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The Myth, the Hero, and the Epic

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Title: The Myth, the Hero, and the Epic


1
The Myth, the Hero, and the Epic
  • Mr. Hill
  • Pre-AP English I

2
Myth
  • A traditional, typically ancient story dealing
    with supernatural beings, ancestors, or heroes
    that shapes the worldview of a people, as by
    explaining aspects of the natural world or
    delineating the psychology, customs, or ideals of
    society the myth of Eros and Psyche a creation
    myth.
  • "myth." The American Heritage Dictionary of the
    English Language, Fourth Edition. Houghton
    Mifflin Company, 2004. 30 Jan. 2009.
    ltDictionary.com http//dictionary.reference.com/br
    owse/mythgt.

3
Myth (other definitions)
  • Such stories considered as a group the realm of
    myth.
  • A popular belief or story that has become
    associated with a person, institution, or
    occurrence, especially one considered to
    illustrate a cultural ideal a star whose fame
    turned her into a myth the pioneer myth of
    suburbia.
  • A fiction or half-truth, especially one that
    forms part of an ideology.
  • A fictitious story, person, or thing "German
    artillery superiority on the Western Front was a
    myth" (Leon Wolff).
  • New Latin m?thus, from Late Latin m?thos, from
    Greek muthos.
  • "myth." The American Heritage Dictionary of the
    English Language, Fourth Edition. Houghton
    Mifflin Company, 2004. 30 Jan. 2009.
    ltDictionary.com http//dictionary.reference.com/br
    owse/mythgt.

4
Mythos
  • the underlying system of beliefs, esp. those
    dealing with supernatural forces, characteristic
    of a particular cultural group.
  • "mythos." Dictionary.com Unabridged (v 1.1).
    Random House, Inc. 30 Jan. 2009. ltDictionary.com
    http//dictionary.reference.com/browse/mythosgt.

5
Mythology
  • Two broad approaches to the study of Myth
  • Comparative the comparison of similarities and
    differences between or among belief systems
  • Particularist breaking down individual myth
    systems and analyzing them

6
Functions of Myth
  • Instills a sense of awe and/or mystery
  • Explains the world
  • Maintains a cultures social order/identity

7
Categories of Myth
  • Pure Myth
  • Ancient form of science that uses religious
    stories to explain
  • natural phenomena
  • mans relationship to God or the gods
  • Often answers the big why questions.

8
Categories of Myth
  • Heroic Myth
  • Primitive form of history
  • Most important functions are
  • the establishment of a glorious past for a
    people and
  • to set forth the near-perfect example of how
    they should live (teaches values)

9
Archetype the Collective Unconscious
  • Carl Jung (Swiss Psychologist)?
  • Jung states that, behind each individuals
    unconscious (the blocked-off residue of the
    past) lies the collective unconscious of the
    human race (thoughts, feelings and inferences
    which are believed to be passed on from
    generation to generation and which influence the
    behavior of the individual.)?

10
Archetype the Collective Unconscious
  • This unconscious memory makes powerfully
    effective for us a group of primordial images
    shaped by the repeated experience of our
    ancestors and expressed in myths, religion,
    dreams, fantasies, and literature.

11
Archetype
  • In Jungian psychology, archetype is an inherited
    pattern of thought or symbolic imagery derived
    from the past collective experience and present
    in the individual unconscious.
  • A reader would use the term archetype for any
    image, pattern, or character type that occurs
    frequently in literature, myth, religion,
    folklore. It would evoke a strong response in us.

12
The Half-human

     
13
The Wicked Stepmother
14
The Beast Who Yearns for the Love of an Innocent
Beauty
15
The Beautiful Garden
16
Initiation into Life
17
The Loss of Innocence
18
Other Archetypes
  • Sidekick- helper
  • The heros sidekick usually has his own
    abilities but somehow lacks the necessary traits
    of being a hero himself.

