Title: Outline
1Outline
- Multiplication
- Division
- Program Segment Prefix
- Command Line Parameters
2Multiplication
- The product after a multiplication is always a
double-width product, e.g, - if we multiply two 16-bit numbers , they generate
a 32-bit product - unsigned (216 - 1) (216 - 1) (232 - 2 216
1 lt (232 - 1) - signed (-215) (-215) 230 lt (231 - 1)
- overflow cannot occur
- Modification of Flags
- Most flags are undefined after multiplication
- O and C flags clear to 0 if the result fit into
half-size register - e.g., if the most significant 16 bits of the
product are 0, both flags C and O clear to 0
3Multiplication (cont.)
- Two different instructions for multiplication
- MUL Multiply unsigned
- IMUL Integer Multiply (2s complement)
- Multiplication is performed on bytes, words, or
double words - Which operation to perform depends on the size of
the multiplier - The multiplier can be any register or any memory
location -
- MUL CX AX CX (unsigned result in
DX--AX)IMUL WORD PTR SI AX word
contents of memory location addressed by
SI (signed product in DX--AX)
4Multiplication(16 bit)
- The use of the AX (and DX) registers is
implied!!!!! - Multiplicand AX
- Multiplier (16-bit register,
- 16-bit memory variable)
- DX, AX PRODUCT
- (High word in DX Low word in AX)
5Multiplication
- 8-bit multiplication
- Multiplicand AL
- Multiplier (8-bit register,
- 8-bit memory variable)
- AX PRODUCT
- 32-bit multiplication
- Multiplicand EAX
- Multiplier (32-bit register,
- 32-bit memory variable)
- EDX, EAX PRODUCT (High word in EDX Low word
in EAX) - 32-bit multiplication is available only on 80386
and above
6Binary Multiplication
- Long Multiplication is done through shifts and
additions - This works if both numbers are positive
- To multiply a negative numbers, the CPU will
store the sign bits of the numbers, make both
numbers positive, compute the result, then negate
the result if necessary
0 1 1 0 0 0 1 0 (98)
x 0 0 1 0 0 1 0 1 (37) --------------------
----- 0 1 1 0 0 0 1 0 0
1 1 0 0 0 1 0 - - 0 1 1 0 0 0 1 0 - - -
- - (3626)
7Division
- X / Y Q R
- X Dividend
- Y Divisor
- Q Quotient
- R Remainder
- Note Remainder has the same
- sign as X (Dividend)
Examples (Signed Integers) X / Y Q R
9 / 4 2 1 -9 / 4 -2 -1 9 / -4 -2 1 -9 / -4
2 -1
8Division (cont.)
- Two different instructions for division
- DIV Division unsigned
- IDIV Integer Division (2s complement)
- Division is performed on bytes, words, or double
words - Which operation to perform depends on the size of
the divisor - The dividend is always a double-width dividend
that is divided by the operand (divisor) - The divisor can be any register or any memory
location -
-
9Division(32-bit/16-bit)
- The use of the AX (and DX) registers is
implied!!!!! - Dividend DX, AX (high word in DX, low word in
AX) - Divisor (16-bit register, 16-bit memory
variable) - Quotient AX
- Remainder DX
10Division (cont.)
- 16-bit/8-bit
- Dividend AX
- Divisor (8-bit register, 8-bit memory variable)
- Quotient AL
- Remainder AH
- 64-bit/32-bit
- Dividend EDX, EAX (high double word in EDX, low
double word in EAX) - Divisor (32-bit register, 32-bit memory
variable) - Quotient EAX
- Remainder EDX
- Available on 80386 and above
11Division (cont.)
- Division of two equally sized words
- Prepare the dividend
- Unsigned numbers move zero into high order-word
- Signed numbers use signed extension (implicitly
uses AL, AX, DX registers) to fill high-word with
ones or zeros - CBW (convert byte to word)
- AX xxxx xxxx snnn nnnn (before)
- AX ssss ssss snnn nnnn (after)
- CWD (convert word to double)
- DXAX xxxx xxxx xxxx xxxx snnn nnnn nnnn nnnn
(before) - DXAX ssss ssss ssss ssss snnn nnnn nnnn nnnn
(after) - CWDE (convert double to double-word extended) -
80386 and above
12Division (cont.)
