Embedded%20Hardware%20Foundation - PowerPoint PPT Presentation

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Embedded%20Hardware%20Foundation

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Title: Author: Jianjian Song Last modified by: song Created Date: 2/23/2004 3:16:40 PM Document presentation format: – PowerPoint PPT presentation

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Title: Embedded%20Hardware%20Foundation


1
Embedded Hardware Foundation
2
Content
  • CPU
  • Bus
  • Memory
  • I/O
  • Design, develop and debug

3
1. CPU
  • I/O programming
  • Busy/wait
  • Interrupt-driven
  • Supervisor mode, exceptions, traps
  • Co-processor
  • Memory System
  • Cache
  • Memory management
  • Performance and power consumption

4
I/O devices
  • Usually includes some non-digital component.
  • Typical digital interface to CPU

status reg
CPU
mechanism
data reg
5
Application 8251 UART
  • Universal asynchronous receiver transmitter
    (UART) provides serial communication.
  • 8251 functions are integrated into standard PC
    interface chip.
  • Allows many communication parameters to be
    programmed.

6
8251 CPU interface
8251
status (8 bit)
CPU
xmit/ rcv
data (8 bit)
serial port
7
Programming I/O
  • Two types of instructions can support I/O
  • special-purpose I/O instructions
  • memory-mapped load/store instructions.
  • Intel x86 provides in, out instructions. Most
    other CPUs use memory-mapped I/O.
  • I/O instructions do not preclude memory-mapped
    I/O.

8
ARM memory-mapped I/O
  • Define location for device
  • DEV1 EQU 0x1000
  • Read/write code
  • LDR r1,DEV1 set up device address
  • LDR r0,r1 read DEV1
  • LDR r0,8 set up value to write
  • STR r0,r1 write value to device

9
peek and poke (Using C)
  • int peek(char location)
  • return location
  • void poke(char location, char newval)
  • (location) newval

10
Busy/wait output
  • Simplest way to program device.
  • Use instructions to test when device is ready.
  • char mystring"hello, world."
  • char current_char
  • current_char mystring
  • while (current_char ! \0)
  • while (peek(OUT_STATUS) ! 0)
  • poke(OUT_CHAR,current_char)
  • current_char

11
Simultaneous busy/wait input and output
  • while (TRUE)
  • / read /
  • while (peek(IN_STATUS) ! 0)
  • achar (char)peek(IN_DATA)
  • / write /
  • while (peek(OUT_STATUS) ! 0)
  • poke(OUT_DATA,achar)

12
Interrupt I/O
  • Busy/wait is very inefficient.
  • CPU cant do other work while testing device.
  • Hard to do simultaneous I/O.
  • Interrupts allow a device to change the flow of
    control in the CPU.
  • Causes subroutine call to handle device.

13
Interrupt interface
intr request
status reg
CPU
intr ack
mechanism
PC
IR
data/address
data reg
14
Interrupt behavior
  • Based on subroutine call mechanism.
  • Interrupt forces next instruction to be a
    subroutine call to a predetermined location.
  • Return address is saved to resume executing
    foreground program.

15
Interrupt physical interface
  • CPU and device are connected by CPU bus.
  • CPU and device handshake
  • device asserts interrupt request
  • CPU asserts interrupt acknowledge when it can
    handle the interrupt.

16
Example interrupt-driven input and output
  • void input_handler()
  • void output_handler()
  • main()
  • while (TRUE)
  • if (gotchar)
  • while (peek(OUT_STATUS) ! 0)
  • poke(OUT_DATA,achar)
  • gotchar FALSE

17
Example character I/O handlers
  • void input_handler()
  • achar peek(IN_DATA)
  • gotchar TRUE
  • poke(IN_STATUS,0)
  • void output_handler()

18
Example interrupt I/O with buffers
  • Queue for characters

19
Buffer-based input handler
  • void input_handler()
  • char achar
  • if (full_buffer())
  • error 1
  • else
  • achar peek(IN_DATA)
  • add_char(achar)
  • if (nchars 1)
  • poke(OUT_DATA,remove_char()
  • poke(OUT_STATUS,1)

20
Buffer-based output handler
  • void output_handler()
  • if (!empty_buffer())
  • poke(OUT_DATA, remove_char())
  • / send character /
  • poke(OUT_STATUS, 1)
  • /turn device on /

21
Priorities and vectors
  • Two mechanisms allow us to make interrupts more
    specific
  • Priorities determine what interrupt gets CPU
    first.
  • Vectors determine what code is called for each
    type of interrupt.
  • Mechanisms are orthogonal most CPUs provide both.

