Title: Virtual Characters
1Virtual Characters
2Overview
- What is a digital character?
- Why do would we want digital characters?
- Scope of the problem
- What we want to tackle
- How we want to tackle it
3What is a Virtual Character?
- Virtual character - a character who represents an
executing system - In TRON (1982), humans and humans that represents
software interacted within a world that
represented the hardware.
4What is a Virtual Character
- We look to to have humans and human the represent
software interact in the real world. - http//movies.yahoo.com/shop?dhvid1807432839cf
trailer
5Digital Characters
- A new medium to interact with system information
- Spectrum from the paper clip -gt AIBO
- Examples
- Agents (AI, NLP)
- Robots (Robotics)
6Life-Sized Virtual Characters
- Virtual Characters as a way to interact with
information - If virtual characters are presented with an
adequate level of realism, would people respond
to them as they would to other people? - Effective Interaction
- Natural (gt than keyboard and mouse)
- 3D, Dynamic (augmentable)
- Effective Collaboration
- Non-verbal communication (60)
- High impact?
7Comparing Human-Human Interaction Modalities
IM Phone Video Phone Digital Character 3D Tele-Immsn Face to Face
Input Verbal L H H H H H
Input Non-Verbal L N H ? (M) H H
Input Privacy H H L H L L
Output Verbal L H H H H H
Output Non-Verbal L N H ? (M) H H
Output Dynamic? M N N H L/? L
Efficacy Impact L M M ? (H) H H
Efficacy Interaction L L L ? (M) H H
Logistics Bandwidth L L M L H N/A
Logistics Cost L L M M H N H
Logistics Availability H H L N/A L N H
N- None, L Low, M Medium, H High
8Digital Characters
- Advantages
- Input Non-Verbal, privacy
- Output Non-Verbal, dynamic
- Efficacy Impact, interaction
- Logistics Bandwidth, Cost
- Disadvantages
- Input Non-verbal fidelity
- Output Non-verbal fidelity
- Efficacy Interaction fidelity
9Interaction
- Each participant in a communication has three
stages perception, cognition, and response - Investigate Display, perception, efficacy
Thinking
Perceiving
Responding
Interaction
Responding
Perceiving
Thinking
Participant
10What we plan on studying
- There are many components in digital characters
- We will focus only on interaction
- Input (perception)
- How can we have the system capture non-verbal
information? (emotion, gestures, eye-gaze, etc.) - Proposed solution Initially straps -gt advanced
computer vision techniques - Output (response)
- How do we display the digital character?
- Proposed solution Evaluate different display
technologies - Eventually we will look at efficacy (future
research)
11How we plan on studying it
- Perception
- STRAPS Track head, arms, upper body, and objects
(telephone). - Develop techniques to transmit eye-gaze and
expressions - User Studies Evaluate effectiveness of each
component - Response
- Evaluate the display modality. User Studies
- Immersive vs Non-Immersive
- Life-sized vs. Non-life sized
- 2D vs 3D
- Goal TV webcams laptop
12Projects underway
- Interpersonal communication
- Distributed acting rehearsal (DAS student)
- Teaching
- Deaf students
- Future work Universal Access
- Disabled
- Minorities
- Rural communities
13Recruiting
- Work with
- Cognitive Psychologists
- Computer Scientists
- Computational Geometry
- Aesthetic computing
- Simulation/modeling
- Digital Arts and Science
- Looking for
- MS and PhD students
- Equipment
- Wide area 12x12 tracker
- V8 HMD
- 42 plasma TV
- Cyberware Scanner
- 6 data projectors (stereo)
- Firewire cameras
- High-end PCs, video