Title: Design Basics
1Design Basics
2Objectives
- Learn the formal elements of graphic design
- Understand the principles of design
- Examine visual hierarchy
- Learn about scale
- Comprehend mathematical ratios and proportional
systems - Grasp illusion and the manipulation of graphic
space
3The Formal Elements of Design
- Any graphic designer must have a foundation in
two-dimensional design and color. - The formal elements are the building blocks of
two-dimensional design. - Line
- Shape
- Color
- Texture
4Line
- A line is an elongated point, considered the path
of a moving point it also is a mark made by a
visualizing tool as it is drawn across a surface. - Lines can be straight, curving, or angular they
can guide the viewers eyes in a direction. - A line can be implied by the arrangement of
shapes.
(TOP) LINES MADE WITH VARIOUS MEDIA (BOTTOM)
MARAGRITA MIX PACKAGING LOUISE FILI LTD., NEW
YORK
5Shape
- The general outline of something is a shape it
is created either partially or entirely by lines
or by color, tone, or texture. - A shape is essentially flatmeaning it is
actually two-dimensional and measurable by height
and width. - All shapes may are essentially derived from the
square, the triangle, and the circle. - Each of these basic shapes has a corresponding
solid form the cube, the pyramid, and the sphere.
6Shape
- There are some basic types of shapes, including
- geometric
- organic, biomorphic, or curvilinear
- rectilinear
- curvilinear
- Irregular
- nonobjective or nonrepresentational
- abstract
- representational
7Figure/Ground
- Figure/ground, also called positive and negative
space, is a basic principle of visual perception
and refers to the relationship of shapes, of
figure to ground, on a two-dimensional surface. - The figure or positive shape is a definite shape
it is immediately discernible as a shape. - The shapes or areas created between and among
figures are known as the ground or negative
shapes.
HOPE FOR PEACE POSTER RONALD J. CALA II
8Color
- Additive color system
- When working with light, the three primaries are
green, red, and blue. - Primaries are also called the additive primaries
because, when added together, they create white
light. - The color system of white light is called the
additive color system.
9Color
- The subtractive color model is built on the
subtractive primary colors. - The subtractive primary colors in pigment are
yellow, red, and blue. - In printing, yellow, magenta, and cyan are the
colors of the process inks used for process color
reproduction. - A fourth color, black, is added to increase
contrast.
10Color
- Designers should have a basic awareness of color
print production, ink mixtures, and screen safe
colorsand their problems. - Basic color knowledge should include awareness of
the printer primaries of CMYK, the process of
layering dots of ink to produce color, and the
Pantone color system of ink selection. - The Pantone color system is a standardized color
matching set of inks used in printing processes. - Designers should be aware that colors on the web
can be unstable therefore a palette of 16
web-safe colors was standardized.
PANTONE MATCHING SYSTEM SWATCH
11Value
- Value refers to the level of luminositylightness
or darknessof a color, such as light blue or
dark red. - To adjust the value of a hue, two neutral colors
are employed pure black and white. - Black is the darkest value and white is the
lightest. - Value contrast is most useful for purposes of
differentiating shapes. The value contrast most
clearly differentiates the figure from the
ground. - Hue contrasts alone have less impact and
therefore may not be as effective for
differentiating between the figure and ground
images or between elements of a single composition
12Texture
- In the visual arts, there are two categories of
texture tactile and visual. - Tactile textures have actual tactile quality and
can be physically touched and felt they are also
called actual textures - There are several printing techniques that can
produce tactile textures on a printed design,
including embossing and debossing, stamping,
engraving, and letterpress.
13Texture
- Visual textures are those created by hand,
scanned from actual textures (such as lace), or
photographed they are illusions of real
textures. - Using skills learned in drawing, painting,
photography, and various other image-making
media, a designer can create a great variety of
textures.
14Pattern
- Pattern is a consistent repetition of a single
visual unit or element within a given area. - In all cases, there must be systematic repetition
with obvious directional movement. - If you examine patterns, you will notice that
their structures rely on the configuration of
three basic building blocks dots, lines, and
grids. - In a pattern, any individual small unit, whether
nonobjective or representational shape, can be
based on the dot or point. - Any moving path is based on lines, also called
stripes. - Any two intersecting units yield a pattern grid.
