Title: Digital Media
1Digital Media
2The Question
- How do you put stuff in a computer
- so that you can manipulate it
- so that you can send it
- so that someone else can see and use it?
- How do you represent the real world in a digital
world?
3The answer
- Represent the real world as numbers
- Store the numbers
- Transmit the numbers
- Retrieve the numbers
- Display them in a form humans understand
4Today
- Chapter 2 is a first cut of nearly all the
material that will be covered in greater detail
this semester - About the real world
- About digital representation
5File formats and extensions
- Indication to us (the humans) what kind of file
this is - Some software looks at the extension
- so... some software will try to open files with
improper extensions - results in file corrupted error message
- try it... change the extension from .doc to .jpg
6File formats and extensions
- Some software looks at the data in the file for
more definitive answer - important file-related information is encoded in
the data of the file - for example some image formats have color tables
to reduce the size of the file - some video just saves the changes from one frame
to the next
7But its all just numbers, and binary numbers at
that!
8Note on paper
9Picture
10Song fieldsOfGold.mp3
11Video
12Numbering systemsDecimalBinary Hexadecimal
13Numbering systems
- Humans decimal
- Humans 10 fingers, 10 digits
- 0, 1, 2, 3, 4, 5, 6, 7, 8 9
- Computers binary
- Computers 1 finger, 2 digits
- 0 1
14Hexadecimal
- Humans and Computers hexadecimal
- Hexadecimal 16 fingers, 16 digits
- Humans organize 0s and 1s into groups of 4
- These groups of 4 are can be represented by a
single hexadecimal digit (24 16) - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F
15How to count using a different number of fingers
- 10 fingers Counting in decimal
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
- start over with 0 and increment the digit to the
left - 1 finger Counting in binary
- 0, 1
- start over with 0 but increment the digit to the
left - 16 fingers Counting in hexadecimal
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F
- start over with 0 but increment the digit to the
left
16Binary Coding
- Data for a computer... binary
- zeros and ones,
- off and on
- false and true
- Data for humans... ASCII, Hex... others
- Coding schemes are used by humans to reduce the
volume of binary digits - Two coding schemes used
- Hexadecimal 4 bits gt 1 Hex
- ASCII
- All end up as 0s and 1s
17ASCII
- Humans and Computers ASCII
- Made of two hexadecimal codes
- One ASCII character - two hex codes
- ASCII code for R (from text pg 317)
- hexadecimal 52
- binary 0101 0010
18From the Real WorldtoStuff on a computer
- A note
- Paper and pen -gt bits (0s and 1s)
- A picture
- Reflected light -gt bits (0s and 1s)
- A song
- Pressure waves in air -gt bits (0s and 1s)
- A video
- Pressure waves in air and Reflected light -gt
- bits (0s and 1s)
19First, the real worldDiscreteContinuous
20Phenomena in the Real world discrete vs
continuous
- Things in the real world can be discrete
- They either ARE or ARE NOT there
- These things can be counted
- Examples
- The number of cars in the parking lot
- The number of beans in a jar
21Phenomena in the Real world discrete vs
continuous
- Things in the real world can be continuous
- Continuous cant be counted, it must be measured
- Examples
- Atmospheric pressure
- Height of an ocean wave
- Frequency of a sound wave
22But... computers can only count
- Discrete data is easy for a computer
- count it and store it as a number
- Continuous data... easy? not so much
- music
- measure the frequency amplitude
- encode as a collection of numbers
- pictures
- measure the amount of light and its color at each
spot - encode as a collection of numbers
23Question...
- If computers only store 0s and 1s...
- How does all this continuous stuff end up in a
computer so that we can save it and play it back? - Answer
- Continuous data must be converted to discrete data
24From the Real World and Back!
- Continuous phenomenon to digital data
- -Do sampling
- Requires two processes
- sampling - equally spaced
- quantization - measuring at each sample
- Digital data back to continuous phenomenon
- Display samples using sample and hold
- Play the sample for the duration of the sample
time
25But... How many samples?
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28single sample
29single sample
30single sample(sample and hold)
31two samples
32two samples
33two samples (sample and hold)
34three samples
35three samples
36three samples (sample and hold)
37four samples
38four samples
39four samples (sample and hold)
40five samples
41five samples
42five samples(sample and hold)
43How frequently should I sample?
