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Java / OOP

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Slow (casting and method calls) (c) Kasper B. Graversen, 2001. 22. Arrays ... No casting required. Only one type can reside in arrays (including subtypes of course) ... – PowerPoint PPT presentation

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Title: Java / OOP


1
Java / OOP
  • Inheritance
  • Collections/Dynamic arrays
  • Simple arrays
  • Course repetition

with Kasper B. Graversen!
2
Inheritance
  • In nature we constantly find inheritance
  • We have different races which originates from
    some common source
  • Horse
  • Iceland pony
  • Arabian
  • Zebra
  • They have common features physically or mentally.

3
Inheritance
  • In java we have single source inheritance
  • We can inherit from one other class
  • We inherit
  • Type
  • Attributes
  • Functionality

4
Inheritance
class Vehicle int speed int topspeed
int weight pubblic int drive()
return speed public String
toString() return speed weight
UML Diagram
class Truck extends Vehicle int loadweight
public void load(int load)
loadweight load weight loadweight
public void unload()
loadweight 0 weight - loadweight

Truck tub new Truck() tub.speed
30 tub.weight 2000 System.out.println(tub)
5
Inheritance
  • A Truck is a Truck and a Vehicle (it has all
    methods and attributes inherited from Vehicle)
  • Since a Truck is both types this will work

class CarSeller public boolean buy(Vehicle
car) if(car.topspeed gt 200) public
boolean buyTrucks(Truck truck)
6
Inheritance
  • In Java all objects (secretly) inherit from class
    Object
  • This explains the magic toString()java.lang.Objec
    t
  • From this we can deduct that all objects are of
    type Object
  • And that the pointer Object p can point to any
    object (Horses, books etc.)

7
Inheritance Object
  • Peeking in the code for toString()Horse h new
    Horse()System.out.println(h)givesHorse_at_111f7
    1

public String toString() return
getClass().getName() "_at_"
Integer.toHexString(hashCode())
8
Collections
  • So far weve missed out on collections. We have
    had a hard time defining several horses for out
    horserace or for our bookstore.
  • Automatic traversal was made impossible

class Bookstore Book kids1, kids2,kids3
Book chem1,chem2
9
Collections
  • Instead we need an object which can do the
    bookkeeping - gather objects and let us traverse
    them
  • We want the collection to be able to hold
    unlimited books
  • We want to be able to easily add and remove
    books.
  • Then all we need is a collection for each
    category of books

Pseudo code class Bookstore Collection c new
Collection() public void addBook(Book book)
c.add(book) public void printStock()
for(all books in c)
System.out.print(booki)
10
Collections
  • Java has made some collections classes for us.
    But instead of handling specific classes such as
    Books or HorseRaces they operate on Objects
  • As all objects are of type Object all classes can
    use the collections
  • However, specific traversal, search etc. must be
    handled by us, and sometimes at the cost of
    efficiency.

11
Collections
  • There are a lot of collections in Java, all with
    their advantages and drawbacks.
  • Their interface are all alike so to you the
    difference is of no concern (yet)
  • Names
  • Vector
  • ArrayList
  • LinkedList

12
CollectionsVector
  • We use Vector since the book uses it
  • Its old and some methods should not be used due
    to a later naming conventions in the collections
  • The javadoc java.util.Vector
  • Standard methods in all collections add(),
    get(), remove(), size(), isEmpty()

13
CollectionsVector
  • Notably
  • boolean add(Object o)
  • Object get(int index)
  • We can insert (add) any object
  • When we retrieve from the collection we get
    objects referenced as Object -gt we need to type
    cast

14
Vector in use
  • Lets construct a small bookshop

Pseudo code class Bookstore Collection c
new Collection() public void addBook(Book
book) c.add(book) public
void printStock() for(all books in
c) System.out.print(booki)
15
Vector in use
  • Lets construct a small bookshop

import java.util. class BookStore
Vector c new Vector() public void
addBook(Book book) c.add(book) public
void printStock() for(int i 0
i lt c.size() i) Book b
(Book) c.get(i)
System.out.print(b)
16
Forgetting the typecasting
import java.util.Vector Vector v new
Vector() String s hej v.addElement(s) Strin
g t v.firstElement() incompatible
types found java.lang.Object required
java.lang.String String t v.firstElement()
must be String
t (String) v.firstElement()
17
Type casting objects
  • Typecasting objects does not change the values of
    the objects.
  • Casting decides which attributes/methods are
    available

Horse horse new Horse() horse.walk() Object
h2 (Object) horse h2.walk()
  • In class Object there is no walk() method defined

18
Collections Observations
  • We see the collection of objects is itself just
    an object.
  • This object can be passed around - like any
    other object
  • Notice you pass a pointer - so changing the
    vector yields change in the rest of the program!

