Title: P1253553565RJOyC
1Danfoss Universe
2Danfoss Universe
Universe Park Learn Impact
Research Lab
3Learning Philosophy
Start with everyday life of children and teenagers
Create understanding for underlying principles
Apply knowledge
4RESEARCH AND LEARNING PHILOSOPHY
5 6(No Transcript)
7(No Transcript)
8THEORY WITHOUT ACTION IS EMPTY. ACTION WITHOUT
THEORY IS BLIND.
Empty theory
High degree
Complex competence
Reflective practice Practical theory
Theoretical under-standing
Blind practice
Simple competence
Low degree
High degree
Practical usability
Low degree
9THE EDUCATIONAL ENCOUNTER
(legitimate illegitimate) (legitimate
illegitimate) (legitimate
illegitimate) Economy - Pedagogy/Culture
- Politics (societys need to control
citizens to some extent in order to
sustain) Demands for Learning Desire to
Learn (individuals need for being in control of
their lives in order to sustain) Natural
science - Psychology - Social science
characterized by a balance between meaningful
challenges (demands) and own engagement (desire)
The mutually respectful, acknowledging encounter
10- IF the demands for learning choke the desire to
learn, here is the predictable outcome - Participants have a duller life
- They learn less (slower)
- They forget more (quicker)
- They become less creative
- They become less socially responsible
- They will be less motivated for further studies
To no ones benefit
Everyone loses by this except the competitors
of course
11 12UNIVERSE FOUNDATION
UNIVERSE FOUNDATION
NEW
FUTURE LEARNING FACILITY
UNIVERSE RESEARCH LAB
13 Assistant Professor
Ph.D.-student
MA-student
Academic Researcher
Chief of TFF
February 2008
Assistant Professor
Post.doc.
Chief Secretary
Ph.D.-student
Director of Research
14SOME OF THE DANISH COLLABORATORS 2008
Aalborg Municipality
Aarhus Municipality
Attractor
University of Aarhus
True North
Copenhagen Municipality
Fredericia Municipality
Odense Municipality
University of Copenhagen
Plan B / SIS
University of Southern Denmark
Køge Municipality
Sønderborg Municipality
15SOME PROMINENT BENEFICIARIES
16EVALUATION MUST CONTRIBUTE TO HAPPINESS AND
WELL-BEING - BY EASING AND ENRICHNING DAILY WORK
17GoodWork Project
- Really GOOD work is simultaneously
- Psychologically good (engaging, learning-rich,
creative) - Disciplinarily/technically good (living up to the
standards) - Societally good (contributing to a better world)
18ORGANIZATION
COMMUNICATION
COMMUNICATION
KNOWLEDGE AND RESEARCH BASED DEVELOPMENT
Entrepreneurship in education and business
Innovative environments in education and
business
Researchers Developers Users
Researchers
INNOVATION
TEACHING
Pedagogical links between formal and informal
learning environments
Explorama 2.0 Understand yourself - Your
intelligences - How you learn
Researchers
Researchers
CREATIVITY
LEARNING
Researchers Developers Users
Researchers Developers Users
Researchers
BASIC RESEARCH KNOWLEDGEBASE
Innovation facilities - Problem solving and art -
pedagogically optimized
Teaching facilities - scientific core
curriculum - pedagogically optimized
Researchers Developers Users
COMMUNICATION
COMMUNICATION
19ORGANIZATION
based on expected minimum funding
Board of Universe Foundation
Director of Universe Foundation
Research Council
20PLAYFUL LEARNING
21THREE ASPECTS OF HAPPINESS AND WELL-BEING
- Brief positive emotions order in body and mind
- Re. the past pride, serenity, satisfaction etc.
- Re. the now physical health, physical and
psychological energy, inspiring settings, food,
music etc. - Re. the future security, confidence, trust,
optimism, hope etc. - Important preconditions for learning and
creativity but rarely so in itself - Longer lasting engaged immersion (flow) order
in attention - E.g. play, hobbies, reading, exiting work
- Often a very learning-rich and creative state of
mind because it implies the combination of
optimal challenge and concentration - More permanent experience of higher meaning
social and existential order - The experience of being important part of
something much larger than oneself - Deeper foundation for learning and creativity
(Inspired by Csikszentmihalyi, 1991 and Seligman,
2002)
22ASPECTS OF HAPPINESS AND WELL-BEING
8
Anxiety
High A3 A4
Chal-lenge
Low A1 A2 Boredom
0
0 Low Competence High 8
Flow
(Knoop, 2002 after Csikszentmihalyi, 1991)
23GENERAL PRECONDITIONS FOR FLOW
- Good opportunities for self-initiative and
self-regulation under responsibility to the
surroundings - Concrete, energizing goals
- Manageable, unbureaucratic rules
- Flexibility to regulate challenges and
competencies to match - Ongoing, clear, non-humiliating, information
about how well one is doing - The possibility of being able to screen out
distractions making concentration possible
(Knoop, 2002 after Csikszentmihalyi, 1991)
24Human Culture
Human Nature
25THANK YOU !
26LITERATURE AND LINKS
- Knoop, H. H. Lyhne, J. (red.) (2005). Et nyt
læringslandskab Flow, Intelligens og det gode
læringsmiljø. København Dansk Psykologisk
Forlag. - Knoop, H. H. (2002). Leg, læring og kreativitet
hvorfor glade børn lærer mere. København
Aschehoug. - Knoop, H. H. (2006). Når lysten til at lære
overlever mødet med skolen. I Hejgaard, J. et
al. Mit barn skal I skole. København
Mejeriforeningen, Rådet for Større
Færdselssikkerhed og Skole Samfund. - Knoop, H. H. (2007). Wise Creativity and Creative
Wisdom. In Craft, A., Gardner, H. Claxton, G
(eds.) Creativity, Wisdom and Trusteeship .
Thousand Oaks, CA Corwin Press. - Knoop, H. H. (2007). Control and Responsibility
A Danish Perspective on Leadership. In Gardner,
H. (ed.). Responsibility at Work How Leading
Professionals Act (or Don't Act) Responsibly. San
Francisco, CA Jossey-Bass. - Knoop, H. H. Gardner, H. (2001). Good Work in a
Complex World. Cambridge, Mass. Harvard
University. - Lyhne, J. Knoop, H. H. (red.) (2008). Positiv
Psykologi Positiv Pædagogik. København Dansk
Psykologisk Forlag. - Tidsskriftet Kognition Pædagogik. Virum Dansk
Psykologisk Forlag - www.universeresearchlab.dk
- My homepage at DPU / Aarhus Universitet