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Special Effects

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... 1_Apex Special Effects Types of Special Effects Transitions Overlays Camera Angles Miniatures Pyrotechnics Chroma Key CGI Industrial Light Magic History ... – PowerPoint PPT presentation

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Title: Special Effects


1
Special Effects
2
Types of Special Effects
  • Transitions
  • Overlay Graphics
  • Physical Effects
  • Computer Generated Effects

3
Transitions
  • Changes from one shot to another
  • Dissolves
  • Mixing of two shots
  • Wipes
  • Pushing or peeling of two images
  • Fades
  • Dipping to or from black

4
Overlays
  • Graphics
  • Lower thirds
  • Upper thirds
  • Over the shoulder
  • Full Screen

5
Camera Angles
  • Depth of Field
  • Man in the hand
  • Low Angles
  • Create Speed
  • Taller and Thinner
  • High Angles
  • Shorter and Wider

6
Miniatures
  • Building
  • Boats
  • Cars

7
Pyrotechnics
  • Controlled explosions
  • Can be real
  • Can be computer created

8
Chroma Key
  • Blue Screen
  • Green Screen

9
CGI
  • Computer Generated Imagery
  • Animation
  • Toy Story
  • Becoming more realistic
  • Beowulf

10
Industrial Light Magic History
  • 1982 First completely computer-generated
    sequence (the "Genesis sequence" in Star Trek II
    The Wrath of Khan)
  • 1985 First completely computer-generated
    character, the "stained glass man" in Young
    Sherlock Holmes
  • 1988 First morphing sequence, in Willow
  • 1989 First computer-generated 3-D character, the
    pseudopod in The Abyss
  • 1991 First partially computer-generated main
    character, the T-1000 in Terminator 2 Judgment
    Day
  • 1992 First time the texture of human skin was
    computer generated, in Death Becomes Her
  • 1993 First time digital technology used to
    create a complete and detailed living creature,
    the dinosaurs in Jurassic Park, which earned ILM
    its thirteenth Oscar

11
  • 1994 The cartoon-like effects in The Mask
  • 1995 The first fully synthetic speaking
    computer-generated character, with a distinct
    personality and emotion, to take a leading role
    in Casper
  • 1995 First computer-generated photo-realistic
    hair and fur (used for the digital lion and
    monkeys) in Jumanji
  • 1996 First completely computer-generated main
    character, Draco in Dragonheart
  • 1999 Used motion capture to create the undead
    form of the character, Imhotep in The Mummy.
  • 1999 Second completely computer-generated main
    character, Jar Jar Binks in Star Wars Episode I
    The Phantom Menace
  • 2002 First feature film completely shot and
    exhibited in digital HD video in Star Wars
    Episode II Attack of the Clones
  • 2003 Used most extensive projects and animation
    techniques yet to create a large, human-like,
    green monster in Hulk
  • 2006 Develops "iMocap" system, which uses
    computer vision techniques to track live-action
    performers on set. Used in the creation of Davy
    Jones and ship's crew in the film Pirates of the
    Caribbean Dead Man's Chest

12
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