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Computer Systems

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Title: Computer Systems


1
Computer Systems
2
Introduction What is a Computer?
  • This course is all about how computers work
  • What do computer and computer system mean to you?
  • But what do we mean by a computer?
  • Different types desktop, servers, embedded
    devices
  • Different uses automobiles, graphics, finance,
    genomics
  • Different manufacturers Intel, Apple, IBM,
    Microsoft, Sun
  • Different underlying technologies and different
    costs!

3
What is a Computer System?
  • Hardware Software
  • Hardware
  • Physical components making up the computer system
  • Things making noises when you drop a computer
  • Software
  • Programs controlling the operations of computer

4
What is a Computer System?
  • Hardware Components
  • input (mouse, keyboard, disk drives, network)
  • output (display, printer, disk drives, network)
  • memory (disk drives, DRAM, SRAM, CD)
  • processor (datapath and control)

5
Hardware Components
  • Hardware components diagram
  • Interconnected by bus

Memory
CPU
Bus
I/O Controller
I/O Controller
6
Software Components
From High-Level Language to Machine Language
Applications
HLL ? Complier Assembly Language ?
Assembler Machine Language
High Level Languages
Assembly Languages
Hardware
68000, Intel x86, MIPS
C, JAVA
Web Browsers, Games, Word, Excel
7
Why learn this stuff?
  • You want to call yourself a computer scientist
  • Computer science is not just about software
    development
  • Improve software performance
  • Understand whats under the hood helps in many
    ways
  • Both Hardware and Software affect performance
  • Algorithm determines number of source-level
    statements
  • Language/Compiler/Architecture determine machine
    instructions
  • Processor/Memory determine how fast instructions
    are executed
  • You need to make a purchasing decision or offer
    expert advice

8
Why learn this stuff?
  • Assess and Understand Performance
  • Understand how software features are supported by
    hardware
  • Lay the foundation for studying other important
    subjects in Computer Science, such as programming
    languages, complier, operating system, computer
    architecture

9
How do we learn this stuff?
  • As seen earlier
  • Different types, uses, manufacturers, underlying
    technologies, and costs!
  • Analogy Consider a course on automotive
    vehicles
  • Many similarities from vehicle to vehicle (e.g.,
    wheels)
  • Huge differences from vehicle to vehicle (e.g.,
    gas vs. electric)
  • Best way to learn
  • Focus on a specific instance and learn how it
    works
  • While learning general principles and historical
    perspectives

10
How do we learn this stuff? Abstraction
  • The computer system and its components are
    complicated! E.g.,
  • The processor is implemented using millions of
    transistors
  • It is impossible to understand by looking at each
    transistor
  • We need ...
  • Abstraction
  • A model that renders lower-level details of
    computer systems temporarily invisible in order
    to facilitate design of sophisticated systems
  • Delving into the depths reveals more information
  • An abstraction omits unneeded detail, helps us
    cope with complexity

11
How do we learn this stuff? Abstraction
  • Abstraction is one of the most important concepts
    (BIG IDEAS) and problem solving techniques a CS
    major needs to learn and master!
  • Being able to think in multiple levels of
    abstraction separate Computer Science from other
    disciplines!!

12
How do computers work?
  • Need to understand abstractions such as
  • Applications software
  • Systems software
  • Assembly Language
  • Machine Language
  • Architectural Issues
  • Sequential logic, finite state machines
  • Combinational logic, arithmetic circuits
  • Boolean logic, 1s and 0s
  • Transistors used to build logic gates (CMOS)
  • Semiconductors/Silicon used to build transistors
  • Properties of atoms, electrons, and quantum
    dynamics
  • So much to learn!

13
Instruction Set Architecture
  • A very important abstraction
  • interface between hardware and low-level software
  • standardizes instructions, machine language bit
    patterns, etc.
  • advantage different implementations of the same
    architecture
  • Modern instruction set architectures
  • Motorola 68000, PowerPC, Intel x86, IA-32, MIPS,
    SPARC, ARM, and others

14
Computer Architecture vs Organization
  • Architecture is those attributes visible to the
    programmer
  • Abstraction of internal organization of a
    computer
  • Defines capabilities of computer and its
    programming model
  • Instruction set, number of bits used for data
    representation, I/O mechanisms, addressing
    techniques.
  • e.g. Is there a multiply instruction?
  • Organization is how features are implemented
  • Control signals, interfaces, memory technology.
  • e.g. Is there a hardware multiply unit or is it
    done by repeated addition?
  • More examples can be found as we study along
  • Architecture
  • Organization

15
Computer Architecture vs Organization
  • All Intel x86 family share the same basic
    architecture
  • The IBM System/370 family share the same basic
    architecture
  • This gives code compatibility
  • At least backwards
  • Organization differs between different versions

16
Historical Perspective
  • ENIAC built in World War II was the first general
    purpose computer
  • Electronic Numerical Integrator And Computer
  • Eckert and Mauchly, University of Pennsylvania
  • Used for computing artillery firing tables
  • Started 1943, Finished 1946
  • Too late for war effort (Quiz WWII ended in _?)
  • Used until 1955
  • 80 feet long by 8.5 feet high and several feet
    wide
  • Decimal (not binary)
  • Programmed manually by switches
  • Each of the twenty 10 digit registers was 2 feet
    long
  • Used 18,000 vacuum tubes, 70,000 resistors,
    10,000 capacitors, 6,000 switches
  • 30 tons, 15,000 square feet, 140 KW power
    consumption
  • Performed 1900 additions per second

17
Von Neumann Machine
  • Model of modern general purpose electronic
    digital computers
  • Program and data are stored in the common memory
    system
  • Pseudocode of operation
  • DO
  • BEGIN
  • Read an instruction from memory (Fetch)
  • Execute the instruction (Excecute)
  • END
  • REPEAT FOREVER

18
Topics of This Class
  • Introduction
  • Data Representation
  • Instruction Set Architecture
  • Assembly Language Programming
  • Structure of CPU
  • Accelerating Performance
  • RISC
  • Interrupts and I/O Techniques
  • Memory Hierarchy
  • Operating System
  • Computer Networking
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