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Load Management in Distributed Video Servers

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Title: Load Management in Distributed Video Servers


1
Load Management in Distributed Video Servers
  • Chaitanya Chemudugunta
  • chandra_at_ics.uci.edu

2
Load Management in Distributed Video Servers
By Nalini Venkatasubramanian Srinivas Ramanadhan
International Conference on Distributed Computing
Systems (ICDCS 97), May 1997
3
Overview
  • Architecture
  • Load Management Mechanisms
  • Characterizing Server Resource Usage
  • Adaptive Scheduling of Video Objects
  • Predictive Placement of Video Objects
  • Optimization Methods
  • Performance Evaluation

4
A Scalable Video Server Architecture
Distribution Network
requests
data
Distribution Controller
Data Source
Data Source
Data Source
Tertiary Storage
...
control
5
Resources in a Video Server
Client
Client
Network
Processing Module
Communication Modules
Data Manipulation Modules
Storage Modules
6
Load Management Mechanisms
  • Replication
  • When existing copies cannot serve a new request
  • Request Migration
  • Unsuitable for distributed video servers
    explicit tear-down and reestablishment of network
    connection.
  • Dereplication
  • Important Storage space is premium

7
Load Placement Scenario
Data Source S2
Data Source S1
Storage 8 objects Bandwidth 3 requests
Storage 2 objects Bandwidth 8 requests
Access Network
...
Clients
8
Characterizing Server Resource Usage
  • Ability to service a request on a server depends
    on
  • resource available
  • characteristics of a request
  • Load factor(LF) for a request
  • represents how far a server is from request
    admission threshold.
  • LF (Ri, Sj) max (DBi/DBj , Mi/Mj , CPUi/CPUj ,
    Xi/Xj)
  • Ri Request for Video Object Vi, Sj Data
    Source j
  • DB Disk Bandwidth, M Memory Buffer, CPU CPU
    cycles,
  • X Network Transfer Bandwidth

9
Adaptive Scheduling
  • When the distribution controller receives a
    request Ri for a video object Vi
  • Consider only data sources that have a copy of
    Vi.
  • Consider only data sources that have sufficient
    resources to support Ri.
  • Chooser server for which LF (Ri, Sj) is a
    minimum.
  • If no such server exists
  • Reject request.
  • Perform replication-on-demand.
  • Perform request migration.

10
Predictive Placement of Video Objects
  • Determines when, where and how many replicas of a
    video object.
  • Initiated periodically.
  • Results in an assignment of replicas to data
    sources.
  • Formulated as an optimization problem metric to
    be optimized is the total revenue.

11
Predictive Placement of Video Objects Continued
  • Each request Ri is associated with a revenue ri.
  • ri is dependent on
  • Resource required for Ri
  • Characteristics of Vi
  • Popularity of Vi
  • Greedy approach to solve the optimization problem.

12
The Greedy Cost Placement Matrix
PM(Vi, Sj) is the maximum revenue that can accrue
from allocating Vi to Sj.
Greedy heuristic Map(Vi,Sj) 1 if PM(Vi,Sj)
?a ?b max(PM(Va,Sb))
13
Optimizations
  • To minimize the overhead of replication
  • Eager replication
  • Replication of video object in anticipation
  • Performed when server resources are free
  • Lazy Dereplication
  • Critical nature of storage resources
  • Mark reusable resources, reclaim disk space later
  • If disk blocks are not overwritten, can be
    reclaimed

14
Life of a video object
15
Performance Evaluation Policies
16
Performance Evaluation - Startup Latencies
17
Performance of the basic configuration
p1
p2
p3
p4
18
Performance Evaluation - Varying Replication BW
19
Performance Evaluation Summary
  • P1 entails high startup latency, requires high
    storage and replication bandwidth.
  • P2 Unacceptably poor performance.
  • P3 Similar performance to P4 in many cases.
  • At low transfer bandwidths, P4 outperforms P3.
  • P4 Performs well in all cases.

20
Thank You
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