Title: OPTICAL TRACKING
1OPTICAL TRACKING
2Presentation Outline
- Overview
- How they work
- Advantages
- Disadvantages
- Eye Tracking
- Links
3Overview
- The mostly used trackers use magnetic field. The
biggest problem with the magnetic trackers is
their limited range. As the range increases so
the possibility of distortion is also increases.
They are also very too much sensitive to the
environment. Metals and electromagnetic
interference cause distortion in the result. - The optical trackers are used to overcome these
limitations.
4Overview
- Optical trackers are mainly used for two
purposes in computer applications - For computer animation (human movement analysis)
- Virtual environment (to capture the precise
information about the position and the
orientation of the users head) - Early examples of optical trackers, such as
Op-Eye and SelSpot were used by MIT and New York
Institute of Technology in 1982-1983.
5How They Work
- Optical tracker systems use either reflective or
IR-emitting markers and video cameras to monitor
the tracking space. - For body motion analyze 20 - 30 markers are
attached to the body (especially to the joints).
Number of the markers depends on the the desired
resolution. More markers give more accurate
results. - The markers are small spheres or disks covered in
reflective material. Can be distinguished by
their shape, brightness and size.
6How They Work
7How They Work
8How They Work
9How They Work
- The markers are imaged by high speed digital
cameras. The number of the cameras depends on
the type of motion capture. - Facial motion capture usually uses one or two
cameras. Full body motion capture may use four
to six cameras to provide full coverage of the
active area. - To enhance contrast, each camera is equipped
with IR-emitting LED
10How They Work
- IR pass filters are placed over the camera
lenses. - Cameras are attached to the controller cards,
typically in a PC chassis. - Before motion capture begins, a calibration
frame -a carefully measured 3D array of markers-
is recorded. This defines the frame of reference
for the motion capture session
11How They Work
- During the motion capture session, the computer
is presented with each camera view. - After the motion capture session, the recorded
2D motion data is converted to 3D position data
by using triangulation approach. - This resultant data is typically applied to an
inverse kinematics system, to animate a skeleton.
12How They Work
- Actions
- Chutes
- Courses
- Face
- Expressions
- Combats
- Sports
- Extra
13How They Work (wide area tracking)
- In a virtual environment, to provide the user
with the impression of being immerse in the
simulated 3D environment, precise information
about the user s head is required. - For this purpose, another optical tracking system
is used and is called Wide Area Tracking. - This system uses ceiling panels housing LEDs, a
miniature camera cluster called HiBall and a
single-constraint-at-a-time (SCAAT) algorithm
which converts individual LED position into
position and orientation data.
14How They Work (wide area tracking)
- Ceiling
- Current applications cover up to 4,000 cubic
feet.(500 sequare feet X 8 feet). But can be
easily expanded by adding new tiles.
15How They Work (wide area tracking)
16How They Work (wide area tracking)
- HiBall is a cluster of 6 lenses and 6
photo diodes
arranged so that each
photo diode can view LEDs
thorough
several lenses. - SCATT algorithm computes the position
of the user by using
the LED sightings
provided by HiBall.
17Advantages (Optical Body Motion Tracking)
- Large Possible Active Area Unlike magnetic
tracking system, depending on the system used and
the precision required, the motion capture area
can be arbitrarily large. - Unencumbered Subject The subject is not
physically attached to the tracking system. - Markers are passive Since markers are the
active elements of the system, additional markers
cost very little. Hundreds of markers can be
used for a motion track.
18Advantages (Optical Body Motion Tracking)
- High enough sampling rate for most sport moves
At 120 to 200 Hz sampling rate, most human
motions are easily measured. - Free from electromagnetic interference.
19Disadvantages (Optical Body Motion Tracking)
- Cost Most expensive tracking systems.
- Bioengineering Technology Systems (Superfluo)
Uses passive markers. 135,600 (50Hz) 33,000
(for upgrade to100Hz) - Selspot AB(Selspot II) IR LEDs - 37,000
- Northern Digital (Optorack) IR LEDs - 80,000
- Motion Analysis Corp (Expert Vision 3D) 38,
500
20Disadvantages (Optical Body Motion Tracking)
- Sensitivity to light Background, clothing,
ambient illumination effect the accuracy. - Sensitivity to reflection Wet or shiny
surfaces (mirrors, floors, jewelry, and so on)
can cause false marker readings. - Marker Occlusion Since a marker must be seen
by at least two cameras (for 3D data), the
occlusion caused by subject (human), materials
in the environment and the other markers can
result in lost, noisy, displaced or swapped
markers.
21Disadvantages (Optical Body Motion Tracking)
- Tracking time Tracking time can be much greater
than the actual capture session and may vary
unpredictably, depending on accuracy
requirements, motion difficulty, and the quality
of the raw data captured. - Non real-time device Since there is no
immediate feedback , it is impossible to know if
a motion is adequately captured. More than two
sessions may be needed. - Sensitivity to calibration Since multiple
cameras, the frame of reference for each camera
must be accurately measured.
22Eye Tracking
- Are similar to optical trackers. Using infrared
illumination and lightweight high-resolution
video sensors. - The IR waves created by IR LEDs are reflected by
the eye. This reflection is captured by video
sensors and white and black colors are used to
calculate the position of the pupil.
23Eye Tracking(SensoMotoric Instruments products)
- Headband/Helmet-mounted Eye tracking Device
- Can record eye movement with unrestricted head
movement
24Eye Tracking(SensoMotoric Instruments products)
- Remote Eye tracking Device (R.E.D.)
- Eye movements can be acquired without physical
contact to the subject. - The R.E.D., placed in front of the subject
below the line of sight, automatically tracks
the subject¹s eye within the range of natural
head movements.
25Eye Tracking(SensoMotoric Instruments products)
- Head Mounted Display with integrated eye
tracking (H.M.D.) - Integrated with Head-mounted display (HDM).
Useful for virtual reality applications.
26Eye Tracking(Quick Glance)
- Consists of two IR LEDs and a camera
- The camera and light sources are
mounted on the
computer's monitor. - Examines the reflections from the user's eye
which is illuminated by LEDs . The reflected
light is focused onto the camera. By analyzing
the position of the light reflections and the
center of the pupil contained in the image, the
gaze point is determined. Duration can also be
derived. With that information, the software
controls the location of the cursor according to
the gaze point and its duration.
27Eye Tracking(ISCAN)
28Links
- Optical Tracking
- http//www.cs.unc.edu/tracker
- http//www.ndigital.com
- http//www.peakperform.com
- http//www.motionanaliysis.com
- http//www.actisystem.fr
- Eye Tracking
- http//www.smi.de/iv/index.html
- http//www.gkc.co.uk/vr-systems/borgtext.htm
- http//www.dinf.org