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A Theory for New Media

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Title: A Theory for New Media


1
A Theory for New Media
  • (Examining Janet Murrays Model)

2
What Makes New Media New?
  • Timeall mediums were new at first
  • New is a non-descriptive term (like Modern)
  • Mechanical Reproduction
  • Walter Benjamin
  • Computers (and Networks)
  • Janet Murray
  • Friedrich Kittler
  • Jay Bolter
  • Re-centralization of the body
  • Mark Hansen

3
Four Principal Propertiesof the Computer Medium
4
Four Propertiesof the Computer Medium
  • These separately and collectively make the
    computer a powerful vehicle for literary
    creation. Digital environments are procedural,
    participatory, spatial and encyclopedic.

5
Interactive and Immersive
  • Procedural, Participatory make up most of what we
    mean by the vaguely used word interactive
  • Spatial, Encyclopedic help to make digital
    creations seem as explorable and extensive as the
    actual world, making up much of what we mean when
    we say that cyberspace is immersive.

6
Procedurality
  • The defining ability of the computer is to
    execute a series of rules.
  • Embody complex contingent behaviors

7
Procedurality
  • The defining ability of the computer is to
    execute a series of rules.
  • Embody complex contingent behaviors
  • Widely considered the most important today (among
    this camp).

8
Procedurality
  • The defining ability of the computer is to
    execute a series of rules.
  • Embody complex contingent behaviors
  • Widely considered the most important today (among
    this camp).
  • Was a hot topic 3 or 4 years ago in the videogame
    community, but much focus has shifted to
    user-generated content

9
Participatory
  • Responsive to input
  • Users induce computer behavior
  • Codified rendering of responsive behaviors

10
Participatory
  • Responsive to input
  • Users induce computer behavior
  • Codified rendering of responsive behaviors
  • This has replaced some of the focus on
    procedurality in games
  • Will Wright recognized this years ago with The
    Sims (2000)

11
Participatory
  • Responsive to input
  • Users induce computer behavior
  • Codified rendering of responsive behaviors
  • This has replaced some of the focus on
    procedurality in games
  • Will Wright recognized this 5 or 6 years ago with
    The Sims Online

12
Google/Yahoo Groups
  • 1 of the user population might start a group (or
    a thread within a group)
  • 10 of the user population might participate
    actively, and actually author content whether
    starting a thread or responding to a
    thread-in-progress
  • 100 of the user population benefits from the
    activities of the above groups (lurkers)

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14
Participatory
  • Kodak Brownie Camera in 1888
  • First rolled film
  • Celebrate the moments of your life
  • "You press the button and we do the rest.

15
Participatory
16
Participatory
17
Participatory
18
Spatial
  • Represent navigable space we can move through
  • The story of Windows operating system
  • 2D mapping of links or files on a page
  • Virtual reality

19
Spatial
  • Represent navigable space we can move through
  • The story of Windows operating system
  • 2D mapping of links or files on a page
  • Virtual reality
  • Chris Crawford sees space as a limiting factor
    for videogames screw graphics
  • Spatial reasoning leads to contestations
  • Social reasoning leads to negotiations

20
Encyclopedic
  • Most capacious medium ever invented
  • Infinite resources
  • Extending human memory
  • oral to written to computational
  • Accessible, immediate global information

21
Encyclopedic
22
Competing Principle Properties ofNew Media
(Terry Flew)
  • Manipulable
  • Networkable
  • Dense
  • Compressible
  • Impartial

23
Why are advancing these properties a good thing
to do?
24
Why Advance these Properties?
  • Become ourselves
  • Identity-play
  • Subculture-touring
  • Gain Agency in Technoculture
  • Model the contemporary world better
  • Think non-linearly
  • Correlate thought with action
  • Multitask
  • Collaborate

25
Transparency and Truth
  • Eventually all successful story-telling
    technologies become transparent we lose
    consciousness of the medium and see neither print
    nor film but only the power of the story itself.
    If digital art reaches the same level of
    expressiveness as these older media, we will no
    longer concern ourselves with how we are
    receiving the information. We will only think
    about what truth it has told us about our lives.
  • Janet Murray

26
Post-Medium Condition
  • "The general digitization of channels and
    information erases the differences among
    individual media.... Inside the computers
    themselves everything becomes a number quantity
    without image, sound, or voice. And once optical
    fiber networks turn formerly distinct data flows
    into a standardized series of digitized numbers,
    any medium can be translated into any other.
  • Friedrich Kittler

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