Title: Chapter 1.3 Ludology for Game Developers An Academic Perspective Last modified by: sealscd Created Date: 9/6/2004 4:32:53 AM Document presentation format
Chapter 1.3 Ludology for Game Developers An Academic Perspective Ludology? Ludus (Latin) = game Logos (Greek) = reason, science Ludology = Scientific analysis of ...
To create a framework and provide categories and concepts for a LUDOLOGY OF ... To understand and reflect on the 'basics' of pervasive gaming - as an underlying ...
... is all either work, rest, or fun. Fun is about practicing or learning new survival ... Flirting, showing off, finding mates is a key interest in social fun ...
... work has made a profound impact on both fantasy literature and game design ' ... role-playing games (e.g. Dungeons&Dragons, TSR, 1974) combined a fantasy setting ...
'Knowing Star Wars: The Phantom Menace will not make you better at playing Pod Racer (Juul 2001a) ... (novel to comic book, to movie, to TV series, to opera, ...
rules (formal systems) played (experienced by users) in virtual ... Computer games are rubbish. but we can change the odds. mmmm, I actually used 14 s ...
Half Life 2, Halo 2, Far Cry, Doom 3. Largest worlds. Most ... Halo (PC) Works on a very large number of machines and not just to the hardware extreme. ...
Constraining Interaction to Create Emergent Narrative Greg Costikyan CEO, Manifesto Games Before 1973... People would have looked at you funny if you said something ...
... a software browser plug-in for downloading and managing online games ... Mixture of free and pay ... Digital culture online and offline games share a ...
Triggered by the growing popularity of computer games. ... (definitions of games, structure, time, multiplayer, platforms, case studies...) Construction ...
Introducing Game Research ' ... Serious Games: The development of future serious titles. ... Awareness of canons and classics missing. Methods weak and in development ...
Schools in Gentofte Kommune: The test bed for the practical experiments towards ... and theoretical literature on new media, including video and computer ...
While computer-based interactive games (a.k.a. video games) have been a pop ... years video games have been recognized as a major emerging art form, poised to ...
69 percent of US video game players are over the age of 18 (ESA 2006) ... encode tricks' or cheats' which allow a myriad of transformations possible for ...
... (1991) Playing with Power in Movies, Television and Video Games: From ... and H. Jenkins (no date) Before the Holodeck: Translating Star Trek into Digital ...
It is no coincidence that Space War and Adventure are among the best known of ... with two computers having a good game of Return to Castle Wolfenstein (2001) ...
warren sack / film & digital media department / university of ... the frontier or on America's farms enjoyed free range over a space which was ten ... Tetris? ...
e.g., nuvo & postpet: kawaii: japanese for cute. e.g., hello kitty.outline ... The first campfire the guys on the hunt come back with a story to tell--that is ...
a way of thinking about games other than in terms of 'story' or 'narrative' ... pogo.com. 14 million players/mo. 55% women. games | industry. casual on-line games ...
Play: transgression of the border between play and non-play ... Play and games are fragile confines ... (Barney & friends in Half-Life) Scene and mood creator ...
Design criteria, techniques and case studies for creating and evaluating ... Dressed like a businessman, has a graph. Unclear how ECA influence interaction ...
... constrain the spatial freedom of others during interrogation, ... from BBS, another DARWARS project. Mainstream Media Coverage. of Tactical Iraqi. Newsweek ...
People would have looked at you funny if you said something like 'games are a ... a happy compromise: Compelling story, entertaining gameplay (e.g., Grim Fandango) ...
Execrable online games on government websites are an embarrassment. ... It also integrates an arcade game and a 'skill builder' with a virtual tutor. ...
The Play Concept We can understand a game to be an ... 2 opposite poles... The Sims? -A Final Fantasy game? How does being. pervasive change. game? ...
'If I had my way, a solid grounding in economics would be required of anyone ... Spacewar (Russel et al, 1962) Players cannot rely on each other to be peaceful ...