19
Other Archetypes
  • Mentor
  • wise old man gives the hero wisdom and often
    has trained and helped the hero develop his
    abilities

20
Other Archetypes
  • Femme Fatale (French oh la la)
  • Deadly Lady a temptress who seeks to destroy
    the Hero or keep him from completing this mission
    (often is truly attracted to the hero and vice
    versa.)

21
Other Archetypes
  • Good (or Earth) Mother
  • Opposite the Femme Fatale she possesses all the
    positive aspects of life (protection, warmth,
    nurturing, sustenance.)

22
  • Father Figure
  • Represents all that the hero is trying to attain
    or find in his search
  • Possesses or is involved in a secret that can
    change the heros destiny

23
Other Archetypes
  • Trickster
  • Many times a helper to the hero
  • Although he/she may often cause problems or mess
    things up, he/she does not want to hurt the
    hero.

24
  • Nemesis
  • The heros sworn enemy who oftentimes is the
    reason for many of the heros trials, adventures,
    and temptations.
  • The nemesis is a perfect adversary for the hero,
    usually evenly matched in ability yet opposite in
    temperament or values.

25
Other Archetypes
  • Nemesis
  • The hero can never seem to destroy his nemesis
    he merely banishes or imprisons him for a short
    time.

26
Character Archetypes
  • Hero Embodies the values of a society and gives
    an example for proper behavior

27
The Hero
28
Hero the Primitive Hero
Hero the Primitive Hero
  • Usually a slayer of monsters or other ghastly
    menaces

29
Hero the Primitive Hero
  • Examples Beowulf, Conan, Ripley from Alien

30
Hero the Warrior Hero
  • Fights for personal glory and/or a dying or
    doomed culture or cause
  • Has no fear of death
  • Lives by a rigid code of conduct
  • Seeks to create or revive a society

31
Hero the Warrior Hero
  • Examples
  • Achilles
  • Rambo
  • King Arthur
  • Hercules
  • William Wallace

32
Hero the Metaphysical Hero
  • On a quest for enlightenment or an unusual, very
    spiritual journey. The conflict is against
    himself as he conquers selfish urges and
    undergoes great temptation.

33
Metaphysical Hero
  • Examples from fiction?

34
Common Hero Patterns
  • Born under unusual circumstances
  • Son/daughter of a great king or deity
  • Marked for greatness by prophecy or physical
    trait
  • While young-exiled or placed in harms way in an
    attempt to be killed

35
Common Hero Patterns
  • Must prove his royal claim by test or trial
  • Accomplishes great deeds for his people
  • Mysterious or ambiguous death
  • A suggestion or promise that the hero will
    someday return to reward or rescue

36
Joseph Cambell and the Monomyth
  • Joseph Campbell wrote extensively about world
    mythology in his book The Hero with a Thousand
    Faces. He applied Jungs idea of archetypes to
    study myths of various cultures. During his
    studies he came to a stunning conclusion that
    heroic myths from various cultures follow the
    same pattern.

37
  • Campbell used the term monomyth to describe
    this patternwith thousands of myths from all
    over the world, essentially they are telling the
    same story the hero's journey. An enthusiast of
    novelist James Joyce,2 Campbell borrowed the
    term monomyth from Joyce's Finnegans Wake.3
  • A hero ventures forth from the world of common
    day into a region of supernatural wonder
    fabulous forces are there encountered and a
    decisive victory is won the hero comes back from
    this mysterious adventure with the power to
    bestow boons on his fellow man. -Joseph Campbell
    introduction to The Hero with a Thousand Faces.

38
The Hero's Journey
  • Stage I Departure/Separation

39
The Hero's Journey
  • Stage I Separation
  • Call to Adventure

40
The Call to Adventure
  • The call to adventure is the point in a person's
    life when they are first given notice that
    everything is going to change, whether they know
    it or not.

41
The Hero's Journey
  • Stage I Separation
  • Call to Adventure
  • Refusal of the Call

42
Refusal of the Call
  • Often when the call is given, the future hero
    refuses to heed it. This may be from a sense of
    duty or obligation, fear, insecurity, a sense of
    inadequacy, or any of a range of reasons that
    work to hold the person in his or her current
    circumstances.

