Title: Virtual LegoTM
1Virtual LegoTM other e-tivities Tony Churchill
(Staff Development Centre) tc40_at_le.ac.uk
2Introduction
- By the end of this session we will have
- Explored a range of development activities for
staff addressing the techniques and pedagogy of
e-learning - Considered the relevance of Gilly Salmons model
of networked learning - Examined a framework to evaluate the outcomes of
programmes addressing these needs
3Context
- University of Leicester
- 55 post-graduate
- Significant distance learning offer for
post-graduate courses (65) - History of e-learning innovations
- Blackboard adopted as the University's preferred
VLE in May 2002
4Scale
5E-learning implementation
STRUCTURED
Dictated
ORGANIC
Disorganised
In any institution there is likely to be a
combination of these approaches.
6Staff Development Courses
- Blackboard FamiliarisationA one-hour session
providing a 'hands-on' introduction to the
features of Blackboard. - Blackboard Workshops
- Regular, themed sessions to provide support in-
- Creating a course
- Communications tools
- Content
- Assessment tools
- Enhancing your course with a VLE
7Possible development stages
8Possible development stages
9Possible development stages
10What is an e-tivity?
- They are-
- motivating, engaging, purposeful activities
developed and led by an e-moderator - frameworks for active and interactive online
learning - in the hands of teachers themselves and promote
active learning
Salmon, E-tivities (2002)
11E-tivity I - Virtual LegoTM
12The LegoTM exercise
- Adapting a task we had already used in course
team training, participants were asked to - Describe two pieces of Lego they had received
through the post - Work collaboratively online to design a model
using all the pieces provided - The only communication allowed was via a
discussion board with no images or other
attachments.
Jane Wellens, UoL, (2002)
13The LegoTM experience(a reminder of the student
experience)
- Lack of direction
- Where do we meet?
- How do we progress?
- Disorientation
- Familiarity with medium
- Common Language
- Wither structure?
14E-tivity II NASA Stranded in the desert
15The NASA exercise
- Adapting a task much used in management courses,
participants were asked to - Identify and rank the 10 most useful items in
terms of their importance to their survival. - State their final rankings with reasons for their
choice. - The only communication allowed was via the
Virtual Classroom (or chat) facility.
NASA
16The NASA experience
- The key things we learned were that
- The expected differences (from f2f) did not
materialise - The spread of contributions was much more even
than our expectations - Culture could make profound differences to the
nature of the interaction
17Teaching learning online
5
E-mod - supporting, responding Tech - providing
links outside closed conferences
Development
Knowledge construction
4
E-mod - facilitating process Tech - conferencing
Information exchange
3
E-mod - facilitate tasks support use of learning
materials Tech - searching, personalizing
Online socialization
2
E-mod - familiarization building bridges
(cultural, social learning environment) Tech -
sending receiving messages
Access motivation
1
E-moderating - welcome encourage Technical -
Setting up accessing
Salmon, E-Moderating (2000)
18Reflections
- A course to enable participants to become better
online Tutors - Over five weeks (one per stage) participants
access- - Discussion groups - a wide range of activities
taking 15 minutes per day (on average) - Virtual classroom (or chats) - weekly group
'reflections' on the issues raised in each stage - Materials - resources and web links exploring the
issues addressed in the session - and create their own e-tivities!
19STAGE ONE Access Motivation
- AIMS - effective induction address concerns
(technical content) recognition of reasons for
and benefits of participation - E-tivity 1 introduce your surroundings
welcome others - E-tivity 2 agree a time for online chat and
calculate time in other time-zones - E-tivity 3 thinks of reasons for lurking and
draft a message to encourage a lurker to
contribute
20STAGE TWO Online socialization
- AIMS explore appropriate information exchange
willing able to exchange information
benefits clear - E-tivity 1 create personal homepage
- E-tivity 2 dealing with inappropriate and
misinterpreted contributions
21STAGE THREE Information Exchange
- AIMS feel in control of own learning enabled
to support the learning of others clear what a
learning community is - E-tivity 1 evaluate e-learning materials
- E-tivity 2 consider effective (e-) learning
22STAGE FOUR Knowledge Construction
- AIMS able to create e-tivities able to guide
effective e-tivities consideration of course
structure - E-tivity 1 create a group review of an academic
article - E-tivity 2 an exploration of online plagiarism
(and how to avoid it)
23STAGE FIVE Development
- AIMS encourage group confidence reflection
value interaction records as sources of
reflection recognition of collective nature of
learning for most learners - E-tivity 1 planning evaluation of an
e-learning project - E-tivity 2 review of Reflections
24Evaluation Matrix
- Three phases
- Analysis design
- Development
- Implementation
- Also
- Institutionalisation (ie To what extent has
innovation influenced the wider organisation?)
(after Dr Rob Phillips, Murdoch University,
Australia) http//www.ltsn.ac.uk/application.asp?a
ppresources.aspprocessfull_recordsectiongener
icid172
25Phase One Analysis design
- Curriculum analysis
- What are the learning outcomes, course objectives
and institutional objectives for the programme? - Teaching-for-learning analysis
- What are the existing strengths of existing
provision in terms of achievement of learning
outcomes and objectives? - Specification of innovation
- What will be the impact on teaching and learning
strategy? Can the focus on deep learning be
maintained?
26Phase Two Development
- Formative monitoring of learning environment
- What are the attitudes of staff and course
members to the e-learning tools? - Formative monitoring of learning process
- Is the change contributing to deeper learning
activities on the course?
27Phase Three Implementation
- Summative evaluation of the learning process
- Do course members feel supported?
- Summative evaluation of learning outcomes
- Have the e-learning tools enhanced course member
understanding of the course content? - Summative evaluation of learning appropriateness
- What are the costs and benefits of the change?
28Virtual Lego other e-tivities Tony Churchill
(Staff Development Centre) tc40_at_le.ac.uk