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Title: Design Basics


1
Design Basics
2
Objectives
  • Learn the formal elements of graphic design
  • Understand the principles of design
  • Examine visual hierarchy
  • Learn about scale
  • Comprehend mathematical ratios and proportional
    systems
  • Grasp illusion and the manipulation of graphic
    space

3
The Formal Elements of Design
  • Any graphic designer must have a foundation in
    two-dimensional design and color.
  • The formal elements are the building blocks of
    two-dimensional design.
  • Line
  • Shape
  • Color
  • Texture

4
Line
  • A line is an elongated point, considered the path
    of a moving point it also is a mark made by a
    visualizing tool as it is drawn across a surface.
  • Lines can be straight, curving, or angular they
    can guide the viewers eyes in a direction.
  • A line can be implied by the arrangement of
    shapes.

(TOP) LINES MADE WITH VARIOUS MEDIA (BOTTOM)
MARAGRITA MIX PACKAGING LOUISE FILI LTD., NEW
YORK
5
Shape
  • The general outline of something is a shape it
    is created either partially or entirely by lines
    or by color, tone, or texture.
  • A shape is essentially flatmeaning it is
    actually two-dimensional and measurable by height
    and width.
  • All shapes may are essentially derived from the
    square, the triangle, and the circle.
  • Each of these basic shapes has a corresponding
    solid form the cube, the pyramid, and the sphere.

6
Shape
  • There are some basic types of shapes, including
  • geometric
  • organic, biomorphic, or curvilinear
  • rectilinear
  • curvilinear
  • Irregular
  • nonobjective or nonrepresentational
  • abstract
  • representational

7
Figure/Ground
  • Figure/ground, also called positive and negative
    space, is a basic principle of visual perception
    and refers to the relationship of shapes, of
    figure to ground, on a two-dimensional surface.
  • The figure or positive shape is a definite shape
    it is immediately discernible as a shape.
  • The shapes or areas created between and among
    figures are known as the ground or negative
    shapes.

HOPE FOR PEACE POSTER RONALD J. CALA II
8
Color
  • Additive color system
  • When working with light, the three primaries are
    green, red, and blue.
  • Primaries are also called the additive primaries
    because, when added together, they create white
    light.
  • The color system of white light is called the
    additive color system.

9
Color
  • The subtractive color model is built on the
    subtractive primary colors.
  • The subtractive primary colors in pigment are
    yellow, red, and blue.
  • In printing, yellow, magenta, and cyan are the
    colors of the process inks used for process color
    reproduction.
  • A fourth color, black, is added to increase
    contrast.

10
Color
  • Designers should have a basic awareness of color
    print production, ink mixtures, and screen safe
    colorsand their problems.
  • Basic color knowledge should include awareness of
    the printer primaries of CMYK, the process of
    layering dots of ink to produce color, and the
    Pantone color system of ink selection.
  • The Pantone color system is a standardized color
    matching set of inks used in printing processes.
  • Designers should be aware that colors on the web
    can be unstable therefore a palette of 16
    web-safe colors was standardized.

PANTONE MATCHING SYSTEM SWATCH
11
Value
  • Value refers to the level of luminositylightness
    or darknessof a color, such as light blue or
    dark red.
  • To adjust the value of a hue, two neutral colors
    are employed pure black and white.
  • Black is the darkest value and white is the
    lightest.
  • Value contrast is most useful for purposes of
    differentiating shapes. The value contrast most
    clearly differentiates the figure from the
    ground.
  • Hue contrasts alone have less impact and
    therefore may not be as effective for
    differentiating between the figure and ground
    images or between elements of a single composition

12
Texture
  • In the visual arts, there are two categories of
    texture tactile and visual.
  • Tactile textures have actual tactile quality and
    can be physically touched and felt they are also
    called actual textures
  • There are several printing techniques that can
    produce tactile textures on a printed design,
    including embossing and debossing, stamping,
    engraving, and letterpress.

13
Texture
  • Visual textures are those created by hand,
    scanned from actual textures (such as lace), or
    photographed they are illusions of real
    textures.
  • Using skills learned in drawing, painting,
    photography, and various other image-making
    media, a designer can create a great variety of
    textures.

14
Pattern
  • Pattern is a consistent repetition of a single
    visual unit or element within a given area.
  • In all cases, there must be systematic repetition
    with obvious directional movement.
  • If you examine patterns, you will notice that
    their structures rely on the configuration of
    three basic building blocks dots, lines, and
    grids.
  • In a pattern, any individual small unit, whether
    nonobjective or representational shape, can be
    based on the dot or point.
  • Any moving path is based on lines, also called
    stripes.
  • Any two intersecting units yield a pattern grid.

