Microscopic Pedestrian Flow Modeling - PowerPoint PPT Presentation

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Microscopic Pedestrian Flow Modeling

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Title: PowerPoint Presentation Author: Rob Oosterom Last modified by: Serge Hoogendoorn Created Date: 1/30/2003 10:49:30 AM Document presentation format – PowerPoint PPT presentation

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Title: Microscopic Pedestrian Flow Modeling


1
Microscopic Pedestrian Flow Modeling
  • From Experiments to Simulation

Prof. Dr. Ir. S. P. Hoogendoorn Dr. Winnie
Daamen Ir. M.C. Campanella www.pedestrians.tudelf
t.nl
Faculty of Civil Engineering and Geosciences
2
Problem background
  • Research goals develop tools / microscopic
    simulation models to
  • describe and predict pedestrian flow operations
  • in different types of infrastructure (urban
    areas, airports, railway stations, buildings)
  • in case of different situations (peak-hours,
    off-peak period, emergencies and evacuation
    emphasis on crowds)
  • With the final aim to assess a new infrastructure
    design / changes in design / evacuation plan in
    terms of
  • Comfort, efficiency, safety

3
Behavioral levels in walker theory
  • The walking theory behind our models can be
    divided into three inter-related levels
  • Strategic level, involving activity scheduling
    and (global) prior route choice (which activities
    to do in which order, where to perform these
    activities, and how to get there)
  • Tactical level, involving choice decisions during
    while walking (e.g. choice of the ticket window
    with the shortest queue)
  • Operational level, walking, waiting, performing
    activities

4
Route choice in continuous space
  • Wi(t,x) minimum cost of getting from any
    location x to destination area Ai satisfies
    Hamilton-Jacobi-Bellman partial differential
    equation
  • Prior route choice is assumed equal for all
    pedestrians sharing the same destination area Ai

5
Schiphol Plaza example
  • Figure shows iso-value function curves for buying
    item (before leaving by using exits 1-5)
  • Also user-equilibrium dynamic assignment to
    include traveler response to traffic conditions

Hoogendoorn, SP, Bovy, PHL (2004). Dynamic
user-optimal assignment in continuous time and
space, Transportation Research Part B - 38 (7),
pp. 571-592.
6
En-route decisions
  • Rerouting due observable delays (congestion)
  • Example choice of turnstile
  • Turnstile is chosen that gives best trade-off
    between walking distance and waiting time

7
Empirical / experimental facts of walking
  • Substantial body of research on pedestrian flow
    operations both from viewpoint of individual
    pedestrians and collective flow
  • Examples microscopic facts
  • Free walking speed of pedestrians and dependence
    on internal and external factors (age, gender,
    purpose of walking, inclination, temperature)
  • Relation required spacing and walking speed
  • Example macroscopic facts
  • Fundamental relation between flow, density and
    speed
  • Capacity estimations for hallways, doors,
    revolving doors, etc.
  • Self-organization phenomena

8
Walking experiments
9
Self-organization
  • In pedestrian flow, several self-organized
    patterns can be observed which are fundamental
    for modeling pedestrian flow
  • Formation of dynamic lanes in bi-directional
    flows (or in case of faster / slower pedestrians)
  • Formation of diagonal stripes in crossing flows
  • Zipper effect in long oversaturated bottlenecks
  • Arc formation and the faster is slower effect
  • Self-organization has been studied empirically
    and experimentally
  • Some examples

10
Lane formation bi-directional flows
11
Lane formation bi-directional flows
12
Crossing flows
13
Crossing flows
14
Bottleneck experiment
15
Zipper formation in bottlenecks
16
Walker operations during emergency
  • Although panic does generally not occur (less
    than 10 of all cases), the wish to leave a
    building as quickly as changes the nature of the
    walking operations (adaptive behavior)
  • Excellent experimental and simulation research on
    emergent traffic conditions has been done by
    Peschl (1971), Stapelfeldt (1976) and Helbing
    (2004)
  • An important effect is the so-called
    faster-is-slower effect / arc formation
    pedestrians with a stronger wish to leave the
    building (or leaving it more quickly) cause
    increased forces on other pedestrians possibly
    leading to arc formation or tripping pedestrians

