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Step 4

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Title: Step I Game Recognition Author: Bobby G Bodenhamer Created Date: 4/16/2002 6:22:51 PM Document presentation format: On-screen Show Company – PowerPoint PPT presentation

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Title: Step 4


1
Step 4 Committed to Playing New Games
  • These are new games that you can play as you play
    the game of life.
  • These are the games to play that will sustain you
    and enable you to win.

Page 72
2
Playing New Games
  1. Mind-to-Muscle
  2. Swish
  3. Meta-Stating Courage
  4. Excuse Blow Out
  5. The Miracle Game
  6. The Drop Down Through Game
  7. Foregrounding Resources
  8. Meta-Stating Semantic Fears
  9. Totally Congruent
  10. The Bounce Back Game

Pages 72-73
3
Game 11 Mind-to-Muscle
  1. Identify the principle you want in your
    muscles.
  2. Describe the principle as a belief.
  3. Reformat the belief as a decision.
  4. Rephrase as an emotional state.
  5. Turn the emotion into action.
  6. Step into the emotion and spiral.

Pages 74-75
4
Summary of Mind-to-Muscle
  1. I understand
  2. I believe
  3. From this day forward I will
  4. I feel and experience
  5. The one thing I will do today
  6. Step into your higher understandings and bring
    them down repeatedly.

Page 74
5
Game 12 - Figure 41
Page 78
6
Game 12 - Figure 42
Page 79
7
Game 12 Swish My Mind
  1. Vividly imagine the you who can handle fear.
  2. Identify a fear trigger.
  3. Edit your courageous picture - 1.
  4. Step into this future courageous you.
  5. Check ecology Well Formed Outcome.
  6. Step out and let it pull you.
  7. Swish the images using size brightness.
  8. Swish the images using size distance.
  9. Future Pace.

Page 76 - 79
8
Game 13 Figure 43
Page 81
9
Game 13 Courage Gestalts
  • (Noble) courage
  • (Outrageous) courage
  • (Clever) courage
  • (Ferocious) courage
  • (Gentle) courage
  • (Sweet) courage
  • (Authentic) courage
  • (Easy) Courage
  • (Humorous) courage
  • (Ambitious) courage
  • (Sinful) courage
  • (Dignified) courage
  • (Wise) courage
  • (Embracing) courage
  • (Rigid) courage
  • (Innocent) courage

Page 82
10
Game 13 Meta-Stating Courage
  1. Access primary state of fear.
  2. Flush out current frames meta-states.
  3. Design engineer some higher level resource,
    belief, etc. to create courage.
  4. Check out the overall gestalt configuration that
    results.
  5. Keep recycling through this meta-stating.

Pages 80-82
11
Game 14 Excuse Blow-Out
  • What is an excuse?
  • We create excuses as we invent explanations as a
    way to get out of doing things that we prefer not
    to do.
  • An excuse involves a meta-level frame of
    reference that we use to put some action or
    experience into a different box.

Page 83
12
The Excuse Blow-Out Game
  1. Access a desired outcome.
  2. Let the excuse or excuses emerge.
  3. Quality control the excuse.
  4. Preserve the excuses values and benefits- suck
    out any values.
  5. Reject the empty shell of the worn out excuse.
  6. Test.
  7. Access your executive decision state.

Pages 84-85
13
Game 15 The Miracle Game
  1. Identify a problem
  2. Identify the frames and frames-in-frames. (See
    Figure 44)
  3. Continue exploring the matrix.
  4. Quality control the whole matrix.
  5. Miracle time imagine a miracle.
  6. Shift and change.
  7. Quality control Check ecology.
  8. Pretend and describe the magic day.

Pages 86-87
14
Game 15 Figure 44
Page 88
15
Game 16 Drop Down Through
  • Here we drop down through feeling, idea and
    metaphor and use it as an operative frame.
  • In this languaging, we are inviting the person to
    go higher deeper (or deeper higher) as a trance
    phenomenon.
  • We move them to the level of no meaning to a
    higher resource level.