- Flag settings
- none of the flag bits change predictably for a
division - A division can result in two types of errors
- divide by zero
- divide overflow (a small number divides into a
large number), e.g., 3000 / 2 - AX 3000
- Devisor is 2 gt 8 bit division is performed
- Quotient will be written to AL gt but 1500 does
not fit into AL - consequently we have divide overflow
- in both cases microprocessor generates interrupt
(interrupts are covered later in this course)
13Division (Example)
- Division of the byte contents of memory NUMB by
the contents of NUMB1 -
Unsigned MOV AL, NUMB get
NUMB MOV AH, 0 zero extend DIV NUMB1 MOV
ANSQ, AL save quotient MOV ANSR, AH
save remainder
Signed MOV AL, NUMB get NUMB CBW
signed-extend IDIV NUMB1 MOV ANSQ,
AL save quotient MOV ANSR, AH
save remainder
14Division (cont.)
- What do we do with remainder after division?
- use the remainder to round the result
- drop the remainder to truncate the result
- if the division is unsigned, rounding requires
that remainder is compared with half the divisor
to decide whether to round up the quotient - e.g., sequence of instructions that divide AX by
BL and round the result
DIV BL ADD AH, AH double remainder CMP AH,
BL test for rounding JB NEXT INC AL NEXT
15Program Segment Prefix (PSP)
- When a program is loaded into memory for
execution, DOS first builds up a program segment
prefix immediately before the program is loaded
into memory. - This PSP contains lots of information, some of it
useful, most of it obsolete. - Understanding the layout of the PSP is essential
for programmers designing assembly language
programs. - The PSP is 256 bytes long
16Program Segment Prefix (PSP)
Offset 0 2 4 5 0Ah 0Eh 12h 16h 2Ch 2Eh 50h 53h 5Ch 6Ch 80h 81h Length 2 2 1 5 4 4 4 22 2 34 3 9 16 20 1 127 Description An INT 20h instruction is stored here Program ending address Unused, reserved by DOS Call to DOS function dispatcher Address of program termination code Address of break handler routine Address of critical error handler routine Reserved for use by DOS Segment address of environment area Reserved by DOS INT 21h, RETF instructions Reserved by DOS Default FCB 1 Default FCB 2 Length of command line string Command line string
17PSP Program Ending Address
- Field number two contains a value which points to
the last memory address allocated to your
program. - By subtracting the address of the PSP from this
value, you can determine the amount of memory
allocated to your program
18PSP Environment Area Address
- This field contains the segment address of the
environment storage area - The environment strings always begin from an
offset of zero from the above segment address - This area of memory consists of a sequence of
zero-terminated strings using the formatstring1
0 string2 0 string3 0 0 - Strings are usually placed in the environment
area using DOS commands like PATH or SET - Generally an environment string takes the
formname parameters
19PSP Environment Area Address
- For example the statementset ipathc\assembly\in
cludecopies the string ipathc\assembly\include
into the environment string storage area. - Many programs scan the env storage area for paths
and other information. Your programs can take
advantage of this too.
20PSP Command Line String
- Many programs allow you to append parameters
after the executable namee.g. Notepad
mydoc.txt - This command line string is stored in the PSP
- Location 80h of the PSP stores the length of the
CLS - Locations 81h through FFh contain the string
itself - You can use CLS in your ASM programs just like
you would use argc, argv to access command line
parameters in C/C
21PSP Command Line String
- For example, considerMYPGM parameter1,
parameter2 - The CLS for this will be 23, parameter1,
parameter2, 0Dh - Notice that the carriage return character is not
figured into the length - Please read Section 13.3.12 of the online text
for an in depth discussion of this topic with
parsing examples
22Accessing the PSP
- Although the PSP is loaded into memory
immediately before your program, that doesnt
necessarily mean that it appears 100h bytes
before your code - Your data segments may have been loaded into
memory before your code segments, thereby
invalidating this method of locating the PSP - The segment address of the PSP is passed to your
program in the DS register - Use the following code to extract the PSP segment
address
23Accessing the PSP
- Push ds Save PSP value in the stack
- Mov ax, seg DSEG Point DS and ES to our data
segment - Mov ds, ax
- Mov es, ax
- Pop PSP Store PSP segment address into PSP
variable
24Accessing the PSP
- In DOS 5.0 and later, you can make a DOS call to
obtain the PSP address - Load AH with 51h and execute an int 21h
instruction - DOS will return the segment address of the
current PSP in the bx register