19
Passing around the vector
- example
class Horse name, energy
class HorseRace private Vector horses new
Vector() public void addHorse(Horse
h)horses.add(h) private void raceRound()
for(int i 0 i lt horses.size()i)
Horse h (Horse) horses.get(i)
h.walk() public void race(int
rounds) for(int i 0 i lt rounds i)
raceRound() public Vector getHorses()
return horses
class HorseTrader public void
judgeHorses(Vector horses) for(int i 0 i
lt horses.size()i) Horse h (Horse)
horses.get(i)
20
Collections and simple types
  • Simple types are not supported. why? Simple types
    are not objects, hence are not of type Object
  • Solution Use wrapper classes Integer, Long
    Float, Double, Boolean

class RainFallHistogram Vector v new
Vector() public void addRain(double rain)
Double d new Double(rain)
v.add(d)
Short version v.add(new Double(rain))
21
Collections summary
  • Good example of code-reuse
  • Collections can support fast searching while the
    interface (add/get) is unchanged
  • Cumbersome (casting)
  • Can contain more than one type at a time
  • No support for simple types
  • Slow (casting and method calls)

22
Arrays
  • Operate on all types including simple types
  • No casting required
  • Only one type can reside in arrays (including
    subtypes of course)
  • Much faster
  • Size is fixed
  • Its primitive - we must handle where in the
    array inserts are made
  • Removing is cumbersome

23
Arrays
  • An array is a variable which is able to hold more
    than one value
  • We access the values using
  • We can ask for the size of the array with .length
    (not the number of element in the array!)
  • Empty slots has the value null
  • Arrays are usually called syntactic sugar since
    it adds nothing new to the language.

24
Arrays Creation
  • Two ways of making an array
  • type arrayid new typesize
  • type arrayid val1, val2,
  • String countryCodes new String5
  • countryCodes is of type String (string array)

25
Arrays Accessing
  • We now have 5 String slots available (actually 5
    pointers of type String).
  • Accessing happens through
  • Further than 4 will yield an IndexOutOfBoundExcept
    ion

countryCodes0 DK countryCodes4 new
String(E)
26
Arrays drawn
countryCodes0 DK countryCodes4 new
String(E)
27
Arrays Accessing
  • int lottonumbers 1,34,5,2,20,3,19
  • printing the numbers

for(int i 0 i lt lottonumbers.length i)
System.out.print(lottonumbersi)
28
Arrays in action...
  • The HorseRace rewritten

class HorseRace private int nohorses
private Horse horses HorseRace(int size)
horses new Horsesize nohorses
0 public boolean addHorse(Horse horse)
if(nohorses lt size)
horsesnohorses horse return
true return false
29
Arrays Removing elements
  • Since arrays are simpler we can choose between
    several models
  • Swap with end element and remove end element
  • Remove element and move all other elements
  • Just remove element (requires a more costly
    insert)
  • The first two solutions wants the array to be
    completely filled from left
  • The last one allows holes in the array

30
Arrays Removing elements
  • But if the order of the elements in the array
    only the second solution can be used.
  • How to remove elements using method 1

int arr int no // number of elements in
array public void remove(int n) // swap
int tmp arrno arrno arrn
arrn tmp // remove element arrno
null no--
31
Multidimensional arrays
  • Arrays easily support multidimensional data
  • 2 dim. mm rain on y-axis and location on
    x-axis
  • 3 dim. The third axis is the date
  • Limitations
  • The axis must be of the same type
  • each row or column have the same number of slots

32
Multidimensional arrays
  • Making a 2 dim array
  • Access to the array must now be made specifying
    both dimensions

int table new int34
table00 2
table0 2
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