15
Format
  • The format is the defined perimeter as well as
    the field it encloses the outer edges or
    boundaries of a design.
  • In addition, designers often use the term format
    to describe the type of applicationthat is, a
    poster, a CD cover, and so on.
  • Format examples
  • CD cover (square shape)
  • Single-page magazine ad (vertical rectangular
    shape)
  • Two-page spread (horizontal rectangular shape)
  • Size is determined by the needs of the project,
    function and purpose, appropriateness for the
    solution, and cost.
  • No matter what shape or type of format, each
    component of the composition must form a
    significant relationship to the formats
    boundaries.

FORMATS RECTANGLES, SQUARE, CIRCLE
16
Balance
  • Balance is an equal distribution of weight.
  • A balanced composition can be symmetric or
    asymmetric.
  • Symmetry is the arrangement of all identical or
    similar visual elements so that they are evenly
    distributed on either side of an imaginary
    vertical axis, like a mirror image.
  • When you arrange dissimilar or unequal elements
    of equal weight on the page, it is called
    asymmetry.

NEW YORK TIMES STYLE MAGAZINE COVER NEW YORK
TIMES MAGAZINES
17
Visual Hierarchy
  • One of the primary purposes of graphic design is
    to communicate information, and the principle of
    visual hierarchy is the primary force for
    organizing information and clarifying
    communication.
  • To guide the viewer, the designer uses visual
    hierarchy, the arrangement of all graphic
    elements according to emphasis.

18
Emphasis
  • Emphasis is the arrangement of visual elements
    according to importance, stressing some elements
    over others, making some superordinate (dominant)
    elements and subordinating other elements.
  • Emphasis is directly related to establishing a
    point of focus the focal point (the part of a
    design that is most emphasized or accentuated).
  • Position, size, shape, direction, hue, value,
    saturation, and texture of a graphic element all
    contribute to making it a focal point.
  • Once past the establishment of a focal point, a
    designer must further guide the viewer.

SUPERDRUG HERBAL SUPPLEMENTS PACKAGE
DESIGN TURNER DUCKWORTH, LONDON
19
Emphasis
  • There are several means to achieve emphasis
  • Isolation
  • Placement
  • Scale
  • Contrast
  • Direction and pointers

20
Rhythm
  • A strong and consistent repetition, a pattern of
    elements can set up a rhythm, similar to a beat
    in music, which causes the viewers eyes to move
    around the page.
  • Timing can be set by the intervals between and
    among the position of elements on the page.
  • A strong visual rhythm aids in creating
    stability.
  • Rhythma sequence of visual elements at
    prescribed intervalsacross multiple-page
    applications and motion graphics, is critical to
    developing a coherent visual flow from one page
    to another.
  • Equally important is incorporating an element of
    variance to punctuate, accent, and create visual
    interest.
  • Many factors can contribute to establishing
    rhythmcolor, texture, figure and ground
    relationships, emphasis, and balance.

21
Unity
  • There are many ways to achieve unity where all
    the graphic elements in a design are so
    interrelated that they form a greater whole
  • all the graphic elements look as though they
    belong together.
  • An ideal layout might be viewed as a composition
    of graphic elements so unified as a whole that it
    cannot be described merely as a sum of its parts.
  • Most designers would agree viewers are able to
    best take in (understand and remember) a
    composition that is a unified whole. 

22
Perceptual Organization
  • The mind attempts to create order, make
    connections, and seek a whole by grouping
    perceiving visual units by location, orientation,
    likeness, shape, and color.
  • Methods of perceptual organization
  • Similarity
  • Proximity
  • Continuity
  • Closure

23
Correspondence and Continuity
  • When you repeat an element such as color, value,
    shape, texture, or parallel directions or
    establish a style, like a linear style, you
    establish a visual connection or correspondence
    among the elements.
  • Continuity is related to correspondence. It is
    the handling of design elementslike line, shape,
    texture, and colorto create similarities of form.

FLAMING LIPS POSTER MODERN DOG DESIGN CO.,
SEATTLE
24
Alignment
  • Various structural devices can aid in unifying a
    static page or multiple-page applications.
  • Viewers will perceive a greater sense of unity in
    a composition when they see or sense visual
    connections through the alignment of elements,
    objects, or edges.
  • Alignment is the positioning of visual elements
    relative to one another so that their edges or
    axes line up.

TESCO FINEST IDENTITY AND PACKAGING PENTAGRAM,
LONDON
25
Flow
  • Elements should be arranged so that the audience
    is led from one element to another through the
    design.
  • Flow is also called movement and is connected to
    the principle of rhythm.
  • Rhythm, in part, is about a sense of movement
    from one element to another.

