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Title: Unit 2: Motion in 2D


1
Unit 2 Motion in 2D
  • Textbook
  • Chapter 3 Chapter 4

2
Unit Objectives Motion Models
  • Recognize that an object in free fall will
    accelerate at a constant rate of 9.8 m/s2
    downward near the surface of the earth.
  • Use kinematic equations to determine velocity or
    position at any time
  • Determine which model (constant velocity or
    constant acceleration, or varying acceleration)
    is appropriate to describe the horizontal and
    vertical component of motion of an object

3
Unit Objectives Projectiles
  • Use appropriate kinematic equations to determine
    the position or velocity of a projectile at a
    specific point. Sketch the graph of motion for
    projectiles
  • a) y-x, y-t, x-t, vx t, vy- t, ax-t, ay-t
  • Given information about the initial velocity and
    height of a projectile, determine a) time of
    flight, b) the point where a projectile lands,
    and c) velocity at impact

4
Unit Objectives Vectors
  • Graphical representation of Vectors
  • Given a vector, draw its components
  • Recognize the magnitude and direction of a vector
    from a vector diagram
  • Determine the sum of 2 or more vectors
    graphically
  • Numerical Analysis of Vectors
  • Given the magnitude and direction of a vector,
    determine the components using trig
  • Given the components of a vector, determine the
    magnitude and direction using Pythagorean Theorem
    and trig
  • Determine the sum of 2 or more vectors using
    Pythagorean Theorem and trig
  • Represent by using unit vectors i, j, k.

5
Unit Objectives Relative Motion
  • Use vectors to perform relative velocity
    calculations

6
Free Fall Acceleration
  • Acceleration due to the force of Earths gravity
  • Acceleration due to gravity at the surface of the
    Earth is -9.8 m/s2. Negative because it points
    down.

7
Graphs x-t v-t
8
Free Fall on the Moon
  • Acceleration of a falling object is constant
    regardless of mass or density

9
Free Fall Key Points
  • At max height, velocity is zero.
  • At a given height, velocity up is equal to
    velocity down.
  • Time up equals time down

10
Vectors How much which way?
  • When describing motion, often the questions asked
    are How far? or How fast?
  • However, for a person that is lost, which way?
    becomes more valuable.

11
Scalars vs Vectors
  • Scalars have magnitude only
  • Quantity of something
  • Distance, speed, time, mass, temperature
  • Vectors have both magnitude and direction
  • displacement, velocity, acceleration

12
Direction of Vectors
  • The direction of a vector is represented by the
    direction in which the ray points.
  • This is typically given by an angle.
  • Can also be given by using unit vectors

13
Magnitude of Vectors
  • The magnitude of a vector is the size of whatever
    the vector represents.
  • The magnitude is represented by the length of the
    vector.
  • Symbolically, the magnitude is often represented
    as A

14
Polar Notation
  • Magnitude and direction of the vector are stated
    separately.
  • Magnitude is a positive number and the angle is
    made with the positive x-axis

15
Rectangular Notation
  • Defining a vector by its components
  • y-component vector projection parallel to y-axis
  • x-component vector projection parallel to x-axis

16
Converting Polar Rectangular
17
Graphical Addition of Vectors
  • Vectors are added graphically together
    head-to-tail.
  • The sum is called the resultant.
  • The inverse, is called the equilibrant .

A B R
18
Component Addition of Vectors
  • Resolve each vector into its x- and y-components.
  • Ax Acos? Ay Asin?
  • Bx Bcos? By Bsin?
  • Add the x-components together to get Rx and the
    y-components to get Ry.
  • Use the Pythagorean Theorem to get the magnitude
    of the resultant.
  • Use the inverse tangent function to get the angle.

19
Sample What is the value of a and b?
a -3 b 10
20
Sample Problem
  • Add together the following graphically and by
    component, giving the magnitude and direction of
    the resultant and of the equilibrant.
  • Vector A 300 m _at_ 60o
  • Vector B 450 m _at_ 100o
  • Vector C 120 m _at_ -120o

Resultant 599 m _at_ 1o Equilibrant 599 m _at_ 181o
21
Yet another sample!!!
Sprint (-6, -2) blocks
22
Unit Vectors
  • Unit vectors are quantities that specify
    direction only. They have a magnitude of exactly
    one, and typically point in the x, y, or z
    directions.

23
Unit Vectors
z
k
j
y
i
x
24
Unit Vectors
  • Instead of using magnitudes and directions,
    vectors can be represented by their components
    combined with their unit vectors.
  • Example displacement of 30 meters in the x
    direction added to a displacement of 60 meters in
    the y direction added to a displacement of 40
    meters in the z direction yields a displacement
    of

25
Adding Vectors Using Unit Vectors
  • Simply add all the i components together, all the
    j components together, and all the k components
    together.

26
Sample Problem
  • Consider two vectors, A 3.00 i 7.50 j and B
    -5.20 i 2.40 j. Calculate C where C A B.

27
Sample Problem
  • You move 10 meters north and 6 meters east. You
    then climb a 3 meter platform, and move 1 meter
    west on the platform. What is your displacement
    vector? (Assume East is in the x direction).

28
Suppose I need to convert unit vectors to a
magnitude and direction?
  • Given the vector

29
Back to Sample Problem
  • You move 10 meters north and 6 meters east. You
    then climb a 3 meter platform, and move 1 meter
    west on the platform. How far are you from your
    starting point?

30
1 Dimension 2 or 3 Dimensions
  • x position
  • ?x displacement
  • v velocity
  • a acceleration
  • r position
  • ?r displacement
  • v velocity
  • a acceleration

31
Sample Problem
  • The position of a particle is given by r (80
    2t)i 40j - 5t2k. Derive the velocity and
    acceleration vectors for this particle. What does
    motion look like?