- too few
- small file size (good)
- not a faithful representation when replayed
- too many
- large file size (bad)
- excellent representation when replayed
- The Nyquist rate
- twice as many samples as the frequency
- ok file size
- faithful representation when replayed
44CD quality is44,000 samples per second
- Why?
- Human hearing response is in the range of 20 to
22,000 cycles per second - Nyquist sample rate
- highest frequency to be captured 22,000 CPS
- 2 x 22,000 44,000 samples per second
45Looking at FieldsOfGold.mp3
- 4 minutes and 59 seconds long
- 1,201,173 bytes in length
-
- Is this right?
- CD quality
- 44,000 samples per second (sample rate)
- 16 bit samples (quantity stored for each sample)
(216 65,536 individual levels)
46FieldsOfGold.mp3
- 459 299 seconds long
- 299 x 44,000 samples per second
- 13,156,000 samples
- 13,156,000 x 2 bytes/sample
- 26,312,000 bytes
- Should be 26.3 megabytes!
- Why only 1.2 megabytes?
- HMMMmmm...
47FieldsOfGold.mp3
- Why 26.3 megabytes not 1.2 megabytes?
- This is an MP3!
- Data COMPRESSION!
48Further reading
- http//en.wikipedia.org/wiki/Nyquist_rate
- http//en.wikipedia.org/wiki/Sampling_28signal_pr
ocessing29 - http//en.wikipedia.org/wiki/Mp3
49Project 1 preliminaryDownload AudacityPlay
with itRecord your voiceAdd some effectsEdit
out some stuffSave it as a wav filePlay it back
using Quicktime
50The side effects of samplingsampling artifacts
51Sampling Artifacts
- Under-sampling (too few samples) of continuous
data can produce undesired artifacts - audio distortion
- jagged edges on images
- Moire patterns on images
- retrograde motion on video
524 samples/cycle, 2 cycles
Sampling Artifacts Retrograde Motion
2 samples/cycle, 2 cycles
53Sampling Artifacts (cont.)
- Not enough quantization levels when sampling
continuous data can produce undesired artifacts - Images
- too few color colors look artificial
- loss of fine distinction
- too few grey levels gradients become steps
- too few brightness levels posterization
54Sampling Artifacts (cont.)
- Not enough quantization levels when sampling
continuous data can produce undesired artifacts - Audio
- too few amplitude levels, quantization noise -
hiss - 8 bits (256 amplitude levels) produces
discernable noise - 16 bits (65536 amplitude levels) CD quality, no
discernable hiss - general sound fuzziness
55Multimedia Hardware Requirements
56Multimedia Hardware RequirementsProduction vs
Consumption
- Multimedia consumption?
- requires only a lower powered machine
- Multimedia production?
- requires a more powerful computer
- consider fields of gold.mp3
- 26megabytes of data uncompressed
- 1.2 megabytes of data compressed
- images are produced in layers
- then flattened for consumption
57Hardware requirements
- Video capture requires large areas of contiguous
disk space - Frequent disk defragmentation is required
- http//en.wikipedia.org/wiki/Defragmentation
58defragmentation
black is occupied space white is available space
memory before
largest contiguous space is 5
memory after
largest contiguous space is 11 and there are 6 of
these
59Hardware requirements Form factor...
- screen real estate makes a difference
- size is smaller?
- can/should affect the format of the display
- cannot simply display the same page on
- a desktop computer
- a cell phone
- a pda
60Hardware requirements Form factor...Displayed
unmodified
LG VX3400
Treo
laptop display of my GGCwiki site
61Hardware... RAID
- Redundant Array of Inexpensive Disks
- Designed as a hardware failsafe
- multiple copies of the same data
- Can be used to speed data transfer
- (you may need this in multimedia production)
- http//en.wikipedia.org/wiki/RAID
62RAIDredundant
94731990
disk 1
94731990
disk 2
94731990
disk 3
94731990
disk 4
94731990
94731990
disk 5
94731990
disk 6
94731990
disk 7
94731990
disk 8
63RAIDoverlapped(fast)
9
disk 1
4
disk 2
7
disk 3
3
disk 4
94731990
1
disk 5
9
disk 6
9
disk 7
0
disk 8
64Networks
65Networks
- Local Area Network (LAN)
- local routers, bridges, switches...
- Internet
- Uses TCP/IP protocol (the rules your
communication must follow) - http//en.wikipedia.org/wiki/TCP/IP
- you get access through an ISP
66Network access...