22
Prioritized interrupts
device 1
device 2
device n
interrupt acknowledge
CPU
L1 L2 .. Ln
23
Interrupt prioritization
  • Masking interrupt with priority lower than
    current priority is not recognized until pending
    interrupt is complete.
  • Non-maskable interrupt (NMI) highest-priority,
    never masked.
  • Often used for power-down.

24
Interrupt vectors
  • Allow different devices to be handled by
    different code.
  • Interrupt vector table

Interrupt vector table head
handler 0
handler 1
handler 2
handler 3
25
Interrupt vector acquisition
device
interruput request
interruput ack.
vector
CPU
26
Interrupt vector acquisition
CPU
device
receive request
receive ack
receive vector
27
Interrupt sequence
  • CPU checks pending interrupt requests and
    acknowledges the one of highest priority.
  • Device receives acknowledgement and sends vector.
  • CPU locates the handler using vector as index of
    interrupt table and calls the handler.
  • Software processes request.
  • CPU restores state to foreground program.

28
Sources of interrupt overhead
  • Handler execution time.
  • Interrupt mechanism overhead.
  • Register save/restore.
  • Pipeline-related penalties.
  • Cache-related penalties.

29
ARM interrupts
  • ARM7 supports two types of interrupts
  • Fast interrupt requests (FIQs).
  • Interrupt requests (IRQs).
  • Interrupt table starts at location 0.

30
ARM interrupt procedure
  • CPU actions
  • Save PC. Copy CPSR to SPSR.
  • Force bits in CPSR to record interrupt.
  • Force PC to vector.
  • Handler responsibilities
  • Restore proper PC.
  • Restore CPSR from SPSR.
  • Clear interrupt disable flags.

31
Exception and Trap
  • Exception
  • internally detected error.
  • Exceptions are synchronous with instructions but
    unpredictable.
  • Build exception mechanism on top of interrupt
    mechanism.
  • Exceptions are usually prioritized and
    vectorized.
  • Trap (software interrupt)
  • an exception generated by an instruction.
  • Call supervisor mode.

32
Supervisor mode
  • May want to provide protective barriers between
    programs.
  • Avoid memory corruption.
  • Need supervisor mode to manage the various
    programs.

33
ARM CPU modes
????? ??
????(User, usr) ?????????
??????(FIQ, fiq) ?????????????
??????(IRQ, irq) ?????????
????(Supervisor, svc) ??????????????
???????? (Abort, abt) ???????????
????????? (Undefined, und) ?????????????????
???? ??????????????
????
34
ARM CPU modes (contd)
  • SWI (Software interrupt)??
  • ??
  • SWIlt???gt immed_24
  • SWI??????????,?????????, CPSR????????SPSR?,????0x0
    8???????ltimmed_24gt???????

35
Co-processor
  • Co-processor added function unit that is called
    by instruction.
  • Floating-point units are often structured as
    co-processors.
  • ARM allows up to 16 designer-selected
    co-processors.
  • Floating-point co-processor uses units 1 and 2.

36
Memory System
  • Cache
  • Memory Management Unit

37
Cache
  • Small amount of fast memory
  • Sits between normal main memory and CPU
  • May be located on CPU chip or module

38
Cache operation - overview
  • CPU requests contents of memory location
  • Check cache for this data
  • If present, get from cache (fast)
  • If not present, read required block from main
    memory to cache
  • Then deliver from cache to CPU
  • Cache includes tags to identify which block of
    main memory is in each cache slot

39
Cache operation
  • Many main memory locations are mapped onto one
    cache entry.
  • May have caches for
  • instructions
  • data
  • data instructions (unified).
  • Memory access time is no longer deterministic.

40
Cache organizations
  • Direct-mapped each memory location maps onto
    exactly one cache entry.
  • Fully-associative any memory location can be
    stored anywhere in the cache (almost never
    implemented).
  • N-way set-associative each memory location can
    go into one of n sets.