Page 89
16
Negative Spelling Frames
Negative Frames
After Meta-Stating
  • Panic
  • Embarrassment
  • Shame
  • Pressure
  • Stuttering
  • Stuck
  • Hurry Up
  • Being Late
  • Being Exposed
  • Standing Out
  • Ridiculous
  • Nothing
  • Big Lake Freedom
  • Umbilical Cord Nourishment
  • Heaven
  • Somebody to Hang on to
  • Protected
  • Someone to stick up for me
  • Flat
  • Precise voice
  • Cleaning Out Fluid
  • Patience
  • Perfectly On Time
  • Fully Clothed
  • Uniquely Blended
  • Accepted

17
Drop Down Through Game
  1. Identify the experience or emotion (Problem
    State).
  2. Step into the experience.
  3. Drop down through the experience.
  4. Confirm the emptiness.
  5. Meta-State each problem state.
  6. Test.

Pages 89-90
18
Caveats About the PatternC
  1. About getting to the bottom, getting stuck
    there open it up!
  2. For intense trauma, use another pattern first.
  3. Track the persons states all the way down.
  4. When to end.

Page 91
19
Game 17 Foreground Resources
  • In every picture, image and movie, some things
    are in the foreground and other things are in the
    background.
  • When we foreground problems C they become bigger.
  • When we foreground resources C we become more
    skilled, and competent.

Page 92
20
Figure 45 Foreground/Background
Page 93
21
Foreground/Background Game
  1. Detect the foreground/background structure.
  2. Become aware of your own foregrounding/backgroundi
    ng patterns.
  3. Decide to take charge of your gestalt shifting.
  4. Commit yourself to foregrounding resources.
  5. Swish the gestalt shift in.

Pages 93-94
22
Game 18 Meta-Stating Semantic Fears
  • It is really pretty easy to detect and flush out
    semantic reactions.
  • Are there any ideas or concepts that get you?
  • What words or terms upset you, rattle your cage,
    or push your button C Frustrated, Stressed, Fear,
    Guilt, etc.?

Page 95
23
Meta-Stating Semantic Fears
  1. Decide to fully and completely learn the
    distinction between Map Territory.
  2. Decide to fully and completely use your neurology
    as a human being rather than an animal.
  3. Decide to fully run your own brain.
  4. I shall stubbornly refuse to take counsel of my
    fears. Instead, I will control my values
    beliefs.
  5. I shall access my highest resource of confidence,
    faith, hope, joy, love, etc. (See Figure 46)

Pages 95 - 96
24
Figure 46 Semantic Fears
Page 96
25
Game 19 Meta-Alignment
  • Are you aligned in all of your higher levels of
    thinking and emoting regarding a given task?
  • Do you have any parts organized to sabotage your
    propulsion for success?
  • This pattern helps you to use meta-level
    structures (meta-states) to generate an overall
    sense of integration.

Page 97
26
Figure 47 Meta-Aligning
Page 97
27
Game 19 Meta-Alignment
  1. Identify a primary sensory-based experiences
    wherein you want more alignment.
  2. Identify the P-S mental-emotional skill and
    abilities which enable you to do this.
  3. Identify the meta-level beliefs and values that
    support and empower this.

Page 98
28
Meta-Alignment Continued
  1. Identify the meta-levels of identity which
    emerges for you.
  2. Identify the meta-state of purpose destiny that
    then arises.
  3. Identify the decision that supports this.
  4. Describe meta levels with a metaphor.
  5. Bring the higher levels down to the PS.

Page 98 - 99
29
Game 20 The Bounce Back
  • Identify when to play this game.
  • Stubbornly PEE all over this.
  • Permanent in time
  • Pervasive in space
  • Personal in source

Page 100
30
3. Power Up with Resources
  • Flexibility
  • Living in the present
  • Non-personal
  • Self-esteeming
  • Self-Appreciation
  • Flexibility
  • Centered in Values
  • Meaning-making power
  • Response-able
  • Perceptive
  • Non-victim
  • Acceptance
  • Forgiveness
  • Self-disciplined
  • Long-term thinking
  • Self-appreciation

Page 100
31
Bounce Back Continued
  • Joyfully commit yourself with a big YES to the
    optimistic explanatory style.
  • Temporary in time
  • Specific in space
  • External in source
  • Access and apply each resource.
  • Future pace and commission a higher executive
    level

Page 101
32
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