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Computer Graphics 3: 2D Transformations

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Allowed by the fact that we use homogenous coordinates ... Next time we'll start to look at how we take these abstract shapes etc and get them on-screen ... – PowerPoint PPT presentation

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Title: Computer Graphics 3: 2D Transformations


1
Computer Graphics 32D Transformations
2
Contents
  • In todays lecture well cover the following
  • Why transformations
  • Transformations
  • Translation
  • Scaling
  • Rotation
  • Homogeneous coordinates
  • Matrix multiplications
  • Combining transformations

3
Why Transformations?
  • In graphics, once we have an object described,
    transformations are used to move that object,
    scale it and rotate it

4
Translation
  • Simply moves an object from one position to
    another
  • xnew xold dx ynew yold dy

5
Translation Example
(2, 3)
(1, 1)
(3, 1)
6
Scaling
  • Scalar multiplies all coordinates
  • WATCH OUT Objects grow and move!
  • xnew Sx xold ynew Sy yold

7
Scaling Example
(2, 3)
(1, 1)
(3, 1)
8
Rotation
  • Rotates all coordinates by a specified angle
  • xnew xold cos? yold sin?
  • ynew xold sin? yold cos?
  • Points are always rotated about the origin

y
6
5
4
3
2
1
x
0
1
2
3
4
5
6
7
8
9
10
9
Rotation Example
(4, 3)
(3, 1)
(5, 1)
10
Homogeneous Coordinates
  • A point (x, y) can be re-written in homogeneous
    coordinates as (xh, yh, h)
  • The homogeneous parameter h is a non-zero value
    such that
  • We can then write any point (x, y) as (hx, hy, h)
  • We can conveniently choose h 1 so that (x, y)
    becomes (x, y, 1)

11
Why Homogeneous Coordinates?
  • Mathematicians commonly use homogeneous
    coordinates as they allow scaling factors to be
    removed from equations
  • We will see in a moment that all of the
    transformations we discussed previously can be
    represented as 33 matrices
  • Using homogeneous coordinates allows us use
    matrix multiplication to calculate
    transformations extremely efficient!

12
Homogeneous Translation
  • The translation of a point by (dx, dy) can be
    written in matrix form as
  • Representing the point as a homogeneous column
    vector we perform the calculation as

13
Remember Matrix Multiplication
  • Recall how matrix multiplication takes place

14
Homogenous Coordinates
  • To make operations easier, 2-D points are written
    as homogenous coordinate column vectors

Translation
Scaling
15
Homogenous Coordinates (cont)
Rotation
16
Inverse Transformations
  • Transformations can easily be reversed using
    inverse transformations

17
Combining Transformations
  • A number of transformations can be combined into
    one matrix to make things easy
  • Allowed by the fact that we use homogenous
    coordinates
  • Imagine rotating a polygon around a point other
    than the origin
  • Transform to centre point to origin
  • Rotate around origin
  • Transform back to centre point

18
Combining Transformations (cont)
2
1
3
4
19
Combining Transformations (cont)
  • The three transformation matrices are combined as
    follows

REMEMBER Matrix multiplication is not
commutative so order matters
20
Summary
  • In this lecture we have taken a look at
  • 2D Transformations
  • Translation
  • Scaling
  • Rotation
  • Homogeneous coordinates
  • Matrix multiplications
  • Combining transformations
  • Next time well start to look at how we take
    these abstract shapes etc and get them on-screen

21
Exercises 1
  • Translate the shape below by (7, 2)

(2, 3)
(1, 2)
(3, 2)
(2, 1)
x
22
Exercises 2
  • Scale the shape below by 3 in x and 2 in y

(2, 3)
(1, 2)
(3, 2)
(2, 1)
x
23
Exercises 3
  • Rotate the shape below by 30 about the origin

(7, 3)
(6, 2)
(8, 2)
(7, 1)
x
24
Exercise 4
  • Write out the homogeneous matrices for the
    previous three transformations

Translation
Scaling
Rotation
25
Exercises 5
  • Using matrix multiplication calculate the
    rotation of the shape below by 45 about its
    centre (5, 3)

26
Scratch
x
27
Equations
  • Translation
  • xnew xold dx ynew yold dy
  • Scaling
  • xnew Sx xold ynew Sy yold
  • Rotation
  • xnew xold cos? yold sin?
  • ynew xold sin? yold cos?
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