15Format
- The format is the defined perimeter as well as
the field it encloses the outer edges or
boundaries of a design. - In addition, designers often use the term format
to describe the type of applicationthat is, a
poster, a CD cover, and so on. - Format examples
- CD cover (square shape)
- Single-page magazine ad (vertical rectangular
shape) - Two-page spread (horizontal rectangular shape)
- Size is determined by the needs of the project,
function and purpose, appropriateness for the
solution, and cost. - No matter what shape or type of format, each
component of the composition must form a
significant relationship to the formats
boundaries.
FORMATS RECTANGLES, SQUARE, CIRCLE
16Balance
- Balance is an equal distribution of weight.
- A balanced composition can be symmetric or
asymmetric.
- Symmetry is the arrangement of all identical or
similar visual elements so that they are evenly
distributed on either side of an imaginary
vertical axis, like a mirror image. - When you arrange dissimilar or unequal elements
of equal weight on the page, it is called
asymmetry.
NEW YORK TIMES STYLE MAGAZINE COVER NEW YORK
TIMES MAGAZINES
17Visual Hierarchy
- One of the primary purposes of graphic design is
to communicate information, and the principle of
visual hierarchy is the primary force for
organizing information and clarifying
communication. - To guide the viewer, the designer uses visual
hierarchy, the arrangement of all graphic
elements according to emphasis.
18Emphasis
- Emphasis is the arrangement of visual elements
according to importance, stressing some elements
over others, making some superordinate (dominant)
elements and subordinating other elements. - Emphasis is directly related to establishing a
point of focus the focal point (the part of a
design that is most emphasized or accentuated). - Position, size, shape, direction, hue, value,
saturation, and texture of a graphic element all
contribute to making it a focal point. - Once past the establishment of a focal point, a
designer must further guide the viewer.
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DESIGN TURNER DUCKWORTH, LONDON
19Emphasis
- There are several means to achieve emphasis
- Isolation
- Placement
- Scale
- Contrast
- Direction and pointers
20Rhythm
- A strong and consistent repetition, a pattern of
elements can set up a rhythm, similar to a beat
in music, which causes the viewers eyes to move
around the page. - Timing can be set by the intervals between and
among the position of elements on the page. - A strong visual rhythm aids in creating
stability. - Rhythma sequence of visual elements at
prescribed intervalsacross multiple-page
applications and motion graphics, is critical to
developing a coherent visual flow from one page
to another. - Equally important is incorporating an element of
variance to punctuate, accent, and create visual
interest. - Many factors can contribute to establishing
rhythmcolor, texture, figure and ground
relationships, emphasis, and balance.
21Unity
- There are many ways to achieve unity where all
the graphic elements in a design are so
interrelated that they form a greater whole - all the graphic elements look as though they
belong together. - An ideal layout might be viewed as a composition
of graphic elements so unified as a whole that it
cannot be described merely as a sum of its parts. - Most designers would agree viewers are able to
best take in (understand and remember) a
composition that is a unified whole.
22Perceptual Organization
- The mind attempts to create order, make
connections, and seek a whole by grouping
perceiving visual units by location, orientation,
likeness, shape, and color. - Methods of perceptual organization
- Similarity
- Proximity
- Continuity
- Closure
23Correspondence and Continuity
- When you repeat an element such as color, value,
shape, texture, or parallel directions or
establish a style, like a linear style, you
establish a visual connection or correspondence
among the elements. - Continuity is related to correspondence. It is
the handling of design elementslike line, shape,
texture, and colorto create similarities of form.
FLAMING LIPS POSTER MODERN DOG DESIGN CO.,
SEATTLE
24Alignment
- Various structural devices can aid in unifying a
static page or multiple-page applications. - Viewers will perceive a greater sense of unity in
a composition when they see or sense visual
connections through the alignment of elements,
objects, or edges. - Alignment is the positioning of visual elements
relative to one another so that their edges or
axes line up.
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LONDON
25Flow
- Elements should be arranged so that the audience
is led from one element to another through the
design. - Flow is also called movement and is connected to
the principle of rhythm. - Rhythm, in part, is about a sense of movement
from one element to another.