17
Example experiments
18
Self-organization theory
  • Theory of self-organization
  • Pedestrian economicus
  • Minimize predicted disutility (or maximize
    pay-off) of walking
  • Expect some user-equilibrium state can
    unilaterally take an action to improve his / her
    condition
  • Differential game theory predicts occurrence of
    Nash equilibrium
  • Hypothesis self-organized phenomena are such
    self-organized states

19
Walker model NOMAD
  • Aims derive model which is continuous in
    timeand space model, describing acceleration
    a(t) of pedestrian p
  • Two sub-models
  • Physical interactions model (short range
    interactions), describing normal and tangential
    forces between pedestrians and between
    pedestrians and obstacles (Helbing et al,2000)
  • Control model (long range interactions),
    describing decisions made by pedestrians based on
    predictions of future state of system (including
    actions of other pedestrians)

20
Physical model
normal force
  • Pedestrians are represented as circles with a
    certain radius
  • Pedestrians are to a certain extent compressible
  • When a physical interaction between two
    pedestrians occur, both a normal (repellent)
    force and a tangential force (friction) acts on
    the pedestrians
  • Friction increases with increasing compression
    (like a squash-ball)
  • The model is instantaneous (no noticeable delay)
  • Holds equally for interactions between
    pedestrians and obstacles

friction
21
Control model derivation
  • Control model describes long-range / non-physical
    interactions between pedestrians (differential
    game)
  • Dynamics are determined by the control decisions
    of pedestrians, where pedestrians are assumed to
    be optimal controllers that minimize predicted
    walking cost (or pay-off) given expected
    reactions of other pedestrians (opponents)
  • Commercial models (i.e. Legion) make similar
    assumptions

22
Zero acceleration game
  • Optimal acceleration strategy zero acceleration
    game
  • Shows smooth acceleration towards desired
    velocity and distance dependent repelling forces
    caused by opponents which are too near to p
  • Note this is exactly the Social-Forces model of
    Helbing!

23
Model characteristics
  • Model captures all empirically established
    pedestrian flow features
  • Realistic speed dependent space requirements
  • Emergent behavior (lane-formation, striping,
    arc-formation)
  • Distinction between different types of
    pedestrians can be made
  • Besides repulsion, specific pedestrians can also
    attract each other

24
Example application evacuation
  • Reproducing faster-is-slower effect?
  • NOMAD / Social-Forces pedestrians are
    compressible particles exerting friction on
    each other when touching
  • Friction increases with level of compression
  • In case of emergency / evacuation pressure /
    friction between pedestrians / pedestrians and
    infrastructure increases due to
  • Increased desire to get out / walk at the desired
    speed / increase of the desired speed
  • Higher demand of pedestrians aiming to get out of
    the facility
  • See research of Helbing and Molnar, Hoogendoorn
    and Daamen

25
Desired speed and escape features
  • Arc-formation modeling

26
Desired speed and escape features
  • Increasing desired speed leads to increase of
    time needed to leave and decrease in capacity

27
Simulation example (NOMAD)
  • Example simulation using NOMAD

28
Simulation example (NOMAD)
  • Design solution reduce pressure by adding
    obstacle
  • Similar solutions in ruptures of grain silos
    (break force networks)

29
Does it work in practice?
30
Advanced model calibration
  • Model has been calibrated on a microscopic level
    using data from walking experiments using a newly
    developed calibration method
  • Calibrated results indicated
  • Large inter-pedestrian differences in parameters
    describing walking behavior
  • Importance of including anisotropy
  • Existence of a finite reaction time (of approach
    0.3 s)

31
Advanced model calibration
  • Anisotropic retarded model
  • Plausible model parameters
  • Reaction time approx. 0.3 s

32
Summary
  • Differential game theory was applied to derive
    mathematical model describing pedestrian
    behavior
  • Model captures fundamental characteristics of
    pedestrian flows
  • Besides a walker model, the microscopic
    simulation model NOMAD also features
  • Models for en-route route choice / activity area
    choice
  • Models for route choice and destination choice in
    continuous time and space

33
Future work
  • Improved models for pedestrian behavior near
    entrances (doors, revolving doors, turnstiles,
    etc.) dedicated walking experiments have been
    performed to this end!
  • Improving efficiency of route choice modeling
  • Improving numerical efficiency of walker modeling
  • Including other kinds of traffic (bicycles, cars,
    etc.) in the model
  • Freeware version of NOMADj will be available soon
    at the TU Delft pedestrian website
    (www.pedestrians.tudelft.nl)
  • Please visit website for all publications

34
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