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CS4826 week 2

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Human-computer interaction is a discipline concerned with the design, evaluation ... Ergonomics. Anthropometric and physiological characteristics. Workspace design ... – PowerPoint PPT presentation

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Title: CS4826 week 2


1
CS4826 week 2
  • The nature and content of HCI

2
ACM SIGCHI
  • Curricula forHuman-Computer Interaction
  • http//www.acm.org/sigchi/cdg/

3
Definition of HCI
  • Human-computer interaction is a discipline
    concerned with the design, evaluation and
    implementation of interactive computing systems
    for human use and with the study of major
    phenomena surrounding them.

4
Content of HCI
  • Nature of HCI
  • Use and context of computers
  • Human characteristics
  • Computer and interface architecture
  • The development process

5
ACM SIGCHI curriculum
6
The Nature of HCI
  • Overviews or theoretical frameworks
  • Points of view (work-centred, tool etc.)
  • Objectives (productivity, empowerment)
  • History and Intellectual roots
  • HCI as an academic topic

7
Use and Context of Computers

8
ACM SIGCHI curriculum
9
Social Organization and Work
  • Human as an interacting social being
  • Nature of work and technical systems
  • Models of activity, work etc.
  • Socio-technical systems
  • Quality of work life

10
Application Areas
  • Particular application areas and classes of
    application domains
  • Document-oriented interfaces
  • Communication-oriented interfaces
  • Embedded systems (copiers, VCRs)

11
Human-Machine Fit
  • Changing some component of a socio-technical
    system so as to improve its fit.
  • Adaptive systems
  • System adaptation
  • User adaptation
  • User guidance

12
Shower Interface
13
Human Characteristics
14
ACM SIGCHI curriculum
15
Human Information Processing
  • Characteristics of human as a processor of
    information
  • Models of cognitive architecture
  • Users conceptual models
  • Models of human action
  • Human diversity

16
Language and Communication
  • Language as a communication and interface medium.
    Communication phenomena.
  • Aspects of language
  • Conversational interaction
  • Specialized languages

17
Ergonomics
  • Anthropometric and physiological characteristics
  • Workspace design
  • Fatigue and health issues
  • Stressful or hazardous environments
  • Design for disabled

18
Petrol Cap Problem
19
Computer System and Interface Architecture
20
ACM SIGCHI curriculum
21
Input and Output Devices
  • Devices for mediating between humans and machines
  • Input devices
  • Output devices
  • Characteristics of I/O devices
  • Virtual devices

22
Dialogue Techniques
  • The basic software architecture techniques
  • Dialogue inputs
  • Dialogue outputs
  • Dialogue interaction styles and techniques
  • Dialogue issues

23
Dialogue Genre
  • The conceptual uses of the technical means
  • Interaction metaphors
  • Content metaphors
  • Workspace models
  • Style and aesthetics

24
Computer Graphics
  • Basic concepts from computer graphics
  • Geometry in 2-D and 3-D
  • Solid modelling
  • Colour representation

25
Dialogue Architecture
  • Software architectures and standards
  • Layers model
  • Screen imaging models
  • Window manager models

26
Wearable Computer
27
Development Process
28
ACM SIGCHI curriculum
29
Design Approaches
  • The process of design.
  • Graphic design basics
  • Task analysis techniques
  • Design specification techniques

30
Implementation Techniques
  • Tactics and tools
  • Prototyping techniques
  • Dialogue toolkits
  • Object-oriented methods

31
Evaluation Techniques
  • Philosophy and methods
  • Metrics
  • Specific evaluation techniques

32
Example Systems Case Studies
  • Classic designs to serve as extended examples
  • PC-DOS
  • Xerox Star
  • HyperCard
  • Super Mario Brothers

33
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