26
Scale and Proportion
  • Control scale for the following reasons
  • Manipulating scale can lend visual variety to a
    composition.
  • Scale adds contrast, dynamism, and positive
    tension to relationships between and among shapes
    and forms.
  • Manipulation of scale can create the illusion of
    three-dimensional space.
  • Proportion is the comparative size relationships
    of parts to one another and to the whole.

27
Mathematical Proportion
  • Most designers prefer to rely on their learned
    and innate sense of proportion however, some
    employ graphic devices that can aid in
    establishing harmony, such as Fibonacci numbers
    and the golden section, among others.

(LEFT) FIBONACCI SQUARES (RIGHT) GOLDEN
RATIO (8.5 x 11 PAGE)
28
The Picture Plane and Depth
  • When you set out to create a design on a
    two-dimensional surface, you begin with a blank,
    flat surface. That surface is called the picture
    plane.
  • The illusion of spatial depth means the
    appearance of three-dimensional space, where some
    things appear closer to the viewer and some
    things appear farther awayjust as in actual
    space.

29
The Picture Plane and Depth
  • We tend to see graphic elements in terms of three
    main planes
  • the foreground (the part of a composition that
    appears nearest the viewer)
  • the middle ground (an intermediate position
    between the foreground and the background)
  • and the background (the part of a composition
    that appears in the distance or behind the most
    important part)

DIRECTION MAGAZINE COVER PAUL RAND
30
Summary
  • Design principles underpin every effective visual
    solution. Without a complete understanding of
    two-dimensional design, a designer creates
    primitively rather than with design
    intelligence.
  • The formal elements of two-dimensional design are
    line, shape, color, and texture.
  • A line is an elongated point, considered the path
    of a moving point.
  • The general outline of something is a shape it
    is a configured or delineated area on a
    two-dimensional surface.
  • Figure/ground, also called positive and negative
    space, is a basic principle of visual perception
    and refers to the relationship of shapes, of
    figure to ground, on a two-dimensional surface.

31
Summary
  • The figure or positive shape is a definite shape
    it is immediately discernible as a shape. The
    shapes or areas created between and among figures
    are known as the ground or negative shapes.
  • The colors we see on the surfaces of objects in
    our environment are perceived and known as
    reflected light or reflected color.
  • The digital colors seen in screen-based media are
    also known as additive colorsmixtures of light.
  • Value refers to the level of luminositylightness
    or darknessof a color.
  • The actual tactile quality of a surface or the
    simulation or representation of such a surface
    quality is a texture.

32
Summary
  • Pattern is a consistent repetition of a single
    visual unit or element within a given area.
  • The basic principles of design are absolutely
    interdependent.
  • The format is the defined perimeter as well as
    the field it enclosesthe outer edges or
    boundaries of a design.
  • Balance is stability or equilibrium created by an
    even distribution of visual weight on each side
    of a central axis as well as by an even
    distribution of weight among all the elements of
    the composition.
  • Symmetry is a mirroring of equivalent elements,
    an equal distribution of visual weights, on
    either side of a central axis.

33
Summary
  • Asymmetry is an equal distribution of visual
    weights achieved through weight and
    counterweight, by balancing one element with the
    weight of a counterpointing element, without
    mirroring elements on either side of a central
    axis.
  • To guide the viewer, the designer uses visual
    hierarchy, the arrangement of all graphic
    elements according to emphasis.
  • Emphasis is the arrangement of visual elements
    according to importance, stressing some elements
    over others, making some superordinate (dominant)
    elements and subordinating other elements.
  • In graphic design, a strong and consistent
    repetition pattern of elements can set up a
    rhythm, similar to a beat in music, which causes
    the viewers eyes to move around the page.

34
Summary
  • Repetition occurs when you repeat one or a few
    visual elements a number times or with great or
    total consistency.
  • Variation is established by a break or
    modification in the pattern or by changing
    elements, such as the color, size, shape,
    spacing, position, and visual weight.
  • Unity occurs when all the graphic elements in a
    design are so interrelated that they form a
    greater whole.
  • Alignment is the positioning of visual elements
    relative to one another so that their edges or
    axes line up.
  • Flow is also called movement and is connected to
    the principle of rhythm.
  • In a design, scale is the size of an element or
    form seen in relation to other elements or forms
    within the format.

35
Summary
  • Proportion is the comparative size relationships
    of parts to one another and to the whole.
  • Some designers employ graphic devices that can
    aid in establishing harmony, such as Fibonacci
    numbers and the golden section, among others.
  • A form can give the illusion of having weight,
    mass, or solidity.
  • Volume is the representation of mass on a
    two-dimensional surface it can be bound by
    planes and has position in space.
  • The illusion of spatial depth means the
    appearance of three-dimensional space, where some
    things appear closer to the viewer and some
    things appear farther awayjust as in actual
    space.
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