Who are our Users? - PowerPoint PPT Presentation

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Who are our Users?

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Title: Who are our Users?


1
Who are our Users?
2
Who are the users/stakeholders?
  • Users are not as obvious as you think
  • those who interact directly with the product
  • those who manage direct users
  • those who receive output from the product
  • those who make the purchasing decision
  • those who use competitors products
  • Three categories of user (Eason, 1987)
  • primary frequent hands-on
  • secondary occasional or via someone else
  • tertiary affected by its introduction, or will
    influence its purchase

3
Why involve users at all?
  • Expectation management
  • Realistic expectations
  • No surprises, no disappointments
  • Timely training
  • Communication, but no hype
  • Ownership
  • Make the users active stakeholders
  • More likely to forgive or accept problems
  • Can make a big difference to acceptance and
    success of product

4
Degrees of user involvement
  • Member of the design team
  • Newsletters and other dissemination devices
  • Combination of these approaches

Full time constant input, but lose touch with
users Part time patchy input, and very
stressful Short term inconsistent across project
life Long term consistent, but lose touch with
users
Reach wider selection of users Need communication
both ways
5
What is a user-centered approach?
  • User-centered approach is based on
  • Early focus on users and tasks directly studying
    cognitive, behavioral, anthropomorphic
    attitudinal characteristics
  • Empirical measurement users reactions and
    performance to scenarios, manuals, simulations
    prototypes are observed, recorded and analysed
  • Iterative design when problems are found in user
    testing, fix them and carry out more tests

6
What do we need to find out about users
  • Users tasks and goals are the driving force
    behind the development
  • Users behavior and context of use are studied
    and the product is designed to support them
  • Users characteristics are captured designed
    for
  • Users are consulted throughout development, from
    earliest phases to the latest, and their input is
    seriously taken into account
  • All design decisions are taken within the context
    of the user, their work and their environment
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