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CSC 480 Software Engineering

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CSC 480 Software Engineering OOAD Process Topics Overview: OOAD Process The object model Identifying classes Responsibilities and collaborations Hierarchy ... – PowerPoint PPT presentation

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Title: CSC 480 Software Engineering


1
CSC 480Software Engineering
  • OOAD Process

2
Topics
  • Overview OOAD Process
  • The object model
  • Identifying classes
  • Responsibilities and collaborations
  • Hierarchy inheritance and aggregation

3
Macro Development Process
  • The process can be roughly divided into three
    major phases
  • Analysis focusing on what are required
  • Design answering the questions of how to fulfill
    the requirements
  • Resulting in blueprints that map functional needs
    to program units (interrelated classes)
  • Implementation realizing the design with a
    working system

4
Down to the Ground-Level
Ideas
High-up in the air
Conceptualization
Needs statement
Analysis
C-reqts
Functional spec (D-reqts)
Design
Prototypes
Design docs
Solid ground
Implementation
System under dev.
System in production
5
Analysis Phase
  • Specify system needs in a conceptual model
  • High-level, with details omitted
  • Document system requirement specification (SRS)
  • Completeness
  • a contract between client and developers
  • Consistency without contradiction
  • Readability customer developer (C-D-) reqts
  • Addressing all shareholders interests
  • Testability can be tested against reality

6
Requirements Engineering
  • There is no clear-cut boundary between phases
  • In OOA process, use cases are a powerful means to
    present and organize requirements
  • RUP claims to be use-case-driven
  • Good for revealing both external and internal
    needs (user and system requirements)
  • Can be used for design, implementation, testing,
    and user training purposes

7
The Design Phase
  • The goal is to find and present a solution
  • The key is decomposition
  • Interrelated classes class ?responsibilities
    ?collaborations
  • Focusing on architecture (key classes
    interfaces), omitting implementation details
  • The outcome is system design document (SDD)
  • Class diagrams
  • Sequence diagrams
  • State diagrams

8
Design Phase
  • Also known as high-level design
  • Classes at various levels of abstraction
  • Relationships among classes
  • Dependency
  • Inheritance
  • aggregation
  • Product design or UI design may be needed
  • Story-boarding
  • Screen navigation charts

9
Implementation Phase
  • Better known as the construction phase
  • Detail design sub-class level
  • Data structures, algorithms
  • Coding
  • Unit testing
  • Gradual integration and repeated system testing
  • Deployment

10
Object and Class
  • An object is characterized by its
  • State
  • Behavior
  • Identity
  • A class specifies objects with the same behavior
  • An instance of a class is an object that belongs
    to the given class

11
Micro Development Process
  • Largely driven by the stream of scenarios and
    architectural products
  • Identifying classes and objects
  • Identifying semantics of classes and objects
  • Identifying the relationships among classes and
    objects
  • Implementing classes and objects

12
Identifying Classes
  • A rule of thumb is to look for nouns in SRS
  • Class candidates usually fall in following
    categories
  • Tangible things
  • Agents
  • Events and transactions
  • Users and roles
  • Systems
  • System interfaces and devices
  • Foundational classes

13
Identifying Responsibilities
  • Responsibilities can be mapped to a functional
    requirement
  • Responsibilities include
  • Things an object need to know state
  • Operations an object can perform behavior
  • Assign a responsibility to exactly one class
  • Assign responsibilities as evenly among classes
    as possible

14
Identifying Relationships
  • Relationship types
  • Hierarchical
  • Inheritance
  • Aggregation
  • Association
  • Dependency aka collaborations

15
Object Collaborations
  • An object tends to fulfill its responsibilities
    by collaborating with other objects
  • Client-server contract
  • Client the object receiving a service
  • Server the object providing the service
  • Contract the interface definition through which
    a service may be requested
  • The client and server roles may change in
    different collaborations
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