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Graphics System

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Title: Graphics System Author: MR.KALRA Last modified by: MR.KALRA Created Date: 1/14/2004 6:25:31 PM Document presentation format: On-screen Show Other titles – PowerPoint PPT presentation

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Tags: delhi | graphics | system

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Title: Graphics System


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3D Viewing
Perspective Projections
Single Point Perspective
COP on X-axis
COP (-1/p 0 0 1) VPx (1/p 0 0 1)
3
3D Viewing
Perspective Projections
Two Point Perspective
4
3D Viewing
Perspective Projections
Three Point Perspective
5
3D Viewing
Perspective Projections
6
3D Viewing
Vanishing Points
  • Two ways
  • Intersection of transformed lines
  • Transformation of points at infinity

Y
VPz
VPx
X
7
3D Viewing
Plane Geometric Projections
Parallel
Perspective
Single Point
Orthographic
Axonometric
Oblique
Two Point
Trimetric
Dimetric
Isometric
Three Point
Cavalier
Cabinet
8
3D Viewing
Implementation Issues
More from Interface point of view
V
Eye
U
N
Viewing Coordinate System (VCS)
World Coordinate System (WCS)
9
3D Viewing
View Coordinate System (VCS)
  • Viewing coordinate system
  • Position and orientation of the view plane
  • Extent of the view plane (window)
  • Position of the eye
  • View Plane
  • View Reference Point (VRP) the origin of VCS
    specified as (rx , ry, rz) in WCS center of
    the scene
  • Normal to the view plane (nx , ny, nz )

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3D Viewing
View Coordinate System (VCS)
  • View Plane
  • Normal Direction (View Plane Normal VPN) n (nx
    ,ny ,nz)
  • User may provide normalized vector
  • e.g.
  • nx sin ? cos ?
  • ny sin ? sin ?
  • nz cos ?

11
3D Viewing
View Coordinate System (VCS)
  • View Plane
  • Direction v
  • v is a unit vector intuitively corresponding to
    up vector
  • up vector is specified by the user in WCS

up
up up (up.n)n v up / up
up
n
v
  • Direction u
  • u n x v ( Left Handed)

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3D Viewing
View Coordinate System (VCS)
  • Window and Eye
  • Window left, right, bottom,top (wl,wr,wb,wt)
  • generally is centered at VRP (origin)
  • Eye e (eu,ev,en)
  • Typically e (0,0,-E)

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3D Viewing
Transformation from WCS to VCS
v
Y
(x, y)
O
u
r
O
X
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3D Viewing
Transformation from WCS to VCS
  • Point object is represented as
  • (a,b,c) in VCS
  • (x,y,z) in WCS

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3D Viewing
Transformation from WCS to VCS
Conversion from one coordinate system to another
Therefore a(p-r).u, b(p-r).v, c(p-r).n
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3D Viewing
Transformation from WCS to VCS
In Homogenous Coordinates (a,b,c,1) (x,y,z,1)
Awv
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3D Viewing
Transformation from WCS to VCS
In Homogenous Coordinates
r -rMT (-r.u,-r.v,-r.n) (rx,ry,rz) puvnp
xyzAwv
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3D Viewing
Transformation from VCS to View Plane
Parametrically r(t) e(1-t)p.t
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3D Viewing
Transformation from VCS to View Plane
On u-v plane, r(t)n 0
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3D Viewing
Transformation from VCS to View Plane
When eye is on n-axis euev0 upu/(en-pn),
vpv/(en-pn) Matrix form (n0) Perspective
Transformation
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3D Viewing
Transformation from VCS to View Plane
Using Perspective Transformation Mp
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3D Viewing
Transformation from VCS to View Plane
If eye is off n-axis we have another matrix
p(pu,pv,pn,1)MsMp q in WCS maps to pqAwvMsMp
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3D Viewing
View Volume
Eye
View Plane, n0
Front Plane nF
Back Plane nB
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3D Viewing
View Volume
v
v
wt
wt
n
n
F
B
wb
wb
F/(1-F/en)
B/(1-B/en)
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3D Viewing
Volume Normalization Transformation
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3D Viewing
Volume Normalization Transformation
For n
no
nt
F/(1-F/en)
B/(1-B/en)
0
1
Scaling sn
Translation rn
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3D Viewing
Volume Normalization Transformation
where
Total Transformation AwvMsMpN
28
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