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Web2Access

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Web2Access www.web2access.org.uk – PowerPoint PPT presentation

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Title: Web2Access


1
Web2Access
  • www.web2access.org.uk

2
Overview
  • Web 2.0 integrated with elearning
  • Ease of Use Accessibility -evaluation
    techniques.
  • Strategies developed by students.

3
Web 2.0 integrated with elearning
  • Integrating elements of Web 2.0 type applications
    within a Virtual Learning Environment.
  • Students collaborating using applications not
    provided by the institution.
  • Categorising the features offered by Web 2.0
    applications.
  • http//www.web2access.org.uk/activity

4
Personalisation
  • Will this do for all of you? Showing one size
    t-shirt
  • No that wont fit me
  • We are all unique with individual needs and
    requirements

5
Evaluation for Ease of Use and Accessibility
  • 14 checks based on WCAG 2.0 guidelines.
  • From login to use of rich text editors.
  • Plain text may not be best You Tube allows for
    captions and accessible players are available.
  • Mind mapping and Time line applications tend to
    do badly.

6
Brain with legs and arms juggling on a tightrope
What happens when you have several models for
making online applications easier to use and
accessible?
  • Comment - There is only so much the brain can do
  • Thinking as juggling - There are limits to
    multi-tasking!

7
Description of 4 Models or Approaches to Web
Access
Courtesy of Gregg Vanderheiden Ph.D and Raising
the Floor http//raisingthefloor.net/about
  • Image description
  • The picture is composed of three main objects
    with interconnecting lines and features. The
    first object is a blue sphere in the upper right
    corner with the label "WWW." The sphere
    represents content available on the World Wide
    Web (or Web for short). To the left and center is
    a large white cloud which represents "cloud"
    computing.  The cloud includes servers on the Web
    that provide accessibility services and
    features that would be run on servers out in the
    Web somewhere.  The third main component is a
    rectangle across the bottom of the page labeled
    "Local Computer/Device".  This represents the
    device that a person would have in front of them
    such as a desktop computer, a laptop or a small
    screen mobile device.  The computer could be a
    personal computer or just a computer that a
    person runs into someplace.  
  • There is a line labeled  "1" that has an arrow on
    the end and runs from the Web content directly
    down to the user agent (browser) in the Local
    Computer.  This represents Model 1, where a
    browser directly reads and processes Web content.
  • There is an arrow line labeled "2" that runs from
    the browser in the Local Computer up into the
    cloud, through a box labeled "Transcoding
    Services" and then back to the browser in the
    local computer.  This represents Model 2, where a
    browser, content in the browser or the user sends
    content to a transcoding service that changes the
    content in some way and then sends it back to the
    browser for display.
  • There is an arrow line labeled  "3" that runs
    from the Web content in the upper right to the
    box labeled "transcoding services" in the cloud
    and then to the browser in the local computer.
     This represents Model 3 where all content is
    routed through  a transcoding service in a proxy
    server that changes the content in some way
    before the user's browser ever receives it.
  • The final arrow line labeled "4" runs directly
    from the Web content to a browser that is located
    mostly in the cloud, but partially in the local
    computer. This represents Model 4 where the user
    agent or browser with special access features
    built in is run as a service in the cloud.  Only
    the basic human interface parts (keyboard, mouse,
    display, sound) are run on the local computer.
     The Local Computer aspect could be a special
    program on the computer, but would usually run as
    an app within a browser on the local computer

Added Browser with or without additional
Assistive Technologies?.
8
Digital Decisions
  • Some students mentioned simplicity, skills,
    suitability and cost as a deciding factors.
  • All students talked about their decisions being
    influenced by time considerations regarding use
    of assistive technologies, training and social
    networking applications.

when I got all my software in autumn last year,
and they said You need to have your training on
this as you quite rightly have said I did
feel like I was doing 2 courses and that was,
frankly, too much. I had to stay with my old bad
habits because I just didnt feel I had the time
to take out to learn something new to help me.
It was a viscous circle, really.
9
Keep the tools simple
  • Im just going to knock this nail in. (using a
    very complex bit of kit
  • So why over complicate things? This would do the
    job perfectly well. (holding up a hammer)

10
Mindmap of learning choices and digital decisions
11
The technology hurdle
  • Where technologies require Students to adjust
    their usual study practices, they can become a
    barrier. Such technologies require careful
    introduction and clear communication about the
    benefits of use.
  • Quality academic digital content is regarded by
    Students as a significant benefit of FE/HE they
    become significantly more adept at using it as
    they mature in their studies

12
My Technologies - 24/7 access
  • Students really value 24/7 access to online
    learning materials which allows them to fit
    learning into their lives
  • Students expect to be able to use personal
    technologies and services in institutional
    contexts
  • Students are creating their own learning spaces,
    blending virtual with face-to-face, and formal
    with social networking.

13
LexDis website
  • There may be more than 1 direction open to us
  • But as long as we have information
  • We can make informed choices
  • The Learner Voice
  • Signposts to assistive technologies,
    applications, guides and strategies from
    students.

14
Thank You
  • E.A. Draffan
  • Learning Societies Lab
  • School of Electronics and Computer Science
  • University of Southampton
  • e-mail ead_at_ecs.soton.ac.uk
  • http//www.web2access.org.uk
  • Funded by
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