32
Another Sample
  • A position function has the form r x i y j
    with x t3 6 and y 5t - 3.
  • What are the velocity and acceleration functions?
  • What are the velocity and acceleration at t2s?

33
Practice Problems
  • 1- A baseball outfielder throws a long ball. The
    components of the position are x (30 t) m and y
    (10 t 4.9t2) m
  • Write vector expressions for the balls position,
    velocity, and acceleration as functions of time.
    Use unit vector notation!
  • Write vector expressions for the balls
    position, velocity, and acceleration at 2.0
    seconds.
  • 2- A particle undergoing constant acceleration
    changes from a velocity of 4i 3j to a velocity
    of 5i j in 4.0 seconds. What is the
    acceleration of the particle during this time
    period? What is its displacement during this time
    period?

34
Projectiles
  • An object that moves in two dimensions under the
    influence of only gravity
  • Accomplished by usually launching at an angle or
    going off a flat surface with initial horizontal
    velocity.
  • Neglect air resistance
  • Follow parabolic trajectory

35
Launch Angle
The components vix viy are not necessarily
positive. If an object is thrown downward, then
viy is negative.
36
Projectiles Acceleration
  • If you take an object and drop, it will fall
    straight down and not sideways
  • ax 0
  • ayg -9.8 m/s2
  • The vertical component of acceleration is just
    the familiar g of free fall while the horizontal
    is zero

37
Trajectory of Projectile
  • This shows the parabolic trajectory of a
    projectile fired over level ground.
  • Acceleration points down at 9.8 m/s2 for the
    entire trajectory.

38
Trajectory of Projectile
vx
vx
vy
vy
vx
vy
vx
vx
vy
  • The velocity can be resolved into components all
    along its path. Horizontal velocity remains
    constant vertical velocity is accelerated.

39
Trajectory Path of a Projectile
40
Position graphs for 2-D projectiles. Assume
projectile fired over level ground.
41
Acceleration graphs for 2-D projectiles. Assume
projectile fired over level ground.
ay
ax
t
t
42
Lets think about this!!!
  • A heavy ball is thrown exactly horizontally at
    height h above a horizontal field. At the exact
    instant that ball is thrown, a second ball is
    simply dropped from height h. Which ball hits
    firsts? (demo-x-y shooter)

43
Two Independent Motions
  • 1) Uniform motion at constant velocity in the
    horizontal direction
  • 2) Free-Fall motion in the vertical direction

44
RememberTo work projectile problems
  • resolve the initial velocity into components.

45
Practice Problems
  • A soccer player kicks a ball at 15 m/s at an
    angle of 35o above the horizontal over level
    ground. How far horizontally will the ball travel
    until it strikes the ground?
  • A cannon is fired at 100m/s at an 15o angle above
    the horizontal from the top of a 120 m high
    cliff. How long will it take the cannonball to
    strike the plane below the cliff? How far from
    the base of the cliff will it strike?
  • Students at an engineering contest use a
    compressed air cannon to shoot a softball at a
    box being hoisted straight up at 10 m/s by a
    crane. The cannon, tilted upward at 30 degree
    angle, is 100 m from the box and fires by remote
    control the instant the box leaves the ground.
    Students can control the launch speed of the
    softball by setting air pressure. What launch
    speed should the students use to hit the box?

46
Range Equation
  • Derive the range equation for a projectile fired
    over level ground.

47
Acceleration in 2-D
  • A runner is going around a track. She is
    initially moving with a velocity vector of (0.00,
    -8.00) m/s and her constant acceleration is
    (1.10, 1.10) m/s2. What is her velocity 7.23
    seconds later. Round the final velocity
    components to the nearest 0.01 m/s.

48
Multidimensional Motion - Calculus
What is the velocity function of the plane? What
is the velocity at t 2 seconds?
Just like in 1-D, take the derivative of the
position function, to get the velocity function.
Take the double derivative to find acelleration
49
Unit Vectors Calculus
  • Treat the same way as you do with one dimensional
    motion
  • Take the derivative or integral for each unit
    vector

50
Reference Frames
  • Coordinate system used to make observations.

The woman is using the surface of the Earth as
her reference frame. She considers herself and
the train platform to be stationary, while the
train is moving to the right with positive
velocity.
51
Reference Frames cont.
If now, the perception of motion is from Teds
point of view (man in the train). He uses the
inside of the train as his reference frame. He
sees other people in the train as stationary and
objects outside the train moving back with a
negative velocity.
52
Reference Frames
  • There is no right or wrong reference frame.
  • Must be clear about which reference frame is
    being used to assess motion.

53
Reference Frame Conditions
  1. The frames are oriented the same, with the x and
    y axes parallel to each other
  2. The origins of frame A B coincide at t0.
  3. All motion is in the xy-plane, so we dont need
    to consider the z-axis
  4. The relative velocity (of the frames) is
    constant. (a 0)

Inertial Reference Frames
54
Inertial Reference Frames
  • Classical Mechanics are only valid in inertial
    reference frames.
  • In other words, all observers would measure the
    same acceleration for a moving body.
  • We will discuss this in more detail when we talk
    about Newtons Laws of Motion

55
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56
Relative Velocity
v 15 m/s
57
Another Sample
58
Practice Problems
VBS 3.35 m/s at 63.4 degrees
59
Police Car Chasing
  • A motorist traveling west at 77.5 km/h is being
    chased by a police car traveling at 96.5 km/h.
    What is the velocity of the motorist relative to
    the police car?
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