41
(No Transcript)
42
Example
  • Cache of 64kByte
  • Cache block of 4 bytes
  • i.e. cache is 16k (214) lines of 4 bytes
  • 16MBytes main memory
  • 24 bit address (22416M)
  • 222 blocks 28 blocks will be mapped into one
    cache line on the average

43
Direct-mapped cache
  • Each block of main memory maps to only one cache
    line
  • i.e. if a block is in cache, it must be in one
    specific place
  • Address is in two parts
  • Least Significant w bits identify unique word
  • Most Significant s bits specify one memory block
  • The MSBs are split into a cache line field r and
    a tag of s-r (most significant)

44
Direct MappingAddress Structure
Line or Slot r
Word w
Tag s-r
14
2
8
  • 24 bit address
  • 2 bit word identifier (4 byte block)
  • 22 bit block identifier
  • 8 bit tag (22-14)
  • 14 bit slot or line
  • No two blocks in the same line have the same Tag
    field
  • Check contents of cache by finding line and
    checking Tag

45
Direct-mapped cache
valid
tag
data
cache block
tag
index
offset

value
hit
46
  • Fully-associative cache
  • Set-associative cache

47
Write operations
  • Write-through immediately copy write to main
    memory.
  • Write-back write to main memory only when
    location is removed from cache.

48
Memory management units
  • Memory management unit (MMU) translates addresses

main memory
logical address
memory management unit
physical address
CPU
49
Memory management tasks
  • Allows programs to move in physical memory during
    execution.
  • Allows virtual memory
  • memory images kept in secondary storage
  • images returned to main memory on demand during
    execution.
  • Page fault request for location not resident in
    memory.

50
Address translation
  • Requires some sort of register/table to allow
    arbitrary mappings of logical to physical
    addresses.
  • Two basic schemes
  • segmented
  • paged.
  • Segmentation and paging can be combined (x86).

51
Segments and pages
memory
segment 1
page 1
page 2
segment 2
52
Segment address translation
segment base address
logical address

range error
segment lower bound
range check
segment upper bound
physical address
53
Page address translation
page
offset
page i base
concatenate
page
offset
54
Page table organizations
page descriptor
page descriptor
flat
tree
55
Caching address translations
  • Large translation tables require main memory
    access.
  • TLB cache for address translation.
  • Typically small.

56
ARM memory management
  • Memory region types
  • section 1 Mbyte block
  • large page 64 kbytes
  • small page 4 kbytes.
  • An address is marked as section-mapped or
    page-mapped.
  • Two-level translation scheme.

57
CPU performance and power consumption
58
Example Intel XScale core
59
2. Bus
  • ??CPU????????????
  • ????????
  • ????????
  • ???????
  • ?????
  • ?????????,?CPU,DMA???

60
?????????
61
DMA
  • DMA Direct Memory Access
  • ??????CPU????????DMA???DMA?????,??CPU?????????????
    ,DMA????????????????????

62
?DMA????????
  • ???????
  • ????
  • ????

63
?
  • ?????????
  • ????
  • ?????????????
  • ????????
  • ???????????I/O????????

64
ARM??-AMBA
  • AMBA Advanced Microcontroller Bus Architecture
  • 2.0?AMBA?????????
  • AHB(AMBA High-performance Bus)
  • ASB(AMBA System Bus)
  • APB(AMBA Peripheral Bus)

65
?????AMBA???
  • ???????AMBA????????AHB?ASB??,???APB???
  • ASB???????????AHB????,???????????????????

66
3. Memory
  • RAM
  • SRAM
  • DRAM
  • ROM
  • PROM,EPROM,EEPROM
  • Flash ROM
  • Flash????????????(boot ROM?hard disk)

67
4. I/O
  • Watchdog timer
  • A/D D/A Converter
  • LCD
  • LED
  • Touch screen
  • Key board
  • USB

68
Watchdog timer
  • ???????????????????????????????????????????
  • ?????????,????????????????????????????,???????????
    ?????????????,???????????,????????,????,?????CPU??
    ?

69
Watchdog timer
  • Watchdog timer is periodically reset by system
    timer.
  • If watchdog is not reset, it generates an
    interrupt to reset the host.

host CPU
interrupt
watchdog timer
reset
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