Title: Comprehensive Intervention Plans
1Comprehensive Intervention Plans
- Alan Siegel,
- Behavior Consultant
- Adapted from the Administrators Desk Reference
by Randy Sprick
2Introduction to the Process
- There are times when your actions do not lead to
a positive change in a students behavior. - Continuing problems will frustrate staff members,
yourself, and will be discouraging to the
student. - This process helps us get out of the cycle of
misbehavior and referral.
3Introduction to the Process
- We need to systematically address the students
misbehavior by looking at the big picture for the
misbehavior. - This process is not exclusively for overt,
acting-out misbehavior, it can also be used for
other behavioral and academic characteristics
that put a student at risk of school failure.
4Planning Questions for DealingWith a Severe or
Chronic Problem
- 1. Should other school personnel be involved? ?
Yes ? No - If Yes, collaborate with appropriate school
personnel such as - School Counselor
- School Psychologist
- Behavior Specialist
- Special Education Director
- 2. Is the problem beyond the expertise or
responsibility of school personnel? ? Yes ?
No - If Yes, collaborate with appropriate agencies
such as - Physician or other public health agencies
- Law Enforcement
- Juvenile Justice
- Mental Health providers
- Child Protective Services
- 3. Do you have all of the necessary (and
available) information to design a plan of action
for helping the student? ? Yes ? No
5When should other school personnel be involved?
- When a simple plan to meet basic needs or to use
a reinforcement system is not enough. - When it is apparent that you alone cannot be
responsible for the plan. - Remember that seeking a second opinion is not a
sign of weakness or ignorance.
6How do I determine if the problem is beyond the
expertise or responsibility of school personnel?
- Determine if the issues require some form of
interagency collaboration. These may include - Extreme poverty
- Neglect/abuse/domestic violence
- Abandonment
- Death
- Physical or mental illness
7What do you do you when you determine that you do
not have all necessary information to design a
plan?
- Start by collecting the information that you can
from parents/ guardians or other school personnel
who are familiar with the student. - Review the students records thoroughly.
- See if there have been plans implemented in the
past that were successful.
8What do you do you when you determine that you do
not have all necessary information to design a
plan?
- Observe the student in the problem setting. Be
sure to note the time, description of the
students behavior, and the behavior of the
teacher or other personnel. - This allows for
- An objective look at the behavior,
- Determining the amount of time the student is
meaningfully engaged, and - More easily seeing the relationship between the
students behavior and the teachers interactions
with the student
9What do you do you when you determine that you do
not have all necessary information to design a
plan?
- Observation information provides data concerning
- Are the students basic needs being met?
- What type of reinforcement system may be best for
the student?
10What can you do if basic needs are not being met?
- Many times behavior is motivated by the need to
obtain a basic human need. - Fulfilling this need may be more effective in
reducing undesirable behaviors than implementing
a targeted implementation plan.
11Nurturing (to be shown through actions and words
that one is cared about and has support)
- Type of Plan That May Help
- Pair the student with a nurturing adult who shows
a special interest in the student.
12Acknowledgment (to be shown that ones presence,
feelings, and thoughts are recognized)
- Type of Plan That May Help
- Ensure that the student gets frequent
acknowledgment from adults. - Ensure that the student receives more attention
when behaving responsibly than when misbehaving.
13Competence (to experience success when engaging
in ones work)
- Type of Plan That May Help
- Ensure the student is capable of being successful
with assigned work. - Arrange for modified instruction, special
assistance, or special education if needed.
14Attention (to frequently interact with others,
particularly adults)
- Type of Plan That May Help
- Ensure the student gets lots of attention from
many different adults by targeting the student
for special attention. - Consider a school-based job that results in
frequent adult interactions.
15Belonging (to be part of something bigger than
oneself to be affiliated with something)
- Type of Plan That May Help
- Give the student a high-status school-based job
that make shim proud to be a part of the school. - Consider other ways to target the student for
positive attention from others.
16Purpose (to have goals, something to strive for)
- Type of Plan That May Help
- Work with the student, teacher, and parent to set
mutual goals. - Set up a reinforcement system to assist the
student in achieving the goals.
17Stimulation/Change (to have variety that keeps
daily life interesting, rather than feeling like
drudgery)
- Type of Plan That May Help
- Ensure that the student is engaged in appropriate
instructional tasks.
18How do you determine if the student needs a
highly structured reinforcement system?
- A structured reinforcement system (or behavior
contract) can be an effective tool in increasing
student motivation for behavior change. - It must be designed to provide incentives that
communicate When you do ____, you will get
____. - It allows all parties to focus on a precise goal
for the student.
19How do you determine if the student needs a
highly structured reinforcement system?
