Title: CS412 Introduction to Computer Networking
1CS412 Introduction to Computer Networking
Telecommunication
- Medium Access Control Sublayer
2Topics
- Introduction
- Channel Allocation Problem
- Multiple Access Protocols
- CDMA
3Introduction
- Broadcast networks
- Key issue who gets to use the channel when there
is competition - Referred to as
- Multiaccess channels
- Random access channels
- MAC (Medium Access Control) sublayer
- LANs
- Satellite networks
4Channel Allocation Problem
- Channel Allocation
- Static
- Dynamic
- Performance factors
- Medium access delay
- Time between a frame is ready and the frame can
be transmitted - Throughput
- frames can be transmitted in unit time interval
5Static Channel Allocation
- FDM
- Bandwidth divided into N equal sized portions for
N users - Problems
- senders large
- senders continuously varies
- bursty traffic
- Discussion users gt N ? ?
- lt N ? ?
- N ? ?
- N times worse than all frames queued in one big
queue
6Static Channel Allocation
- TDM
- Each user is statically allocated every Nth time
slot - Same problems as FDM
- Under what circumstances are static channel
allocation schemes efficient?
7Dynamic Channel Allocation
- Key assumptions
- 1. Station model
- Independent
- Work is generated constantly
- One program per station
- Station is blocked once a frame has been
generated until the frame has been successfully
transmitted - 2. Single channel assumption
8Dynamic Channel Allocation
- Key assumptions
- 3. Collision Assumption
- Collision
- Two frames are transmitted simultaneously,
overlapped in time and resulting signal garbled - Can be detected by all stations
- No other errors
9Dynamic Channel Allocation
- Key assumptions
- 4. Time either continuous or discrete (slotted)
- Continuous
- Frame transmission can begin at any instant
- No "master clock" needed
- Slotted
- Time divided into discrete intervals (slots)
- Frame transmissions begin at the start of a slot
- frames contained in a slot 0 ? ?
- 1 ? ?
- gt1 ? ?
10Dynamic Channel Allocation
- Carrier sense ("carrier" refers to electrical
signal) either Y or N - Yes
- A station can check channel before transmission
- If busy, station idle
- No
- Just do it"
- Can tell if transmission successful later
- LANs carrier sense
- Satellites -gt not carrier sense (why?)
11Multiple Access Protocols
- ALOHA
- Carrier sense multiple access protocols (CSMA)
- CSMA w/ collision detection (CSMA/CD)
- Collision-free protocols
- Limited-contention protocols
12ALOHA
- Applicable to any contention system
- System in which uncoordinated users are competing
for the use of a single shared channel - Two versions
- Pure ALOHA
- Slotted ALOHA
13Pure ALOHA
- Let users transmit whenever they have data to be
sent - Colliding frames are destroyed
- Sender can always find out destroyed or not
- Feedback (property of broadcasting) or ACK
- LANs immediately
- Satellites propagation delay (e.g., 270msec)
- By listening to the channel
- If frame is destroyed
- wait a random amount of time and retransmit
- (why "random"?)
14Figure 13.4 Procedure for ALOHA protocol
15Pure ALOHA
Where are the collisions?
16Pure ALOHA
Frames are assumed to have the same size (same
frame time) for analysis
17Slotted ALOHA
- Discrete time
- Agreed slot boundaries
- Synchronization needed
- Performance
- Which ALOHA has a shorter medium access delay?
- Which ALOHA has a higher throughput?
18Performance of ALOHA
- Slotted ALOHA can double the throughput of pure
ALOHA
19Carrier Sense Multiple Access (CSMA) Protocols
- Stations can listen to the channel (i.e., sense a
carrier in the channel) - Types
- 1-persistent CSMA
- Nonpersistent CSMA
- p-persistent CSMA
20Figure 13.5 Collision in CSMA
21Figure 13.6 Persistence strategies
22(No Transcript)
23CSMA w/ Collision Detection (CSMA/CD)
- Can listen to the channel and detect collision
- Stop transmitting as soon as collision detected
- Widely used on LANs (e.g., Ethernet)
- Collision detection
- Analog process
- Special encoding is used
24CSMA w/ Collision Detection (CSMA/CD)
- Conceptual model
- 3 states
- Contention
- Transmission
- Idle
- Minimum time to detect collision determines time
slot - Depends on propagation delay of medium
25CSMA/CD Model
2613.7 CSMA/CD procedure
27Collision-Free Protocols
- Model
- N Stations 0,1, ..., (N-1)
- Question
- Which station gets the channel after a successful
transmission? - Protocols
- Bit-map (i.e., reservation) protocol
- Token passing protocol
- Example Token ring
28Bit-Map Protocol
29 Figure 13.12 Token-passing network
30 Figure 13.13 Token-passing procedure
31Performance of Contention and Collision-Free
Protocols
- Contention
- Low load gt low medium access delay )
- High load gt low channel efficiency (
- Collision-Free
- Low load gt high medium access delay (
- High load gt high channel efficiency )
32Code Division Multiple Access (CDMA)
- In FDMA, the bandwidth is divided into channels.
- In TDMA, the bandwidth is just one channel that
is timeshared. - In CDMA, one channel carries all transmissions
simultaneously.
33 Figures 13.14 13.15 Chip sequences and
encoding rules
The chip sequences must be orthogonal! A?B
A?C A?D B?C B?D C?D 0 A?A B?B
C?C D?D length of chip sequence
34 Figure 13.16 CDMA multiplexer
35 Figure 13.17 CDMA demultiplexer
36CDMA
- (a) Binary chip sequences for four stations
- (b) Bipolar chip sequences
-
- (c) Six examples of transmissions
- (d) Recovery of station Cs signal
37Summary of Channel Allocation Methods/Systems