Title: VIATO - Visual Interactive Aircraft Trajectory Optimization
1Manuscript On the Use of Influence Diagrams in a
One-on-One Air Combat Game in Kai Virtanens
thesis Optimal Pilot Decisions and Flight
Trajectories in Air Combat Target
audience 1. Air combat analysts, simulator
developers 2. Guys working with influence
diagrams 3. Dynamic/differential game theorists
2Maneuvering decisions in one-on-one air combat
¼
tDt
tDt
¼
t0
t0
Find the best maneuvering sequence with respect
to the goals 1. Avoid being captured by the
adversary 2. Capture the adversary by taking into
account - Preferences of a pilot -
Uncertainties - Behavior of the adversary -
Dynamic decision environment
3Existing modeling approaches
- Dynamic game theory
- Pursuit-evasion games ltgt Fixed roles of the
players - Two-target games
- - Qualitative and quantitative solutions
intractable - - Myopic feedback strategies
- Models emulating the decision making of pilots
- Rule based and heuristic value driven systems
- Discrete dynamic games, combinations of AI and
games - Influence Diagrams (ID)
- Single stage (Virtanen et al. 1999),
- - pilots short-term decision making
- Multistage (Virtanen et al. 2001),
- - preference optimal flight paths against
given trajectories - - a nonlinear programming -based solution
approach
4Contributions of the manuscript
- Two approaches for including the adversarys
behavior in IDs - Stochastically
- Deterministically
- Single stage ID game containing controls for both
players, its solution concepts - - A good computer guided aircraft
- - Reasonable feedback strategies
- Multistage ID game and its solution by nonlinear
programming - - Planning of fighter maneuvers
- Simulation procedure
- - An approximate solution for the one-on-one air
combat game
- Preference and uncertainty model into
two-target games - Utilization of influence
diagrams in a dynamic game situation
5Contents of the manuscript
- Definition of the game, motivation for the use of
IDs - IDs from the viewpoint of a single player
- Single stage ID game, its solution concepts
- Multistage ID game, the corresponding
optimization problems - The simulation procedure
- Numerical examples
- Possible journals
- Priority 1 Systems, Man, and Cybernetics
- Priority 1.1 Guidance, Control, and Dynamics