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Cognitive Modeling of KnowledgeGuided Information Acquisition in Games

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Title: Cognitive Modeling of KnowledgeGuided Information Acquisition in Games


1
Cognitive Modeling of Knowledge-Guided
Information Acquisition in Games
  • Reijer Grimbergen
  • Department of Informatics
  • Yamagata University, Japan

2
Outline
  • Where do we want to go?
  • A cognitive model for perception in games
  • A reproduction experiment in shogi
  • Experimental results
  • Conclusions and future work

3
Where do we want to go?
  • Using Marvin Minskys Society of Mind theory for
    game playing
  • What are the primitive agents?
  • Input agents perception of board and pieces
  • Output agents playing moves

First step Studying perception to understand
input agents
4
A cognitive model for perception in games
  • The three-stage memory model (Atkinson and
    Shiffrin, 1968)

Environment
Information from the outside world
Sensory memory
Selective attention
Encoding
Long-term memory
Short-term memory
Retrieval
Output
5
A cognitive model for perception in games
  • Perception guided by knowledge

6
A cognitive model for perception in games
  • Feedback from long-term memory

Environment
Information from the outside world
Sensory memory
Selective attention
Encoding
Long-term memory
Short-term memory
Retrieval
Output
7
Perception in games
  • Acquiring the necessary knowledge about a board
    position to make a decision about the next move
  • Perception is strongly related to chunks
  • Stronger players have bigger chunks of game
    knowledge, so are better at information
    extraction
  • Chunks agencies?

Reproduction experiment to understand the
fundamental agents dealing with perception
8
Hypotheses about perception
  • Hypothesis 1 It is easier to perceive ones own
    pieces than the pieces of the opponent

9
Hypotheses about perception
  • Hypothesis 2 It is easier to perceive pieces
    that are promoted than pieces that are not
    promoted

10
Hypotheses about perception
  • Hypothesis 3 Pieces closer to oneself are easier
    to perceive than pieces further away

11
Hypotheses about perception
  • Hypothesis 4 Bigger pieces are easier to
    perceive than smaller pieces

12
Reproduction experiment
13
Reproduction experiment
  • 10 positions
  • Generated randomly
  • 5 positions with pieces in hand
  • 11 subjects
  • All in their early twenties
  • 9 subjects were absolute beginners
  • 2 subjects had played in elementary school

14
Experimental results
  • Reproduction time

15
Experimental results
  • Correctness

16
Experimental results
  • Hypothesis 1 It is easier to perceive ones own
    pieces than the pieces of the opponent

17
Experimental results
  • Hypothesis 2 It is easier to perceive pieces
    that are promoted than pieces that are not
    promoted

18
Experimental results
  • Hypothesis 3 Pieces closer to oneself are easier
    to perceive than pieces further away

19
Experimental results
  • Hypothesis 4 Bigger pieces are easier to
    perceive than smaller pieces

20
Conclusions and future work
  • Conclusions
  • Perceptual clues in board and pieces do not guide
    the knowledge stored in memory
  • Perceptual clues only trigger this knowledge
  • Agents and agencies should be built around
    primitive concepts like board, piece and king
  • Future work
  • Build it!
  • Further reproduction experiments with players of
    different playing strength
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