CAP4730: Computational Structures in Computer Graphics Antialiasing Outline What is antialiasing? How do we see the affects of antialiasing? What can we do about it?
This week as normal lectures today and tomorrow, tutorial tomorrow, lab ... of techniques which attempt to remove or mitigate the jagged effect of aliasing. ...
Antialiasing jaggies digitized Analog line Digital line: aliasing occurs Aliased 'W' Antialiased 'W' Antialiasing Antialiasing Unweighted Area Sampling Weighted Area ...
Aliasing occurs when signals are sampled too infrequently, giving the illusion ... Frank Crow, 1984. Replaces texture map with summed-area texture map ...
Anti-aliasing. Chris Handley. COSC326 Lecture 20. 2. What is going on here? COSC326 ... Can think of area sampling (box filter) as using a cube as the function. ...
You will develop your own game as a team. No paper presentation, ... www.humus.ca. www.frustrum.org. SS'04 Graphics meets Vision Marcus Magnor. Assignment ...
Antialiasing. Basic raytracing shoots one ray through the center of each pixel, so is subject ... Caustics from light reflecting off the bottom of a wavy pool ...
Obtain intensity information from multiple points that ... Run Bresenham's algorithm on microgrid. Set pixel intensities. SuperSampling. Plot (0,0 to 2,1) ...
Antialiasing with Line Samples Thouis R. Jones, Ronald N. Perry MERL - Mitsubishi Electric Research Laboratory Antialiasing Fundamentally a sampled convolution ...
Typing can be easier to read due to better quality fonts. Games look prettier and more realistic ... image sizes are larger. Games are affected by lower frame ...
High resolution display. Parallax. barrier. Right eye. Left eye. Slit. Implementation ... For optimal image quality, non-central replicas of input light field must not ...
DirectX/OpenGL, Skinning, rigid body physics, DirectX9 effects. Time line ... Team 'Dungeon Quest' Description. Coordinator: Christian Federmann. Members ...
Before sampling the image, use a low-pass filter to eliminate frequencies above ... Badly inflates storage requirements. Supersampling pros. Relatively easy ...
Texture image resolution is usually greater than the screen ... Original high- resolution image. ugly horizontal banding. Bilinear Interpolation (Tent Filter) ...
Point sampling reduces the dimension of the visibility ... Richard Coffey. David Hart. Peter-Pike Sloan. MERL: Hanspeter Pfister, Larry Seiler, Joe Marks ...
Antialiasing Antialiasing Increase the sampling rate to above twice the highest frequency Antialiasing Increase the sampling rate to above twice the highest ...
Antialiasing on the GPU One clever form of antialiasing is adaptive analytic prefiltering. The precision with which an edge is rendered to the screen is dynamically ...
Special Effects Realistischeres Rendern einer Scene Special Effects Heutige Themen: Partikelsysteme Motion Blur Tiefensch rfe Lens Flares Antialiasing ...
Every pixel yields at least one ray (more for antialiasing) ... Specular highlights. Straightforward reflection and refraction. Not just triangles! CUDA ...
Solution: Discard intersections with horizontal edges and with upper endpoint of any edge Antialiasing Raster displays have pixels as rectangles Aliasing: ...
Limited handling of fp pixels is available (no antialiasing, alpha blending) 16. Why shaders ... within that program (no subroutines until pixel shader 2.0) ...
To continue the implementation of a spread spectrum RF ... Single-pole low pass antialiasing filter to attenuate unwanted frequencies. High Performance ...
plus corrections and taxonomy from start of last lecture ... Duality: F(x)*G(x) = F(w)G(w) Sampling and Antialiasing. Prefiltering vs. postfiltering ...
... a Sony Trinitron monitor. Triads versus pixels. antialiased font (Adobe Acrobat) subpixel font (Adobe Cooltype) integral pixel font (IBM LCD) integral pixel font ...
Computer representations of the physical world are often a ... Bump mapping. Texture mapping. Reflection mapping. Next Lecture. Putting it all back together...
The sampling and reconstruction process Real world: continuous Digital world: discrete Basic signal processing Fourier transforms The convolution theorem
The sampling and reconstruction process Real world: continuous Digital world: discrete Basic signal processing Fourier transforms The convolution theorem
Line and Curve Drawing Algorithms. Line Drawing. y = m . x b. m ... Calculate next points and plot in each octant. */ while (circPt.x circPt.y) { circPt.x ...
Passes infinitely high frequencies. Attenuates desired frequencies. 38. Supersampling ... 'Average down' means multiply by low-pass function in frequency domain ...
Note that our method based on line antialising, shown on the right, does a better job hiding those evil jaggies. So here are a couple of demos of edge overdraw.
Penumbra Maps. C. Wyman and C. Hansen [EGSR 2003] Algorithm. Algorithm ... Alpha defines penumbra shape. Should vary with ratio b/r. blocker. smoothie. receiver ...
For more classes visit www.snaptutorial.com Laboratory Title: Sallen-Key Active Filter Design Objectives: • Design and simulate a Butterworth, low-pass Sallen-Key active filter. • Construct and test the designed Butterworth, low-pass Sallen-Key active filter.
For more course tutorials visit www.tutorialrank.com Laboratory Title: Sallen-Key Active Filter Design Objectives: • Design and simulate a Butterworth, low-pass Sallen-Key active filter.
For more classes visit www.snaptutorial.com Laboratory Title: Sallen-Key Active Filter Design Objectives: • Design and simulate a Butterworth, low-pass Sallen-Key active filter. • Construct and test the designed Butterworth, low-pass Sallen-Key active filter.
For more course tutorials visit www.newtonhelp.com Laboratory Title: Sallen-Key Active Filter Design Objectives: • Design and simulate a Butterworth, low-pass Sallen-Key active filter. • Construct and test the designed Butterworth, low-pass Sallen-Key active filter.
Dino. Model. Timings. Rendering time per frame (in milliseconds) ... Dino. Model. Pentium III 800Mhz, GeForce2. Comparison with Supersampling. Original. 2x2 ...
Introduction to 2D and 3D Computer Graphics Emphasizing both 2D and 3D Computer Graphics Karla Steinbrugge Fant Notes: A more practical approach is weighted area ...