain the key to the laboratory
  • Go to the laboratory and be sure that you know
    what is where
  • Specifically, know what are the tools and where
    are they located.
  • Learn what is in the library in Industrial
    Robotics Lab and that you know how to borrow and
    return books from Anas Al-Rabadi
  • In Intelligent Robotics Lab, be sure that you
    know where are the books describing your project
    Lynxmotion, Parallax, Stamp Documentation, PIC
    documentation.
  • If you are in trouble, ask Mike Levy, Mikhail
    Pivtoraiko or Bryce Tucker, or any students that
    are there to help you.
  • Learn also, on which computer there is the
    software that you plan to use in your project. Do
    not remove any software. Notify Bryce about the
    software that you installed
  • Learn what are the materials to be used in your
    project aluminum, dural, balsa, playwood, wood,
    plastics (different kinds), rubber, screws, Home
    Depot components, old kits and Goodwill items to
    be used.
  • If you are not sure if you can re-use some item,
    ask Perkowski
  • Never remove motors or sensors or any components
    from other student robots even if you think that
    they are no longer working on them
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