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Part 1: ______________________________ Computational Tools ....

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Title: Part 1: ______________________________ Computational Tools ....


1
Part 1______________________________Computatio
nal Tools ....
2
Co-constructive tools____________________________
___________
3
Co-constructive tools____________________________
___________
4
CardBoard - a platform for shared visual
languages ________________________________________
_
Creation of workspaces
  • Private and public workspaces
  • flexibly definable visual languages
  • content cards
  • connectors representing relations

Record Replay
Visual languageframework
5
Syntax definition as a parameter_________________
________________________
External representation
Specification
Description SemanticType Conflict MenuEntry
Conflict Type connector_card Style
bitmap Content contra2.bmp ReadOnly
true Shape circle ShapeColor 0,0,0 Link
reference, Reference,1,,0,0,0 Link
contradiction, Contradiction,-1,,0,0,0
Internal representation
Card hierarchy Interpretation of attributes
6
Example turtle puzzle_________________________
___________
  • Flexible mix of shared and private workspaces
  • Replicated architecturesynchronisation of fully
    functional autonomous applications (no master!)
  • Jigsaw design
  • plug-in interface for internal virtual agents
    (see below -gt ... )

Example Turtle puzzle with virtual player
7
Jigsaw design__________________________________
_______
from NIMIS classroom (-gt later)
8
Cooperation modes _______________________________
_________
teachercontrol
teacher students
9
Cooperation modes _______________________________
_________
teachercontrol
o
Animation how local results are propagated to
the publicly visible result workspace
teacher students
10
CSCL - contributions to C ______________________
________________
  • Architectures replication, internal agents
  • Designing for collaboration (jigsaw -gt Aronson,
    1978)
  • Designing for flexible use -gt evolving patterns
    of usage (Gassner)
  • representational engineering-gt mixed
    semantics in visual languages-gt meta-level
    analysis of representational bias (Suthers,
    1999)

11
Part 2______________________________Modeling
and Understanding ....
12
ltGoalgt_______________________________________
13
ltGoalgt_______________________________________
14
The scenario_____________________________________
___
shared and private workspaces
visual languages
face-to-face situation
15
Semantic interpretation and action analysis
________________________________________
  • Workspace(s)
  • cards, card networks
  • Mediator
  • declarative reconstruction
  • graph structure (cycles, hierarchy)
  • spatial structure (topology, adjacency)
  • temporal structure (sequence)
  • Interpreter(s)
  • logical model
  • arithmetical model
  • problem solving analysis

workspace
mediator
interpreter
16
Analysis of cooperative problem solving
(Mühlenbrock) ___________________________________
_____
Protocol
User 1
User 2
revision
Problem solving phases
17
Example analysis_________________________________
_______
18
Visualisation____________________________________
____
19
Evaluation schema________________________________
______
If we put thishere ...
... thatwill fitthere.
indexing
prediction?
Hmm.
action-based indicators
dialogue scenes
20
Formal analysis and modeling of group
interactions_____________________________________
___
  • Open validate an ontology of group interactions
  • Discourse analysis vs. action-based analysis?
  • Background -gt AI work on plan recognition
    reasoning about action -gt computational
    mathetics (Self, 1995) -gt formal analysis of
    human communication (Watzlawick et al.,
    1967)
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