Title: Unit 2: Motion in 2D
1Unit 2 Motion in 2D
- Textbook
- Chapter 3 Chapter 4
2Unit Objectives Motion Models
- Recognize that an object in free fall will
accelerate at a constant rate of 9.8 m/s2
downward near the surface of the earth. - Use kinematic equations to determine velocity or
position at any time - Determine which model (constant velocity or
constant acceleration, or varying acceleration)
is appropriate to describe the horizontal and
vertical component of motion of an object
3Unit Objectives Projectiles
- Use appropriate kinematic equations to determine
the position or velocity of a projectile at a
specific point. Sketch the graph of motion for
projectiles - a) y-x, y-t, x-t, vx t, vy- t, ax-t, ay-t
- Given information about the initial velocity and
height of a projectile, determine a) time of
flight, b) the point where a projectile lands,
and c) velocity at impact
4Unit Objectives Vectors
- Graphical representation of Vectors
- Given a vector, draw its components
- Recognize the magnitude and direction of a vector
from a vector diagram - Determine the sum of 2 or more vectors
graphically - Numerical Analysis of Vectors
- Given the magnitude and direction of a vector,
determine the components using trig - Given the components of a vector, determine the
magnitude and direction using Pythagorean Theorem
and trig - Determine the sum of 2 or more vectors using
Pythagorean Theorem and trig - Represent by using unit vectors i, j, k.
5Unit Objectives Relative Motion
- Use vectors to perform relative velocity
calculations
6Free Fall Acceleration
- Acceleration due to the force of Earths gravity
- Acceleration due to gravity at the surface of the
Earth is -9.8 m/s2. Negative because it points
down.
7Graphs x-t v-t
8Free Fall on the Moon
- Acceleration of a falling object is constant
regardless of mass or density
9Free Fall Key Points
- At max height, velocity is zero.
-
- At a given height, velocity up is equal to
velocity down. - Time up equals time down
10Vectors How much which way?
- When describing motion, often the questions asked
are How far? or How fast? - However, for a person that is lost, which way?
becomes more valuable.
11Scalars vs Vectors
- Scalars have magnitude only
- Quantity of something
- Distance, speed, time, mass, temperature
- Vectors have both magnitude and direction
- displacement, velocity, acceleration
12Direction of Vectors
- The direction of a vector is represented by the
direction in which the ray points. - This is typically given by an angle.
- Can also be given by using unit vectors
13Magnitude of Vectors
- The magnitude of a vector is the size of whatever
the vector represents. - The magnitude is represented by the length of the
vector. - Symbolically, the magnitude is often represented
as A
14Polar Notation
- Magnitude and direction of the vector are stated
separately. - Magnitude is a positive number and the angle is
made with the positive x-axis
15Rectangular Notation
- Defining a vector by its components
- y-component vector projection parallel to y-axis
- x-component vector projection parallel to x-axis
16Converting Polar Rectangular
17Graphical Addition of Vectors
- Vectors are added graphically together
head-to-tail. - The sum is called the resultant.
- The inverse, is called the equilibrant .
A B R
18Component Addition of Vectors
- Resolve each vector into its x- and y-components.
- Ax Acos? Ay Asin?
- Bx Bcos? By Bsin?
- Add the x-components together to get Rx and the
y-components to get Ry. - Use the Pythagorean Theorem to get the magnitude
of the resultant. - Use the inverse tangent function to get the angle.
19Sample What is the value of a and b?
a -3 b 10
20Sample Problem
- Add together the following graphically and by
component, giving the magnitude and direction of
the resultant and of the equilibrant. - Vector A 300 m _at_ 60o
- Vector B 450 m _at_ 100o
- Vector C 120 m _at_ -120o
Resultant 599 m _at_ 1o Equilibrant 599 m _at_ 181o
21Yet another sample!!!
Sprint (-6, -2) blocks
22Unit Vectors
- Unit vectors are quantities that specify
direction only. They have a magnitude of exactly
one, and typically point in the x, y, or z
directions.
23Unit Vectors
z
k
j
y
i
x
24Unit Vectors
- Instead of using magnitudes and directions,
vectors can be represented by their components
combined with their unit vectors. - Example displacement of 30 meters in the x
direction added to a displacement of 60 meters in
the y direction added to a displacement of 40
meters in the z direction yields a displacement
of
25Adding Vectors Using Unit Vectors
- Simply add all the i components together, all the
j components together, and all the k components
together.
26Sample Problem
- Consider two vectors, A 3.00 i 7.50 j and B
-5.20 i 2.40 j. Calculate C where C A B.
27Sample Problem
- You move 10 meters north and 6 meters east. You
then climb a 3 meter platform, and move 1 meter
west on the platform. What is your displacement
vector? (Assume East is in the x direction).
28Suppose I need to convert unit vectors to a
magnitude and direction?
29Back to Sample Problem
- You move 10 meters north and 6 meters east. You
then climb a 3 meter platform, and move 1 meter
west on the platform. How far are you from your
starting point?
301 Dimension 2 or 3 Dimensions
- x position
- ?x displacement
- v velocity
- a acceleration
- r position
- ?r displacement
- v velocity
- a acceleration
31Sample Problem
- The position of a particle is given by r (80
2t)i 40j - 5t2k. Derive the velocity and
acceleration vectors for this particle. What does
motion look like?