43
The Hero's Journey
  • Stage I Separation
  • Call to Adventure
  • Refusal of the Call
  • Supernatural Aid

44
Supernatural Aid
  • Once the hero has committed to the quest,
    consciously or unconsciously, his or her guide
    and magical helper appears, or becomes known.

45
The Hero's Journey
  • Stage I Separation
  • Call to Adventure
  • Refusal of the Call
  • Supernatural Aid
  • Crossing the Threshold

46
The Crossing of the First Threshold
  • This is the point where the person actually
    crosses into the field of adventure, leaving the
    known limits of his or her world and venturing
    into an unknown and dangerous realm where the
    rules and limits are not known.

47
The Hero's Journey
  • Stage I Separation
  • Call to Adventure
  • Refusal of the Call
  • Supernatural Aid
  • Crossing the Threshold
  • The Belly of the Whale

48
The Belly of the Whale
  • The belly of the whale represents the final
    separation from the hero's known world and self.
    It is sometimes described as the person's lowest
    point, but it is actually the point when the
    person is between or transitioning between worlds
    and selves. The separation has been made, or is
    being made, or being fully recognized between the
    old world and old self and the potential for a
    new world/self. The experiences that will shape
    the new world and self will begin shortly, or may
    be beginning with this experience which is often
    symbolized by something dark, unknown and
    frightening. By entering this stage, the person
    shows their willingness to undergo a
    metamorphosis, to die to him or herself.

49
The Hero's Journey
  • Stage II Initiation

50
The Hero's Journey
  • Stage II Initiation
  • Road of Trials

51
The Road of Trials
  • The road of trials is a series of tests, tasks,
    or ordeals that the person must undergo to begin
    the transformation. Often the person fails one or
    more of these tests, which often occur in threes.

52
The Hero's Journey
  • Stage II Initiation
  • Road of Trials
  • Meeting with the Goddess

53
The Meeting with the Goddess
  • The meeting with the goddess represents the point
    in the adventure when the person experiences a
    love that has the power and significance of the
    all-powerful, all encompassing, unconditional
    love that a fortunate infant may experience with
    his or her mother. It is also known as the
    "hieros gamos", or sacred marriage, the union of
    opposites, and may take place entirely within the
    person. In other words, the person begins to see
    him or herself in a non-dualistic way. This is a
    very important step in the process and is often
    represented by the person finding the other
    person that he or she loves most completely.
    Although Campbell symbolizes this step as a
    meeting with a goddess, unconditional love and
    /or self unification does not have to be
    represented by a woman.

54
The Hero's Journey
  • Stage II Initiation
  • Road of Trials
  • Meeting with the Goddess
  • Woman as Temptress

55
Woman as the Temptress
  • At one level, this step is about those
    temptations that may lead the hero to abandon or
    stray from his or her quest, which as with the
    Meeting with the Goddess does not necessarily
    have to be represented by a woman. For Campbell,
    however, this step is about the revulsion that
    the usually male hero may feel about his own
    fleshy/earthy nature, and the subsequent
    attachment or projection of that revulsion to
    women. Woman is a metaphor for the physical or
    material temptations of life, since the
    hero-knight was often tempted by lust from his
    spiritual journey.

56
The Hero's Journey
  • Stage II Initiation
  • Road of Trials
  • Meeting with the Goddess
  • Woman as Temptress
  • Atonement with the Father

57
Atonement with the Father
  • In this step the person must confront and be
    initiated by whatever holds the ultimate power in
    his or her life. In many myths and stories this
    is the father, or a father figure who has life
    and death power. This is the center point of the
    journey. All the previous steps have been moving
    in to this place, all that follow will move out
    from it. Although this step is most frequently
    symbolized by an encounter with a male entity, it
    does not have to be a male just someone or thing
    with incredible power. For the transformation to
    take place, the person as he or she has been must
    be "killed" so that the new self can come into
    being. Sometime this killing is literal, and the
    earthly journey for that character is either over
    or moves into a different realm.

