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Space Mission Output Optimization

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Space Mission Output Optimization Considering the Human Side of Human-Machine Interaction In Space – PowerPoint PPT presentation

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Title: Space Mission Output Optimization


1
Space Mission Output Optimization
  • Considering the Human Side of Human-Machine
    Interaction In Space

2
Malfunctioning Machines
  • Several disasters accompanied rapid and exciting
    development of space technology
  • Apollo 1 electrical spark, 1967
  • Space Shuttle Challenger (Video) upon launch,
    1986
  • Columbia disintegrated in atmosphere (material
    failure), 2003

3
Approach
  • Balance complementarity between man machine
  • Account for psychology of human operator
  • Tailor design to human operator
  • Malleable interfaces
  • Tactile interface
  • Augmented Reality

4
Financial Concerns
  • Expensive space exploration Hubble Telescope
    approx 3 billion
  • Cost minimization is a large part of NASAs
    agenda
  • Need better use of resources not just strict
    screening and peak proficiency training

5
Role of man vs. role of machines
  • In past, man was just a mere passive observer
  • Progressed so that man machine shared
    complimentary relationship
  • Yet, man not offered many degrees of freedom

6
Psychiatric Morbidity
  • Spaceflight is hazardous to mans psyche
  • Antarctic space-analog simulation program had
    startling results
  • Participants experienced mood, adjustment, sleep,
    personality disorders
  • Anxiety/state of discomfort highly correlates
    with performance!

7
Antarctic Space-Analog Results
  • 12.1 of participants had symptoms that met
    DSM-IV criteria
  • 31.6 - mood adjustment disorders
  • 21 - sleep related disorders
  • 10.5 - substance related disorders
  • 7.9 - personality disorders
  • Results suggest psychological factors should not
    be neglected

8
Training
  • Training should provide technical mastery of the
    machine and a remedy to space anxiety
  • Simulation is main form of training
  • However, the only advances made on simulators
    have been electrical mechanical

9
Two Approaches to Space Flight
  • NASA
  • High-tech shuttles
  • Scaled Composites
  • Private company
  • Simple approach
  • Interface consists of stick and rudder controls,
    similar to a small plane
  • Shows the range of interfaces possible

Daniel Barry, 77
Brian Binnie, 78
10
Malleable Interface
  • Advanced Technology Branch NASA
  • Manual navigation according to personal judgment
    not pre-programmed machine commands
  • Open loop system with feedback and feed- forward
  • Ideology full control of machine is better for
    psyche
  • User performance increased

11
Haptic Interface
  • Multiple sensory inputs through tactors to
    communicate with surrounding machines
  • Ideology decrease workload of visual sensory
    system less anxiety

12
Augmented Reality Interface
  • Combine real synthetic features to control
    human operator attention
  • Improves synchronization between computer
    generated info reality
  • Not substitute for reality but maintains
    situational awareness
  • Ideology attention is not captured by past
    information lagging due to real-time lapse

13
Conclusion
  • Human performance needs to be optimized in tandem
    with machine performance
  • Therefore, training and interface should be
    tailored to the human
  • Cost will be worth the lowered ratio of shuttle
    cost to expected number of flights
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