Title: Computer Science 111
1Computer Science 111
- Fundamentals of Programming I
- Advanced Turtle Graphics
- Recursive Patterns in Art and Nature
2Recursive Patterns in Art
- The 20th century Dutch artist Piet Mondrian
painted a series of pictures that displayed
abstract, rectangular patterns of color - Start with a single colored rectangle
- Subdivide the rectangle into two unequal parts
(say, 1/3 and 2/3) and paint these in different
colors - Repeat this process until an aesthetically
appropriate moment is reached
3Level 1 A Single Filled Rectangle
4Level 2 Split at the Aesthetically Appropriate
Spot
5Level 3 Continue the Same Process with Each Part
6Level 4
7Level 5
8Level 6
9Level 7
10Level 8
11Level 9
12Design a Recursive Function
- The function expects a Turtle object, the corner
points of a rectangle, and the current level as
arguments - If the level is greater than 0
- Draw a filled rectangle with the given corner
points - Calculate the corner points of two new rectangles
within the current one and decrement the level by
1 - Call the function recursively to draw these two
rectangles
13Program Structure
from turtle import Turtle import random def
drawRectangle(t, x1, y1, x2, y2) red
random.randint(0, 255) green
random.randint(0, 255) blue
random.randint(0, 255) t.pencolor(red, green,
blue) Code for drawing goes here
Definition of the recursive mondrian function
goes here def main(level 1) t Turtle()
t.speed(0) t.hideturtle() x 50 y
50 mondrian(t, -x, y, x, -y, level)
14The mondrian Function
def mondrian(t, x1, y1, x2, y2, level) if
level gt 0 drawRectangle(t, x1, y1, x2,
y2) vertical random.randint(1, 2)
if vertical 1 Vertical split
mondrian(t, x1, y1, (x2 - x1) // 3 x1,
y2, level - 1)
mondrian(t, (x2 - x1) // 3 x1, y1, x2, y2,
level - 1) else
Horizontal split
mondrian(t, x1, y1, x2, (y2 - y1) // 3 y1,
level - 1)
mondrian(t, x1, (y2 - y1) // 3 y1, x2, y2,
level - 1)
15Recursive Patterns in Nature
- A fractal is a mathematical object that exhibits
the same pattern when it is examined in greater
detail - Many natural phenomena, such as coastlines and
mountain ranges, exhibit fractal patterns
16The C-curve
- A C-curve is a fractal pattern
- A level 0 C-curve is a vertical line segment
- A level 1 C-curve is obtained by bisecting a
level 0 C-curve and joining the sections at right
angles - A level N C-curve is obtained by joining two
level N - 1 C-curves at right angles
17(No Transcript)
18Level 0 and Level 1
(50,50)
(50,50)
(0,0)
(50,-50)
(50,-50)
drawLine(50, -50, 0, 0) drawLine(0, 0, 50, 50)
drawLine(50, -50, 50, 50)
19Bisecting and Joining
(50,50)
(50,50)
(0,0)
(50,-50)
(50,-50)
0 (50 50 -50 - 50) // 2 0 (50 -50 50
- 50) // 2 drawLine(50, -50, 0, 0) drawLine(0, 0,
50, 50)
drawLine(50, -50, 50, 50)
20Generalizing
(50,50)
(50,50)
(0,0)
(50,-50)
(50,-50)
xm (x1 x2 y1 - y2) // 2 ym (x2 y1 y2
- x1) // 2 drawLine(x1, y1, xm, ym) drawLine(xm,
ym, x2, y2)
drawLine(x1, y1, x2, y2)
21Recursing
(50,50)
(50,50)
(0,0)
(50,-50)
(50,-50)
xm (x1 x2 y1 - y2) // 2 ym (x2 y1 y2
- x1) // 2 cCurve(x1, y1, xm, ym) CCurve(xm, ym,
x2, y2)
drawLine(x1, y1, x2, y2)
Base case
Recursive step
22The cCurve Function
def cCurve(t, x1, y1, x2, y2, level) if
level 0 drawLine(t, x1, y1, x2, y2)
else xm (x1 x2 y1 - y2) // 2
ym (x2 y1 y2 - x1) // 2
cCurve(t, x1, y1, xm, ym, level - 1)
cCurve(t, xm, ym, x2, y2, level - 1)
Note that recursive calls occur before any
C-curve is drawn when level gt 0
23Program Structure
from turtle import Turtle def drawLine(t, x1,
y1, x2, y2) """Draws a line segment between
the endpoints.""" t.up() t.goto(x1, y1)
t.down() t.goto(x2, y2) Definition of
the recursive cCurve function goes here def
main(level 1) t Turtle() t.speed(0)
t.hideturtle() cCurve(t, 50, -50, 50, 50,
level)
24Call Tree for ccurve(0)
A call tree diagram shows the number of calls of
a function for a given argument value
ccurve
ccurve(0) uses one call, the top-level one
25Call Tree for ccurve(1)
ccurve
ccurve
ccurve
ccurve(1) uses three calls, a top-level one and
two recursive calls
26Call Tree for ccurve(2)
ccurve(2) uses 7 calls, a top-level one and 6
recursive calls
ccurve
ccurve
ccurve
ccurve
ccurve
ccurve
ccurve
27Call Tree for ccurve(n)
ccurve(n) uses 2n1 - 1 calls, a top-level one
and 2n1 - 2 recursive calls
ccurve
ccurve
ccurve
ccurve
ccurve
ccurve
ccurve
28Call Tree for ccurve(2)
The number of line segments drawn equals the
number of calls on the frontier of the tree (2n)
ccurve
ccurve
ccurve
ccurve
ccurve
ccurve
ccurve
29Summary
- A recursive algorithm passes the buck repeatedly
to the same function - Recursive algorithms are well-suited for solving
problems in domains that exhibit recursive
patterns - Recursive strategies can be used to simplify
complex solutions to difficult problems
30For Next Week