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The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine – PowerPoint PPT presentation

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Title: The%20Role%20of%20Game%20Technologies%20in%20Learning%20Science


1
The Role of Game Technologies in Learning
Science Walt Scacchi Institute for Software
Research and UCGameLab.net University of
California, Irvine
2
Objective
  • How best to employ networked computer game
    technology in ways that integrate
  • - social learning opportunities
  • - scientific visualization methods
  • - external scientific datasets
  • - science work practices
  • - playful fun
  • to develop, deploy, and evolve
    single/multi-player games for informal
    science/engineering education in different
    disciplines.

3
An overview of some recent science learning games
4
Contemporary SLGs
  • -- Droidworks (mechanical system design)?
  • -- KineticCity (life science)
  • -- Genius Task Force Biology (ecology simulation,
    in German only)
  • -- Industry Player (macro economics/commodity
    trading system)?
  • -- GTR and NASCAR 2007 (mechanical engineering,
    motorsports racing simulation)
  • -- DinoQuest and DinoQuest Online (life science)?
  • -- Future SLGs
  • -- Plasma physics and nanotech design games?
  • -- Semiconductor fabrication games?

5
LucasArts Droidworks
6
Droidworks
7
(No Transcript)
8
KineticCity MiniGame--Body System Identification
9
KineticCity Body System Identification Game
Play-to-Learn techniques
  • Given prompt (e.g., Circulatory/Respiratory
    system) select, drag, and place system components
    into correct locations
  • System component identification (e.g., heart,
    arteriole-venal network, esophagus, lungs) and
    location
  • By iconic form/shape (no names)
  • Placing all correct system components allows
    advancement to next system any mistake resets
    (removes) placed components requiring iterative
    play.
  • Failure-driven (trialerror iteration) and
    spatial-shape reasoning
  • Play-learning anomalies
  • Some components resize, others dont
  • Nerve and arteriole-venal networks resize on
    placement (automatically), but bones dont
  • Systems are partial--why some components, but not
    others?
  • Which system -- cardio-pulmonary system vs.
    circulatory/respiratory system?

10
(No Transcript)
11
IndustryPlayer
12
GTR2 racing simulation
13
NASCAR Racing 2007
14
DinoQuest and DinoQuest Online for Informal Life
Science Education
  • Physical interaction quest game DinoQuest
  • Life-size dinosaurs models (e.g. T-Rex,
    Argentinosaursus, Velociraptors)?
  • Family-based problem-solving and collective
    learning in physical environment
  • Game progress tracked via user-controlled IR
    transmitters that activate embedded sensor net
  • Web-based SLG DinoQuest Online
  • Addresses CA science education standards for K-6
    grades
  • Interoperates with DinoQuest
  • Designed for internationalization
  • Developed by UCI GameLab

15
  • The IR Transmitter-- wireless mobile mouse!
  • Picking up information throughout the DQ site.
  • Tracking visitors success on missions.
  • IR transmitter, sensor network technology, and
    interactive media from Creative Kingdoms, Inc.

16
Technology Embedded Sensors and Transmitter
Activation
17
DinoQuest Online (released in Summer 2007)?
  • Log in with password online or from DSC
  • Go to each collaboratory
  • http//www.dqonline.org
  • Same scientists as DinoQuest at DSC
  • Expand upon science education
  • standards in each lab

18
Multiple Science Learning Games Dinosaur Dig Pit
Field Site Collab Game
  • Different objectives for each game.

19
Multiple Science Learning Games Narrative Content
20
Multiple Science Learning Games Zoology and
Systems Collab Games
  • Build a working digestive system out of
    available organs and connnectors
  • Move Oxygen and CO2 through a cardio-pulmonary
    system

21
Multiple Science Learning Games Ecology/Habitat
Collab Game
  • Gain points by matching prey/predator and food
    chain relations via Tretis-like game play

22
Multiple Science Learning Games Resource
Interaction Collab Game Spaces
MyLab - shows missions completed both online and
at the DSC
DinoSphere allows building of your own Dinosaur
with DNA collected from missions.
Go back online or go to DSC to obtain different
DNA by completing more missions!
23
Possible Future SLGs?Plasma physics
gameNano-technology game
24
Plasma fusion simulation exploration game
25
CERN Quantum Game
26
Incredible (nanotech) machines
27
Thank You! This presentation can be found on the
Web at the following location http//www.ics.uci
.edu/wscacchi/Presentations/GameLab/Games-Learnin
g-May08.ppt
28
UCI Game Lab Partners and Sponsors
  • California Institute for Telecommunications and
    Information Technology Calit2 at UCI-UCSD
  • UCI Institute for Software Research
  • UCI Arts, Computation, and Engineering (ACE)
    Program
  • UC Humanities Research Institute
  • Discovery Science Center, Santa Ana, CA
  • Daegu Global RD Collaboration Center, Daegu,
    South Korea
  • National Science Foundation
  • Intel
  • Sun Microsystems
  • EON Reality
  • and others
  • For further information, see http//ucgamelab.net
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