Title: Motor Learning Principles
1Motor Learning Principles
- Debbie Rose, Ph.D.
- Co-Director, Center for Successful Aging
- California State University, Fullerton
2Important Motor Learning Principles
- How best to introduce a skill
- Modeling correct versus learning models
- Discovery Learning Techniques
- How to organize the practice environment
- Practice variability task demands versus
environmental constraints - How to provide feedback to clients in a
meaningful way - Augmented Feedback
3Stages of Learning
- Gentiles Two-Stage Model of Motor Learning
- Stage One Understanding the goal of the
movement. - Stage Two Adapting the movement pattern to the
specific demands of the environment in which
skill will ultimately be learned.
4I Getting the Idea of the Movement
- Learner begins to explore how different parts of
movement must be coordinated to achieve the goal. - Engages in trial-and-error practice.
- Learner begins to discriminate between
environmental features important to the task.
5I Getting the Idea of the Movement
- Regulatory Conditions
- Environmental features that directly affect how
the skill is to be performed. - Non-Regulatory Conditions
- Environmental features that do not, or should not
influence how the skill is to be performed. - Example?
- Reaching for an object while standing on
half-foam roller
6- Regulatory Conditions
- Size and shape of object
- Distance and height of
- object from body
- Width and compliance of
- support surface
7- Non-Regulatory Conditions
- Instructor clothing
- Color of object
- Proximity of other clients
- Background noise/music
8STAGE TWO
- Learner attempts to adapt movement pattern to
specific demands of environment in which task
will be performed. - Stable
- Variable
9Learners Goal?
- Fixate or diversify the skill
- Dependent on the type of performance environment
in which skill will ultimately be performed.
10Practical Implications
- Most daily activities require that skills be
diversified - Regulatory conditions related to task demands or
environmental constraints should be manipulated.
11Introducing the Skill to be Learned
- Traditional method is to provide verbal
description of movement skill followed by one or
more visual demonstrations - Why? Believed to convey greatest amount of
information in most meaningful form.
12Visual Demonstrations
- Most effective when a new pattern of coordination
is being learned. - Observing initially unskilled models may be
equally if not more beneficial than observing a
correct model. Why? - Learner more likely to engage in problem-solving
activities versus imitation. - Underlying strategy used to accomplish skill not
observable in case of skilled model. - Most effective when demonstration is supplemented
with corrective feedback.
13Practical Implications
- Small group activities one person serves as
learning model and others in group are observers.
Instructor provides corrective feedback on
multiple trials before group practice begins. - Alternative strategy - Performance checklists
describing key elements of skill. - Fosters better understanding of skill to be
learned. - Facilitates management of groups.
14Discovery Learning
- Self- or guided-discovery.
- Many skills to be learned in FallProof ? program
are best learned implicitly. - Example Helping clients learn how and when to
transition from one type of postural control
strategy to another (ankle to hip) - Verbally posing a movement problem or
manipulating task demands and/or environmental
guides learner to solution and fosters more
problem-solving.
15Varying the Practice Environment
- Important to vary practice environment during
second stage of learning - Challenge can be manipulated by varying task
and/or environmental demands - Results in more varied practice environment that
benefits learning of current and future skills. - Valuable to vary practice environment when
learning to fixate or diversify skill.
16The Practice Environment
- How practice environment is structured depends
on - Learners current level of skill
- Characteristics of skill to be learned
- Final performance environment stable
(unchanging) versus variable (changing).
17Varying the Practice Environment
- Regulatory and non-regulatory conditions should
be manipulated when learning to diversify a
skill. - Non-regulatory conditions should be manipulated
when learning to fixate a skill.
18Varying the Practice Environment
- How variations of one or multiple skills are
practiced can also be varied. - Increases level of contextual interference or
variety introduced into practice environment. - Variety further manipulated by varying practice
according to a blocked or random practice schedule
19Varying the Practice Environment
- Blocked Practice Schedule
- Particular skill is practiced for given number of
repetitions before new variation of same skill or
new skill is practiced - Random Practice Schedule
- Learner performs a skill or variation of skill
only once before practicing a different skill or
variation of skill on next repetition. Practice
order is randomized - Random schedules more cognitively effortful but
appear better for learning
20Increasing Cognitive Effort
- Suitable Progression
- Practice different variations of single skill
according to blocked followed by random practice - Follow same practice schedule (blocked to random)
while practicing 2-3 different skills in same
practice session.
21Varying the Practice
22Practical Example
- Stepping On and Off Benches
- Vary only height of bench and perform toe touches
according to blocked then random practice
schedule - Practice different skill variations on different
height benches according to blocked then random
schedule. - Can match level of practice difficulty to learner
capabilities easily.
23Benefits of Varying the Practice Environment
- Leads to better learning of movement skills
- Improves learners ability to transfer what has
been learned between different environments and
skills - Results in more enjoyable practice environment,
albeit more challenging.
24Delivering Feedback to a Learner
- One of most effective ways to assist learners
identify and correct errors in performance - Augmented feedback supplements feedback derived
from internal sensory systems - Can be verbal, visual, or auditory in nature
- Can be delivered during of after a performance.
25Delivering Feedback to a Learner
- Augmented feedback can provide learner with
information about outcome of performance - Knowledge of Results (KR)
- Augmented feedback can also provide information
about quality of the performance - Knowledge of Performance (KP)
26Augmented Feedback
- During stage One of Learning it is important to
provide prescriptive feedback - Informs learners about what they are doing wrong
and how to correct it. - During Stage Two of learning type of feedback
becomes more descriptive. - Begin to ask questions following attempts at a
skill to foster error detection and
self-correction in this stage of learning.
27Augmented Feedback
- Which type of feedback is most beneficial to
learner? BOTH - KR is beneficial for Four reasons
- Can be used to confirm learners own assessment
of internal sensory feedback - Can help determine actual outcome in situations
where own intrinsic feedback is insufficient - Can motivate learner to continue practicing skill
- Limiting feedback to KR promotes self-discovery
28Augmented Feedback
- Important to remember that more is NOT better.
- Too much augmented feedback leads to over
dependence - Less feedback forces learner to rely on internal
sensory feedback to make necessary skill
corrections - Less feedback leads to better learning and
transfer of knowledge to activities of daily
living.
29Conclusions
- Goal as instructor is to provide older adult
learners with skills and strategies needed to
accomplish variety of daily activities. - Tasks vary in demands imposed and must be
performed in different sensory environments - Important to structure class sessions in manner
that fosters problem-solving abilities