- dial up connection
- phone modem
- limited to 56,000 bps (bits, not bytes) max
downstream (internet to modem) - 33.6 kbps upstream (modem to internet)
- rarely get these speeds
67Network access...
- ADSL
- asymmetric digital subscriber line
- over copper phone wires
- limited to short distance from phone switch
- 6.1 mbps (million bps) downstream
- 640 kbps upstream
68Network access...
- Other options
- Cable modem (also asynchronous)
- satellite with phone (also asynchronous)
- satellite alone (expensive but available in the
boonies) - local wireless networks
- high altitude tethered balloons
- transmission over power lines
69Commercial internet users
- Provide web servers for others to put websites on
- Large commercial enterprises will have their own
web server - T1 connection 1.544 mbps
- T3 connection 44.7 mbps
70Time-To-Load calculations
- The Speeds
- Dial-Up
- 56,000 bps internet to modem (downstream)
- 33,600 bps modem to internet (upstream)
- ADSL
- 6.1 mbps (million bps) downstream
- 640 kbps (thousand bps) upstream
- T1
- 1.544 mbps
- T3
- 44.7 mbps
NOTE! bps is bits per second while filesize is
stated in bytes
71Time-To-Load calculations
- For this 1.2 megabyte video
- http//wiki.ggc.usg.edu/mediawiki/images/a/a4/Anan
d1new.mov - How long would it take to load it to youTube over
- -fastest dialup
- -adsl
- -T1
- -T3
- How long would it take to download it from
youTube over - -fastest dialup
- -adsl
- -T1
- -T3
72Servers and Clients
73Servers Clients...
- Clients consume internet content
- Your browser is a client
- Clients request content from servers
- by sending a server an HTTP//URL message which
is a request for a web page - Servers respond to requests for internet content
- send requested web pages to Clients
- The content is sent in HTML code
- HTML is interpreted by the client (browser) and
displayed on your machine
74Servers Clients...
- URL is a human-readable name
- uniform resource locator
- takes the form www.amazon.com/newStuff/index.html
- The domain name www.amazon.com
- The file you want to see is newStuff.index.html
- the name maps to a number called an IP address
- http//en.wikipedia.org/wiki/IP_address
75Servers Clients...
- servers have fixed IPs so they are easy to find
- your computer probably uses DHCP which is a
dynamic (changing) IP - An example my IP right now (assigned through
dhcp) is 10.0.106.91 - my IPv6 address (new addressing scheme) is
fe80000000000000021124fffe8fabb6
76you at home running a browser (client) DHCP
yahoo.com (server) 235.01.30.564
The Internet
ggc.usg.edu (server) 145.67.33.73
walmart.com (server) 100.43.153.07
77you at home running a browser (client) DHCP
10.0.91.35
yahoo.com (server) 235.01.30.564
The Internet
ggc.usg.edu (server) 145.67.33.73
ISP
walmart.com (server) 100.43.153.07
78you at home running a browser (client) http//www
.yahoo.com
yahoo.com (server) 235.01.30.564
The Internet www.yahoo.com 235.01.30.564
ggc.usg.edu (server) 145.67.33.73
walmart.com (server) 100.43.153.07
79you at GGC running a browser (client) DHCP
yahoo.com (server) 235.01.30.564
The Internet
ggc.usg.edu (server) 145.67.33.73
walmart.com (server) 100.43.153.07
80you at GGC running a browser (client) DHCP
322.21.5.36
yahoo.com (server) 235.01.30.564
ISP
The Internet
ggc.usg.edu (server) 145.67.33.73
walmart.com (server) 100.43.153.07
81you at starbucks running a browser
(client) HTTP//www.walmart.com
yahoo.com (server) 235.01.30.564
The Internet www.walmart.com 100.43.153.07
ggc.usg.edu (server) 145.67.33.73
walmart.com (server) 100.43.153.07
82MIME types
- Multipurpose Internet Mail Extension
- Allows the transmission of more than just ASCII
text (like youd expect in an email) - MIME types are specified in the header
- Huge variety of MIME types are allowed
- audio, images, video
- compressed files
83A word about standards
- Standards allow cooperation
- But standards require agreement
- Works well during slow growth
- But in a rapidly changing environment...
- frequently obsolete before adopted
- One company may dominate the market becoming the
de-facto standard
84Questions?
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