Title: Stanford University
1- Masters Project Review
- Produced by
- Tacy Trowbridge
- Reviewed by
- Josie Chou
- Nancy Daniels
- Nicole Reynolds
2Summary of project
- Digital Voices is a web based program designed to
help chronically ill children and their siblings
express themselves in multiple art forms while
developing communication and technology skills
3Learning problem
- Identification of learning problem
- Children have an immediate need to communicate
about complex and difficult issues. - Issues
- Children need to advocate for themselves and ask
questions about their medical care - Children may feel isolation while in the hospital
or home-bound with chronic illness - Troubles establishing social connections
- Difficulties for school staff/hospital staff and
adults/parents to anticipate needs. - Goals
- Primary develop better self-expression and
communication skills - Secondary build technology skills and knowledge
- Develop artistic expression and enhance
creativity - Normalized childhood experiences
- Opportunity to develop social skills
4User description
- Middle school children ages 10-13 years
- Children with chronic or long term illnesses
-
- Most of these children are house-bound or in
long-term hospital stays
5Scenario of use
Amys story
6Conceptual framework
- Multimedia utilized as an effective tool for
creative expression and communication - Community based environment (situative) for
learning about technology and providing new
methods of communication - Deweys philosophy of child centered learning
learning is active and dynamic rather than
passive or static - Duckworths idea of placing children in an
environment where they develop understanding also
informs the central objectives of the curriculum - Gardners work on multiple intelligences informs
the ideology of the curriculum (mediums for
self-expression are intentionally varied to
acknowledge different abilities).
7Design process
- Four factors informed the design
- Need to promote childrens self-expresion and
assertiveness - Need to support children transitioning to regular
school environment - Constraints of hospital programming
- Results of STARBRIGHT research
8Design Process
- Defining and researching the learning problem
- Design rationale
- Initial design
- Iterative designing
- Final prototype
- Assessment
9Evolution what changed?
From
To
Format Online zine with an editor Collection of connected web galleries
Audience Children in hospitals Children with chronic illnesses
Direction Hospital facilitator Largely self-directed and motivated with opportunities for direction by a faciliatorÂ
Technology Technology-rich hospital setting Range of possibilities starting with a computer with Internet access
Location/Access Hospital, through facilitator Flexible, anytime Â
Workspace Hospital server or computer Web notebookÂ
Management Hospital site Digital Voices Â
Interaction Guestbook Individual responses
10Evolution what remained?
Goal Enhance self-expression and communication
through technology Audience Children needing
health care Form of expression  Multimedia
written word, voices, art, music, movies Focus
 Child-centered Learning style  Exploration and
discovery
11Features and functionality
- Centralized community for children
- Teaching of new technology through modeling
between students (artwork/music/poetry/video) - Provides gallery space and forum for children to
display and teach about their creations - Socialization environment for children who are
alone - Building connections between home and other
community groups (childrens groups - Influence transition between being ill and at
home and then having to go back out into the
social environment
12Design studies
- Digital Voices carries out a number of design
studies to prepare for the prototype. - Interviews with doctors, a Child Life specialist,
teachers, volunteers and children - Observations at a local children's hospital
- Literature reviews on mental problems that the
chronically ill children face and application of
art therapy, and play therapy - Researches on the existing programs like
STARBRIGHT and other web sources - Study the technology effects from social proof,
intrinsic motivation, and reciprocation
perspectives
13Strengths of the design
- Safe and accepting environment for children
- Tailored to situation and environment that fit
the user profile but was accommodating and
flexible - Innovative, thoughtful and well researched and
planned - Involves important members of the childs
community (parents, siblings, doctors, teachers,
etc) - Creative, respectful and sensitive
14Weaknesses of design
- Somewhat isolating community aspects need
improvement through more interactive means. - Are we able to test whether or not the
experiences of these children are normalized
children may try to avoid social settings where
they still feel different may have trouble
separating from this environment into external
environments. - Children with illnesses restricted to resources
(expensive medical treatments, etc, which prevent
them from allocating money to computer systems,
etc - Graphics dont really reflect sensitivity and
thoughtfulness they are harsh and rather
unfriendly colors.
15Next Steps
- Improve community aspects by engaging children
through more interactive means (video
conferencing between patients) or bringing
children in the hospitals to engage together. - Study results of children who have gone back out
into normal society and report on their social
experiences. Determine if this project is
actually normalizing for the children. - Determine how many children have access to these
resources those who dont should have networks
within the hospitals. - Redefine the site design to make for a
child-friendly environment.