- The five essential steps
- Identify the goal
- Design method for monitoring behaviors
- Identify a menu of rewards
- Determine the cost of each reward
- Specify the consequences for misbehavior
20Step 1 Identify the goal what specific
behavior(s) will increase or decrease?
- Determine an overall goal that the teacher hopes
student can achieve. - Ex. To be more successful with work completion
to be less hostile toward adults to be less
aggressive - Determine what the student must do or not do to
demonstrate improvement. - From the goal, determine what the specific and
observable objective(s) will be as the system
awards points and rewards for these. - Ex. Responds calmly when corrected by the teacher
21Step 1 Identify the goal what specific
behavior(s) will increase or decrease?
- Determine if the goal is to increase a positive
behavior or decrease a negative behavior. - In many instances, the goal will be to both
increase a positive behavior and decrease a
negative behavior. - Ex. If the student has poor peer interactions,
the goal may be to decrease negative interactions
while increasing positive interactions.
22Step 1 Identify the goal what specific
behavior(s) will increase or decrease?
- Determine when and where the student must
demonstrate the desired behavior. - Ex. If the problems occur mostly in the classroom
setting, focus the attention on this setting. If
the problems occur mostly in unstructured or
transitional settings, then the focus should be
in these settings.
23Step 1 Identify the goal what specific
behavior(s) will increase or decrease?
- Note Limit the scope of the system. If a
student has multiple problems try to select the
one or two most critical issues. - Taking on too much at one time will sabotage the
system and make success unlikely to occur. - Often when one or two behaviors improve, other
behaviors will fall into place without a direct
behavioral system.
24Step 2 Design a method for monitoring the
student behavior(s) and counting points
- There are many different ways to monitor
behavior. - Monitoring can be done by either the teacher or
another adult or it can be done by the teacher
and the student together.
25Step 2 Design a method for monitoring the
student behavior(s) and counting points
- Counting positive behaviors
- This system simply counts each instance that the
desired positive behavior is demonstrated. - This system tends to encourage the student to
practice the desired behavior frequently. - As more desired behavior is demonstrated, the
cost of rewards should also go up. - Works best with students who are moderately to
highly motivated to change their behavior.
26Step 2 Design a method for monitoring the
student behavior(s) and counting points
- Count the reduction of negative behaviors within
a specified time interval - Helps students eliminate annoying, disruptive, or
immature behaviors. - While the goal is stated positively, the count is
done by focusing on the absence of the
misbehavior. - Time intervals should be designed to capture the
problem behavior accurately. Ideally set time
time so that the student can reach at least 50
success.
27Step 2 Design a method for monitoring the
student behavior(s) and counting points
- Count negative and positive behavior
- Select this option when the student is expected
to simultaneously increase a positive behavior
and decrease a negative behavior. - The goal is to reduce not eliminate a behavior.
- Points are earned on a ratio basis between the
two competing behaviors.
28Step 2 Design a method for monitoring the
student behavior(s) and counting points
- Rate a positive behavior
- Used when there is a range of acceptable
behavior. - Ex. Traci has difficulty with the speed of her
transitions (she is too slow). Each transition
is rated as Too Slow (-1 pt.) Too Fast (-1 pt.)
Just Fine (1 pt.) or Energetic (2 pts.) - Rewards are based on the number of points earned
each day.
29Step 2 Design a method for monitoring the
student behavior(s) and counting points
- Tracking the length of time a student engages in
a behavior - Duration is occasionally the preferred monitoring
option for a student. (i.e., lengthy crying
bouts). - This method may assist the student in becoming
more self-sufficient or to learn better
self-control. - A stop watch is a required piece of equipment.
30Step 2 Design a method for monitoring the
student behavior(s) and counting points
- Tracking the length of time a student engages in
a behavior - Simply start the timer when the inappropriate
behavior starts and stop it when the behavior
ends. Restart as needed (remember not to reset
the timer back to zero). - Points are earned by the student for keeping the
behavior below a particular threshold. - This is a labor intensive method other methods
may be more effective.
31Step 2 Design a method for monitoring the
student behavior(s) and counting points
- Count a permanent product
- This is best used with work completion
situations. - The teacher counts the number of completed
products or problems over a specified time. - A percentage can be obtained by dividing the
number of opportunities into the number of
completed tasks. - Initially set the target at a low level so that
the student may experience success.
32Step 2 Design a method for monitoring the
student behavior(s) and counting points
- Count a permanent product
- If the student rarely completes an assignment,
avoid targeting the number of completions for a
week or, in some cases, a day. - It may be necessary to award points for each
assignment as it is completed in order to get
student participation. - Gradually increase the criterion for earning
points over time as the student gains competence
and confidence.