32Another Sample
- A position function has the form r x i y j
with x t3 6 and y 5t - 3. - What are the velocity and acceleration functions?
- What are the velocity and acceleration at t2s?
33Practice Problems
- 1- A baseball outfielder throws a long ball. The
components of the position are x (30 t) m and y
(10 t 4.9t2) m - Write vector expressions for the balls position,
velocity, and acceleration as functions of time.
Use unit vector notation! - Write vector expressions for the balls
position, velocity, and acceleration at 2.0
seconds. - 2- A particle undergoing constant acceleration
changes from a velocity of 4i 3j to a velocity
of 5i j in 4.0 seconds. What is the
acceleration of the particle during this time
period? What is its displacement during this time
period?
34Projectiles
- An object that moves in two dimensions under the
influence of only gravity - Accomplished by usually launching at an angle or
going off a flat surface with initial horizontal
velocity. - Neglect air resistance
- Follow parabolic trajectory
35Launch Angle
The components vix viy are not necessarily
positive. If an object is thrown downward, then
viy is negative.
36Projectiles Acceleration
- If you take an object and drop, it will fall
straight down and not sideways - ax 0
- ayg -9.8 m/s2
- The vertical component of acceleration is just
the familiar g of free fall while the horizontal
is zero
37Trajectory of Projectile
- This shows the parabolic trajectory of a
projectile fired over level ground. - Acceleration points down at 9.8 m/s2 for the
entire trajectory.
38Trajectory of Projectile
vx
vx
vy
vy
vx
vy
vx
vx
vy
- The velocity can be resolved into components all
along its path. Horizontal velocity remains
constant vertical velocity is accelerated.
39Trajectory Path of a Projectile
40Position graphs for 2-D projectiles. Assume
projectile fired over level ground.
41Acceleration graphs for 2-D projectiles. Assume
projectile fired over level ground.
ay
ax
t
t
42Lets think about this!!!
- A heavy ball is thrown exactly horizontally at
height h above a horizontal field. At the exact
instant that ball is thrown, a second ball is
simply dropped from height h. Which ball hits
firsts? (demo-x-y shooter)
43Two Independent Motions
- 1) Uniform motion at constant velocity in the
horizontal direction - 2) Free-Fall motion in the vertical direction
44RememberTo work projectile problems
- resolve the initial velocity into components.
45Practice Problems
- A soccer player kicks a ball at 15 m/s at an
angle of 35o above the horizontal over level
ground. How far horizontally will the ball travel
until it strikes the ground? - A cannon is fired at 100m/s at an 15o angle above
the horizontal from the top of a 120 m high
cliff. How long will it take the cannonball to
strike the plane below the cliff? How far from
the base of the cliff will it strike? - Students at an engineering contest use a
compressed air cannon to shoot a softball at a
box being hoisted straight up at 10 m/s by a
crane. The cannon, tilted upward at 30 degree
angle, is 100 m from the box and fires by remote
control the instant the box leaves the ground.
Students can control the launch speed of the
softball by setting air pressure. What launch
speed should the students use to hit the box?
46Range Equation
- Derive the range equation for a projectile fired
over level ground.
47Acceleration in 2-D
- A runner is going around a track. She is
initially moving with a velocity vector of (0.00,
-8.00) m/s and her constant acceleration is
(1.10, 1.10) m/s2. What is her velocity 7.23
seconds later. Round the final velocity
components to the nearest 0.01 m/s.
48Multidimensional Motion - Calculus
What is the velocity function of the plane? What
is the velocity at t 2 seconds?
Just like in 1-D, take the derivative of the
position function, to get the velocity function.
Take the double derivative to find acelleration
49Unit Vectors Calculus
- Treat the same way as you do with one dimensional
motion - Take the derivative or integral for each unit
vector
50Reference Frames
- Coordinate system used to make observations.
The woman is using the surface of the Earth as
her reference frame. She considers herself and
the train platform to be stationary, while the
train is moving to the right with positive
velocity.
51Reference Frames cont.
If now, the perception of motion is from Teds
point of view (man in the train). He uses the
inside of the train as his reference frame. He
sees other people in the train as stationary and
objects outside the train moving back with a
negative velocity.
52Reference Frames
- There is no right or wrong reference frame.
- Must be clear about which reference frame is
being used to assess motion.
53Reference Frame Conditions
- The frames are oriented the same, with the x and
y axes parallel to each other - The origins of frame A B coincide at t0.
- All motion is in the xy-plane, so we dont need
to consider the z-axis - The relative velocity (of the frames) is
constant. (a 0)
Inertial Reference Frames
54Inertial Reference Frames
- Classical Mechanics are only valid in inertial
reference frames. - In other words, all observers would measure the
same acceleration for a moving body. - We will discuss this in more detail when we talk
about Newtons Laws of Motion
55(No Transcript)
56Relative Velocity
v 15 m/s
57Another Sample
58Practice Problems
VBS 3.35 m/s at 63.4 degrees
59Police Car Chasing
- A motorist traveling west at 77.5 km/h is being
chased by a police car traveling at 96.5 km/h.
What is the velocity of the motorist relative to
the police car?