26Scale and Proportion
- Control scale for the following reasons
- Manipulating scale can lend visual variety to a
composition. - Scale adds contrast, dynamism, and positive
tension to relationships between and among shapes
and forms. - Manipulation of scale can create the illusion of
three-dimensional space. - Proportion is the comparative size relationships
of parts to one another and to the whole.
27Mathematical Proportion
- Most designers prefer to rely on their learned
and innate sense of proportion however, some
employ graphic devices that can aid in
establishing harmony, such as Fibonacci numbers
and the golden section, among others.
(LEFT) FIBONACCI SQUARES (RIGHT) GOLDEN
RATIO (8.5 x 11 PAGE)
28The Picture Plane and Depth
- When you set out to create a design on a
two-dimensional surface, you begin with a blank,
flat surface. That surface is called the picture
plane. - The illusion of spatial depth means the
appearance of three-dimensional space, where some
things appear closer to the viewer and some
things appear farther awayjust as in actual
space.
29The Picture Plane and Depth
- We tend to see graphic elements in terms of three
main planes - the foreground (the part of a composition that
appears nearest the viewer) - the middle ground (an intermediate position
between the foreground and the background) - and the background (the part of a composition
that appears in the distance or behind the most
important part)
DIRECTION MAGAZINE COVER PAUL RAND
30Summary
- Design principles underpin every effective visual
solution. Without a complete understanding of
two-dimensional design, a designer creates
primitively rather than with design
intelligence. - The formal elements of two-dimensional design are
line, shape, color, and texture. - A line is an elongated point, considered the path
of a moving point. - The general outline of something is a shape it
is a configured or delineated area on a
two-dimensional surface. - Figure/ground, also called positive and negative
space, is a basic principle of visual perception
and refers to the relationship of shapes, of
figure to ground, on a two-dimensional surface.
31Summary
- The figure or positive shape is a definite shape
it is immediately discernible as a shape. The
shapes or areas created between and among figures
are known as the ground or negative shapes. - The colors we see on the surfaces of objects in
our environment are perceived and known as
reflected light or reflected color. - The digital colors seen in screen-based media are
also known as additive colorsmixtures of light. - Value refers to the level of luminositylightness
or darknessof a color. - The actual tactile quality of a surface or the
simulation or representation of such a surface
quality is a texture.
32Summary
- Pattern is a consistent repetition of a single
visual unit or element within a given area. - The basic principles of design are absolutely
interdependent. - The format is the defined perimeter as well as
the field it enclosesthe outer edges or
boundaries of a design. - Balance is stability or equilibrium created by an
even distribution of visual weight on each side
of a central axis as well as by an even
distribution of weight among all the elements of
the composition. - Symmetry is a mirroring of equivalent elements,
an equal distribution of visual weights, on
either side of a central axis.
33Summary
- Asymmetry is an equal distribution of visual
weights achieved through weight and
counterweight, by balancing one element with the
weight of a counterpointing element, without
mirroring elements on either side of a central
axis. - To guide the viewer, the designer uses visual
hierarchy, the arrangement of all graphic
elements according to emphasis. - Emphasis is the arrangement of visual elements
according to importance, stressing some elements
over others, making some superordinate (dominant)
elements and subordinating other elements. - In graphic design, a strong and consistent
repetition pattern of elements can set up a
rhythm, similar to a beat in music, which causes
the viewers eyes to move around the page.
34Summary
- Repetition occurs when you repeat one or a few
visual elements a number times or with great or
total consistency. - Variation is established by a break or
modification in the pattern or by changing
elements, such as the color, size, shape,
spacing, position, and visual weight. - Unity occurs when all the graphic elements in a
design are so interrelated that they form a
greater whole. - Alignment is the positioning of visual elements
relative to one another so that their edges or
axes line up. - Flow is also called movement and is connected to
the principle of rhythm. - In a design, scale is the size of an element or
form seen in relation to other elements or forms
within the format.
35Summary
- Proportion is the comparative size relationships
of parts to one another and to the whole. - Some designers employ graphic devices that can
aid in establishing harmony, such as Fibonacci
numbers and the golden section, among others. - A form can give the illusion of having weight,
mass, or solidity. - Volume is the representation of mass on a
two-dimensional surface it can be bound by
planes and has position in space. - The illusion of spatial depth means the
appearance of three-dimensional space, where some
things appear closer to the viewer and some
things appear farther awayjust as in actual
space.