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Virtual LegoTM

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Step One. Possible development stages Assessment & evaluation Assessment & evaluation ... Step Three. Step Two. Step One. What is an e-tivity? They are: ... – PowerPoint PPT presentation

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Title: Virtual LegoTM


1
Virtual LegoTM other e-tivities Tony Churchill
(Staff Development Centre) tc40_at_le.ac.uk
2
Introduction
  • By the end of this session we will have
  • Explored a range of development activities for
    staff addressing the techniques and pedagogy of
    e-learning
  • Considered the relevance of Gilly Salmons model
    of networked learning
  • Examined a framework to evaluate the outcomes of
    programmes addressing these needs

3
Context
  • University of Leicester
  • 55 post-graduate
  • Significant distance learning offer for
    post-graduate courses (65)
  • History of e-learning innovations
  • Blackboard adopted as the University's preferred
    VLE in May 2002

4
Scale
5
E-learning implementation
STRUCTURED
Dictated
ORGANIC
Disorganised
In any institution there is likely to be a
combination of these approaches.
6
Staff Development Courses
  • Blackboard FamiliarisationA one-hour session
    providing a 'hands-on' introduction to the
    features of Blackboard.
  • Blackboard Workshops
  • Regular, themed sessions to provide support in-
  • Creating a course
  • Communications tools
  • Content
  • Assessment tools
  • Enhancing your course with a VLE

7
Possible development stages
8
Possible development stages
9
Possible development stages
10
What is an e-tivity?
  • They are-
  • motivating, engaging, purposeful activities
    developed and led by an e-moderator
  • frameworks for active and interactive online
    learning
  • in the hands of teachers themselves and promote
    active learning

Salmon, E-tivities (2002)
11
E-tivity I - Virtual LegoTM
12
The LegoTM exercise
  • Adapting a task we had already used in course
    team training, participants were asked to
  • Describe two pieces of Lego they had received
    through the post
  • Work collaboratively online to design a model
    using all the pieces provided
  • The only communication allowed was via a
    discussion board with no images or other
    attachments.

Jane Wellens, UoL, (2002)
13
The LegoTM experience(a reminder of the student
experience)
  • Lack of direction
  • Where do we meet?
  • How do we progress?
  • Disorientation
  • Familiarity with medium
  • Common Language
  • Wither structure?

14
E-tivity II NASA Stranded in the desert
15
The NASA exercise
  • Adapting a task much used in management courses,
    participants were asked to
  • Identify and rank the 10 most useful items in
    terms of their importance to their survival.
  • State their final rankings with reasons for their
    choice.
  • The only communication allowed was via the
    Virtual Classroom (or chat) facility.

NASA
16
The NASA experience
  • The key things we learned were that
  • The expected differences (from f2f) did not
    materialise
  • The spread of contributions was much more even
    than our expectations
  • Culture could make profound differences to the
    nature of the interaction

17
Teaching learning online
5
E-mod - supporting, responding Tech - providing
links outside closed conferences
Development
Knowledge construction
4
E-mod - facilitating process Tech - conferencing
Information exchange
3
E-mod - facilitate tasks support use of learning
materials Tech - searching, personalizing
Online socialization
2
E-mod - familiarization building bridges
(cultural, social learning environment) Tech -
sending receiving messages
Access motivation
1
E-moderating - welcome encourage Technical -
Setting up accessing
Salmon, E-Moderating (2000)
18
Reflections
  • A course to enable participants to become better
    online Tutors
  • Over five weeks (one per stage) participants
    access-
  • Discussion groups - a wide range of activities
    taking 15 minutes per day (on average)
  • Virtual classroom (or chats) - weekly group
    'reflections' on the issues raised in each stage
  • Materials - resources and web links exploring the
    issues addressed in the session
  • and create their own e-tivities!

19
STAGE ONE Access Motivation
  • AIMS - effective induction address concerns
    (technical content) recognition of reasons for
    and benefits of participation
  • E-tivity 1 introduce your surroundings
    welcome others
  • E-tivity 2 agree a time for online chat and
    calculate time in other time-zones
  • E-tivity 3 thinks of reasons for lurking and
    draft a message to encourage a lurker to
    contribute

20
STAGE TWO Online socialization
  • AIMS explore appropriate information exchange
    willing able to exchange information
    benefits clear
  • E-tivity 1 create personal homepage
  • E-tivity 2 dealing with inappropriate and
    misinterpreted contributions

21
STAGE THREE Information Exchange
  • AIMS feel in control of own learning enabled
    to support the learning of others clear what a
    learning community is
  • E-tivity 1 evaluate e-learning materials
  • E-tivity 2 consider effective (e-) learning

22
STAGE FOUR Knowledge Construction
  • AIMS able to create e-tivities able to guide
    effective e-tivities consideration of course
    structure
  • E-tivity 1 create a group review of an academic
    article
  • E-tivity 2 an exploration of online plagiarism
    (and how to avoid it)

23
STAGE FIVE Development
  • AIMS encourage group confidence reflection
    value interaction records as sources of
    reflection recognition of collective nature of
    learning for most learners
  • E-tivity 1 planning evaluation of an
    e-learning project
  • E-tivity 2 review of Reflections

24
Evaluation Matrix
  • Three phases
  • Analysis design
  • Development
  • Implementation
  • Also
  • Institutionalisation (ie To what extent has
    innovation influenced the wider organisation?)

(after Dr Rob Phillips, Murdoch University,
Australia) http//www.ltsn.ac.uk/application.asp?a
ppresources.aspprocessfull_recordsectiongener
icid172
25
Phase One Analysis design
  • Curriculum analysis
  • What are the learning outcomes, course objectives
    and institutional objectives for the programme?
  • Teaching-for-learning analysis
  • What are the existing strengths of existing
    provision in terms of achievement of learning
    outcomes and objectives?
  • Specification of innovation
  • What will be the impact on teaching and learning
    strategy? Can the focus on deep learning be
    maintained?

26
Phase Two Development
  • Formative monitoring of learning environment
  • What are the attitudes of staff and course
    members to the e-learning tools?
  • Formative monitoring of learning process
  • Is the change contributing to deeper learning
    activities on the course?

27
Phase Three Implementation
  • Summative evaluation of the learning process
  • Do course members feel supported?
  • Summative evaluation of learning outcomes
  • Have the e-learning tools enhanced course member
    understanding of the course content?
  • Summative evaluation of learning appropriateness
  • What are the costs and benefits of the change?

28
Virtual Lego other e-tivities Tony Churchill
(Staff Development Centre) tc40_at_le.ac.uk
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