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Dr. Scott Schaefer

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Title: Interpolatory, Non-Stationary Subdivision for Surfaces of Revolution Author: symonds2 Last modified by: Scott Created Date: 7/3/2001 5:50:38 PM – PowerPoint PPT presentation

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Title: Dr. Scott Schaefer


1
Radiosity
  • Dr. Scott Schaefer

2
Radiosity
3
Radiosity
  • Physically based model for light interaction
  • View independent lighting
  • Accounts for indirect
  • illumination
  • Color bleeding
  • Soft shadows

4
The Rendering Equation
5
The Rendering Equation
Outgoing radiance from surface at p in the
direction v
6
The Rendering Equation
Emitted radiance from surface at p in the
direction v
7
The Rendering Equation
BRDF of surface at p
8
The Rendering Equation
Ray cast from p in the direction of l
9
The Rendering Equation
Output radiance of intersected surface in the
direction of -l
10
The Rendering Equation
Angle between l and n
11
The Rendering Equation
Integral about hemisphere centered at p
12
BRDFs
  • Bidirectional Reflectance Distribution Function
  • Determines amount of incoming light from
    direction l reflected from
  • surface in the direction of v

Image taken from A Data-Driven Reflectance Model
13
Discretizing the Rendering Equation
  • Assume perfectly diffuse surfaces
  • Discretize space into
  • patches
  • Color is constant per
  • patch

Image taken from Radiosity on Graphics Hardware
14
Discretizing the Rendering Equation
15
Discretizing the Rendering Equation
16
Geometric Computation of Form Factors
17
Geometric Computation of Form Factors
18
Geometric Computation of Form Factors
19
Geometric Computation of Form Factors
20
Geometric Computation of Form Factors
21
Geometric Computation of Form Factors
22
Geometric Computation of Form Factors
Project patches onto hemisphere
23
Geometric Computation of Form Factors
Project spherical patches onto tangent plane
24
Geometric Computation of Form Factors
Divide by area of disc in tangent plane ( for
surfaces)
25
Geometric Computation of Form Factors
Divide by area of disc in tangent plane ( for
surfaces)
Fi,j form factor
26
Matrix Computation of Radiosity
27
Matrix Computation of Radiosity
28
Matrix Computation of Radiosity
Jacobi iteration
29
Matrix Computation of Radiosity
30
Matrix Computation of Radiosity
31
Matrix Computation of Radiosity
32
Matrix Computation of Radiosity
33
Matrix Computation of Radiosity
34
Radiosity Examples
Image taken from http//www.9jcg.com/tutorials/jas
on_jacobs/radiosity_01.jpg
35
Radiosity Examples
36
Radiosity Examples
Image taken from www.cs.dartmouth.edu/spl/Academi
c/ComputerGraphics/Fall2004/radiosityExample.jpg
37
Advantages of Radiosity
  • Global illumination method modeling diffuse
    inter-reflection
  • Color bleeding a red wall next to a white one
    casts a reddish glow on the white wall
  • Soft shadows an area light source casts a soft
    shadow from a polygon
  • No ambient hack
  • View independent assigns a brightness to every
    surface

38
Disadvantages of Radiosity
  • Radiation is uniform in all directions
  • Radiosity is piecewise constant
  • No surface is transparent or translucent
  • Must determine how to subdivide shapes into small
    enough patches
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