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Curvature Correction of the HamiltonJacobi Skeleton

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Title: Curvature Correction of the HamiltonJacobi Skeleton


1
Grouping with Asymmetric Affinities A
Game-Theoretic Perspective
Andrea Torsello and Marcello Pelillo
2
Grouping problem
  • We want to segment edges extracted from an image
    into shape and noise classes.
  • Incorporate the Gestalt principles of
    good-continuation and proximity into a pairwise
    compatibility measure, turning the problem into
    one of pairwise clustering.
  • Allow non-symmetric compatibilities that emerge
    from a random-walk interpretation (Williams and
    Thornber 2000)
  • We take a game-theoretic approach forcing the
    hypotheses that an edge belongs to a shape class
    to compete with one-another.

3
Directed compatibility
  • Compatibility between i and j is a measure of the
    likelihood that a shape-boundary passes through i
    and j.
  • The boundary can be formalized as a (random) walk
    from i to j. A shape boundary must be a closed
    walk.
  • If direction of movement is not taken into
    account the likelihood of going from i to j is
    the same as going from j to i.
  • If we take into account the direction of
    movement, going from j to i might require a
    longer walk than going from i to j.

4
The role of asymmetry
  • Without representing directions, the walk process
    cannot remember the direction of travel in the
    previous time-step hence, at the next time-step,
    the walk is equally likely to continue in either
    direction.
  • The walks over a symmetric compatibility matrix
    may contain cusps (i.e., reversals in direction).
  • Williams and Thornber (2000) proposed to take the
    direction of motion into account yielding an
    asymmetric compatibility.

5
Survival of the fittest
  • We take a game-theoretic perspective to
    perceptual grouping
  • The hypothesis that edge-element i belongs to a
    shape boundary is forced to compete with all
    other edges, receiving
  • Support from compatible edges
  • Competitive pressure from all other edges.
  • The surviving elements are taken to be a part of
    a highly cohesive group.

6
Game theory
  • Evolutionary game theory considers the scenario
    where individuals are repeatedly drawn at random
    from a population to play a symmetric two-player
    game.
  • Players are not supposed to behave rationally,
    but according to a preprogrammed behavior
    pattern, or pure strategy, and some evolutionary
    selection process operates over time on the
    distribution of behaviors.
  • Le aij be the payoff that a player using strategy
    i has when encountering strategy j, is the
    average payoff of strategy i if the population
    has strategy distribution x.

7
Game theory
  • Assume that competitive pressure between
    strategies yields an evolution dynamics
  • We say that the dynamics is payoff-monotonic if
  • Intuitively, for a payoff-monotonic dynamics the
    strategies associated to higher payoffs will
    increase at higher rate.
  • Associating edges to strategies and
    edge-compatibility to payoff, game dynamics model
    the competition between the hypotheses.
  • We use replicator dynamics

8
Discrete compatibility
  • Let A be a compatibility matrix with only 0-1
    elements.
  • Let AT be the adjacency matrix of graph G(V,E).
  • S?V is a doubly connected clique iff
  • Define xS
  • Theorem 1 If S is a doubly connected clique not
    fully connected to an external vertex, xS is an
    ESS for (1)
  • Theorem 2 All ESS for (1) with payoff AaI, agtĀ½
    are characteristic vectors of doubly connected
    cliques not fully connected to an external vertex.

S
9
Discrete compatibility
  • What is this condition not fully connected to an
    external vertex?
  • Here a,b,c is a doubly connected clique, but
    every vertex is compatible to d. For this reason
    d has a high payoffand will not become extinct.
  • In this new context, a, not being linked by d,
    will be compatible to fewer edges than average
    and will eventually become extinct, leaving only
    vertices belonging to the doubly connected clique
    b,c,d.
  • The asymmetry can be used to eliminate solutions
    (cliques)

10
Continuous compatibility
  • What happens if A has continuous entries?
  • Dominant sets (Pavan and Pelillo 2003) correspond
    to ESS for (1)
  • A set S?V is said to be dominant if
  • ws(i)gt0 for all i in S
  • ws(i)lt0 for all i not in S
  • What is the role of Asymmetry?
  • A strong support from a to b without a
    corresponding strong support from b to a forces a
    to extinction. I.e. The walk must be closed.

11
Experimental results
Noiseadded
Original
WilliamsThornber
Replicatordynamics
12
Experimental results
Noiseadded
Original
WilliamsThornber
Replicatordynamics
13
Experimental results
Noiseadded
Original
WilliamsThornber
Replicatordynamics
14
Experimental results
Noiseadded
Original
WilliamsThornber
Replicatordynamics
15
Noise sensitivity
16
Experimental results
Noiseadded
Original
Replicatordynamics
WilliamsThornber
17
Conclusions
  • We took a game-theoretic approach to grouping to
    deal with asymmetric compatibilities
  • Edges are forced to compete and surviving
    elements are taken to be a part of a cohesive
    group
  • We provide a theoretical characterization of
    stable distributions both with discrete and
    continuous compatibilities
  • Experimental analysis show that the approach is
    competitive and often superior to alternative
    state-of-the-art approaches
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