58
The Hero's Journey
  • Stage II Initiation
  • Road of Trials
  • Meeting with the Goddess
  • Woman as Temptress
  • Atonement with the Father
  • Apotheosis

59
Apotheosis
  • To apotheosize is to deify. When someone dies a
    physical death, or dies to the self to live in
    spirit, he or she moves beyond the pairs of
    opposites to a state of divine knowledge, love,
    compassion and bliss. This is a god-like state
    the person is in heaven and beyond all strife. A
    more mundane way of looking at this step is that
    it is a period of rest, peace and fulfillment
    before the hero begins the return.

60
The Hero's Journey
  • Stage II Initiation
  • Road of Trials
  • Meeting with the Goddess
  • Woman as Temptress
  • Atonement with the Father
  • Apotheosis
  • The Ultimate Boon

61
The Ultimate Boon
  • The ultimate boon is the achievement of the goal
    of the quest. It is what the person went on the
    journey to get. All the previous steps serve to
    prepare and purify the person for this step,
    since in many myths the boon is something
    transcendent like the elixir of life itself, or a
    plant that supplies immortality, or the holy
    grail.

62
The Hero's Journey
  • Stage III Return

63
The Hero's Journey
  • Stage III Return
  • Refusal of the Return

64
Refusal of the Return
  • So why, when all has been achieved, the ambrosia
    has been drunk, and we have conversed with the
    gods, why come back to normal life with all its
    cares and woes?

65
The Hero's Journey
  • Stage III Return
  • Refusal of the Return
  • Magic Flight

66
The Magic Flight
  • Sometimes the hero must escape with the boon, if
    it is something that the gods have been jealously
    guarding. It can be just as adventurous and
    dangerous returning from the journey as it was to
    go on it.

67
The Hero's Journey
  • Stage III Return
  • Refusal of the Return
  • Magic Flight
  • Rescue from Without (outside)

68
Rescue from Without
  • Just as the hero may need guides and assistants
    to set out on the quest, often times he or she
    must have powerful guides and rescuers to bring
    them back to everyday life, especially if the
    person has been wounded or weakened by the
    experience. Or perhaps the person doesn't realize
    that it is time to return, that they can return,
    or that others need their boon.

69
The Hero's Journey
  • Stage III Return
  • Refusal of the Return
  • Magic Flight
  • Rescue from Without (outside)
  • Crossing the Return Threshold

70
The Crossing of the Return Threshold
  • The trick in returning is to retain the wisdom
    gained on the quest, to integrate that wisdom
    into a human life, and then maybe figure out how
    to share the wisdom with the rest of the world.
    This is usually extremely difficult.

71
The Hero's Journey
  • Stage III Return
  • Refusal of the Return
  • Magic Flight
  • Rescue from Without (outside)
  • Crossing the Return Threshold
  • Master of the Two Worlds

72
Master of the Two Worlds
  • In myth, this step is usually represented by a
    transcendental hero like Jesus or Buddha. For a
    human hero, it may mean achieving a balance
    between the material and spiritual. The person
    has become comfortable and competent in both the
    inner and outer worlds.

73
The Hero's Journey
  • Stage III Return
  • Refusal of the Return
  • Magic Flight
  • Rescue from Without (outside)
  • Crossing the Return Threshold
  • Master of the Two Worlds
  • Freedom to Live

74
Freedom to Live
  • Mastery leads to freedom from the fear of death,
    which in turn is the freedom to live. This is
    sometimes referred to as living in the moment,
    neither anticipating the future nor regretting
    the past.

75
The Epic
  • Long story told in elevated language (usually
    poetry), which relates the great deeds of a
    larger-than-life hero who embodies the values of
    a particular society.
  • Most epics include elements of myth, legend, folk
    tale, and history.
  • Tone is serious and language is grand
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