33Step 2 Design a method for monitoring the
student behavior(s) and counting points
- Count a permanent product
- Quality of work can also be addressed by this
system. This is done by clearly making
achievement of the criterion dependent on
quantity and quality. - Be very clear about the expectations for
correctness and neatness (these must be based on
what the student can do). - Use an example of the students work as a model
by which he/she is to gauge the quality of the
work that is completed.
34Step 2 Design a method for monitoring the
student behavior(s) and counting points
- Count a permanent product
- The criterion for neatness or correctness may be
80, 90 or higher with opportunities to correct
errors. - Points should be awarded after all errors have
been corrected and the neatness criterion has
been met. - This will reduce the chance that the student will
rush through work to get it done.
35Step 3 Identify a menu of possible rewards or
privileges
- Once the monitoring system has been laid out, the
teacher and student should identify a menu of
possible rewards and privileges. - These rewards and privileges need to be tailored
to the interests of the student. This is done
buy observation of the student and his/her
selection of - Activities
- People
- Objects
36Step 3 Identify a menu of possible rewards or
privileges
- Anything that appears to be enjoyable to the
student is a potential reinforcer. - Reinforcers should include both those that can be
earned quickly and those that will take a little
longer to obtain. - Once a list has been brainstormed, remove items
that may be inappropriate, too costly, or
otherwise unrealistic.
37Step 3 Identify a menu of possible rewards or
privileges
- The list of potential reinforcers is endless.
Many do not require a monetary cost. - Some potential rewards include
- A certificate signed by the principal
- A homework pass
- A call home for a good report
- Five extra minutes of free time
- Running errands
- Having a completed assignment posted
- Tutoring a younger student
38Step 4 Determine how many points will be
required for the student to earn each reward or
privilege
- The level of student sophistication, amount and
effort required of the student, and the value of
the reinforcer are factors in determining how
much each reinforcer costs.
39Step 4 Determine how many points will be
required for the student to earn each reward or
privilege
- Guidelines for assigning cost may include
- Reinforcers must be initially available quickly
they must be perceived as attainable. If too
difficult to attain, the student may not try or
may not be able to sustain their effort. - A menu of reinforcers helps to keep student
interest up as well. It may be necessary to
create a graduated list of reinforcers from
easiest to obtain to most difficult to obtain.
40Step 4 Determine how many points will be
required for the student to earn each reward or
privilege
- Guidelines for assigning cost may include
- If a student shows no interest in reinforcers but
requires immediate gratification, a reinforcement
ladder may be employed. This allows the student
to earn smaller reinforcement on the way to an
ultimate goal.
41EXAMPLE Reinforcement Ladder
- Pizza with the principal 100 pts
- Read to the kind. class 90 pts
- Line leader for day 80 pts
- Pick a prize 70 pts
- Run off papers 60 pts
- Certificate from principal 50 pts
- Line leader for the day 40 pts
- Pick a prize 30 pts
- Run off papers 20 pts
- Read to the kind. class 10 pts
42Step 4 Determine how many points will be
required for the student to earn each reward or
privilege
- Guidelines for assigning cost may include
- Avoid systems that put time limits on what the
student must do to earn reinforcement. - Accumulating is more powerful than requiring a
certain number of points be earned within a set
time period. - Reinforcement systems must have some type of
forgiveness built in. One bad day or monitoring
period should not overshadow efforts always give
credit for the effort a student has made.
43Step 5 Specify the consequences for misbehavior,
if necessary
- The final step is to determine whether the
teacher will need to respond to misbehavior. - When the goal is an increase in behavior, this
step may not be needed. - If, however, the goal is to reduce or eliminate a
behavior the teacher may need to implement calm
consequences.
44Step 5 Specify the consequences for misbehavior,
if necessary
- There are four ways to respond to misbehavior
- Provide corrective feedback
- Ignore the behavior
- Implement classroom consequences
- Implement out-of-classroom consequences
45Step 5 Specify the consequences for misbehavior,
if necessary
- If a student is unaware of misbehavior or does
not know the behavior is inappropriate,
corrective feedback is most appropriate. - If the behavior does not interfere with teaching
or other students learning, ignoring the
misbehavior is best.
46Step 5 Specify the consequences for misbehavior,
if necessary
- If misbehavior cannot be ignored, the teacher may
implement a mild classroom consequence such as
time owed, loss of a small portion of free time,
etc. - If the misbehavior is highly disruptive,
physically dangerous, or involves outright
insubordination, an out-of-the classroom
consequence that has been identified in advance.
47Step 5 Specify the consequences for misbehavior,
if necessary
- Finally, summarize the plan for the student
- Be sure to ask yourself the what if questions
about the system to determine where the glitches
exist. - Frequent rehearsal can help solve these problems
and allow for smooth program implementation.
48In Conclusion.
- Have a game plan for how you will respond to
student behaviors, both desirable and
unacceptable.