America - PowerPoint PPT Presentation

1 / 11
About This Presentation
Title:

America

Description:

America s Summit on National ParksAmerica s National Parks and 21st Century Trends, Priorities, and Values: Gaining Broad Support. Erik Huey – PowerPoint PPT presentation

Number of Views:128
Avg rating:3.0/5.0
Slides: 12
Provided by: theesaCom
Category:
Tags: america | americas

less

Transcript and Presenter's Notes

Title: America


1
Americas Summit on National ParksAmericas
National Parks and 21st Century Trends,
Priorities, and Values Gaining Broad Support
  • Video Games Friend, not Foe
  • Erik Huey
  • Senior Vice President, Government Affairs
  • Entertainment Software Association

2
1 A Vital Part of a 21st Century
Economy
  • Including hardware sales, the industry generated
    25.1 billion in 2010
  • Entertainment software is one of the fastest
    growing industries in the U.S. economy. From
    2005 to 2010, the industrys revenue more than
    doubled.
  • Music for 2010 15B and Movie Box Office for
    2010 10.5B

3
2 Changing Demographics
  • 72 of American Households play Computer or Video
    Games
  • Forty-two percent of all game players are women.
  • In 2011, 29 percent of Americans over the age
  • of 50 play video games, an increase
  • in 1999.
  • Over ninety-five percent of children under
  • 18 play video games.
  • 55 percent of gamers now play games on their
  • phones or handheld devices.
  • 40 percent of adults play online games.
  • In August, Electronic Arts launched
  • The Sims Social on Facebook, debuting with
    nearly 5 million active users,
  • and dislodging Farmville as the 2 game played
    on the platform.

4
3 - Exergaming
  • Kids playing exergames like Wii Boxing, Cyber
    Trazer, Light Space, Sport Wall and Xavic burn 4
    to 6.7 calories per minute.
  • President Obama purchased Just Dance 3 for his
    daughters Christmas gift, this year at Best Buy.
  • First Lady, Michelle Obama, plays Dance Dance
    Revolution with her daughters over the holidays
    and said I just DDRed last weekend during the
    Partnership for a Healthier America.
  • 3 of top 10 bestselling video games in 2010
    were dance games.

5
Games and Fitness
  • American families continue to be captivated by
    the rapidly expanding world of video game
    technology. Now more than ever before, playing
    video gameswith friends, families, and people
    across the worldis an integral, interactive part
    of the fabric of American life.
  • This unprecedented level of participation and
    consumer demand enables video games to provide a
    powerful platform for encouraging American youth
    and their families to become more physically
    active.

6
Games and Fitness
  • The dancing genre like the exercise craze that
    drove videocassette sales in the 1980s branched
    out of the popularity of fitness games beginning
    in 2008 with Nintendo Co.s Wii Fit, which
    reintroduced the aerobic step platform in
    high-tech fashion to millions of living rooms
    around the world.
  • The fitness game boom has since given way to
    dancing games, starting in November 2009 with
    Dance Central, a title developed by Harmonix
    and published by MTV Network.

7
4 Gamification
  • Constance Squire, White House Senior Policy
    Advisor
  • White House convening of all departments and
    agencies involved in gamification
  • Over 20 agencies, nearly 80 participants

8
5 The Art of Video Games
  • The Smithsonian American Art Museum appreciates
    games as art with its upcoming exhibit entitled
    The Art of Video Games
  • Explore 40 years of video games with a focus on
    the evolution as an artistic medium, featuring 80
    games across genres.

9
Playing Online On the Go in National Parks
  • Industry innovations transform the way gamers
    play, interact and consume other media
  • Every product with a screen plays games,
    stimulating consumer demand and boosting overall
    industry sales
  • Of the top 10 paid apps available through Apples
    App Store, seven are games
  • Market research firm Interpret recently reported
    8 million iPad owners in the U.S. use their
    device for game play
  • 12 million unique users pay for virtual goods
    offered through online games each month
  • There are over 500,000 apps in iTunes

10
Est. Consumers Worldwide
2000 200 Million
2011 1.5 Billion
11
NASA Imagery Boosts SSX
Inspired by real-world NASA topographical data,
EA Sports will re-launch SSX franchise (1/12)
with gamer choice of iconic mountains
Source EA Sports www.nasa.gov/open
Write a Comment
User Comments (0)
About PowerShow.com